|234||Advancing Strike||Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.||1||-||-||-|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||-|
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate||16/36 (44.44%)|
|323||Flickering Step||Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical success rolled.||-||-||-||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||14/36 (38.89%)|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|378||Concealed Weapon||On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.||-||-||-||-|
|384||Deathly Fortitude||-2 Move, +2 Wounds.||-||-||-||-|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||26/36 (72.22%)|
1 Smash 3 2When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|L42||Quick Advance||Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield.||-||-||?||-|
|N92||Mad Scurry||Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase.||2||-||-||-|
|N93||Malicious Kill||Score this immediately if your warband takes an enemy fighter with two or more upgrades out of action.||2||-||-||-|
|N94||Obliterated||Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action.||2||-||-||-|
|N105||Sneaky Step||Choose a friendly fighter and push them one hex.||-||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||26/36 (72.22%)|
|N323||Giant-slayer||Score this immediately if your warband takes a fighter with a Wounds characteristic of 5 or more out of action.||2||-||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-||6/36 (16.67%)|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-||4/36 (11.11%)|
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-||5/36 (13.89%)|
|N404||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter.||-||-||?||-||2/36 (5.56%)|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||13/36 (36.11%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||9/36 (25%)|
1 Smash 2 2When a fighter makes this Attack action, choose Cleave or Knockback 1. This Attack action has that rule in this activation.
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.