Shared deck
Zarbag's Gitz
Destruction
Card sets (3)
Play formats
Cards: 5 | 31 non-Rivals card/s
Not valid:
Championship Nemesis Rivals Relic Open
Objectives (12)
Total glory - 22
5 |
6 |
1
1 | 4
Gambits (10)
You must include at least 20 Power cards. No more than half of your power deck can be Gambit cards.
9 | 1
Upgrades (9)
You must include at least 20 Power cards. No more than half of your power deck can be Gambit cards.
8 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N91 | Infestation | Score this in an end phase if you hold every objective. Forsaken Forsaken |
5 | - | - | - | ||||||
N92 | Mad Scurry | Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. Forsaken Forsaken |
2 | - | - | - | ||||||
N93 | Malicious Kill | Score this immediately if your warband takes an enemy fighter with two or more upgrades out of action. Forsaken Forsaken |
2 | - | - | - | ||||||
N94 | Obliterated | Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action. Forsaken Forsaken |
2 | - | - | - | ||||||
N98 | Fungal Blessing | Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. Forsaken Forsaken |
- | - | - | - | ||||||
N99 | Jealous Hex | Gambit Spell (Focus): If this spell is cast, choose a fighter that has the highest Wounds characteristic on the battlefield. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. Forsaken Forsaken |
- | - | - | - | ||||||
N100 | Little Waaagh! | +1 Dice to the first Attack action made by a friendly fighter in the next activation. Forsaken Forsaken |
- | - | - | - | ||||||
N102 | Make Some Noise | Choose up to two friendly Squigs and push each of them up to two hexes. Forsaken Forsaken |
- | - | - | - | ||||||
N105 | Sneaky Step | Choose a friendly fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N106 | Stab 'em in the Knee | If the first Attack action in the next activation has a Range of 1 or 2, it has +1 Damage for each supporting fighter after the first. Forsaken Forsaken |
- | - | - | - | ||||||
N112 | Nasty Stabba | 1 Smash 2 2 This Attack action has +2 Dice if a friendly Prog is supporting this fighter. Forsaken Forsaken |
- | - | - | - | ||||||
N113 | Ravenous | +1 Damage to this fighter's Attack actions with a Range of 1. Forsaken Forsaken |
- | Gobbaluk (Squig), Bonekrakka (Squig) | - | - | ||||||
P12 | Really Pointy Stick | 2 Fury 2 2 |
- | - | - | - | ||||||
H193 | Descending Tide | Dual: Score this in the third end phase if: There are two or more surviving friendly fighters And: Each of those fighters holds an objective in enemy territory. |
3 | - | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H204 | Illusory Titan | Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades. | 1 | - | - | - | ||||||
H212 | Lengthening Shadows | Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory. | 2 | - | - | - | 3/44 (6.82%) | |||||
H219 | Out of Time | Hybrid: Score this in an end phase if: Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase) Or: The number of friendly fighters in cover hexes is equal to the round number. |
1 | - | - | - | ||||||
H224 | Shadow Match | Hybrid: Score this in an end phase if: One or more friendly fighters hold an objective that has a number equal to their Wounds characteristic Or: One or more friendly fighters each have a number of upgrades equal to their Wounds characteristic. |
1 | - | - | - | ||||||
H225 | Shock Troops | Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/44 (20.45%) | |||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H234 | Dark Determination | Surviving friendly fighters other than your leader have the assassin keyword. +1 Dice to friendly assassin's Range 1 Attack actions that target a leader. This effect persists until the end of the phase. |
- | - | - | - | ||||||
H249 | Phantom Advance | Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H263 | Transfer of Power | Choose two friendly fighters who each have one or more Illusion upgrades and no Charge tokens. Place each chosen fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | - | ||||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H278 | Ephemeral Fortitude | This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified. | - | - | - | - | ||||||
H290 | Phantom Darts | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 3 Fury 3 1 |
- | - | - | - | 2/44 (4.55%) | |||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H293 | Phantom Shield | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter's Defence characteristic is Block 2 and cannot be modified. |
- | - | - | - | 2/44 (4.55%) | |||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) |