# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
279 | Overextended | Score this in an end phase if you hold every objective. | 5 | - | - | - | ||||||
285 | Pure Carnage | Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - | - | SSduplicate | 7/44 (15.91%) | |||||
301 | Trapped | Score this immediately if an enemy fighter takes damage from a friendly fighter's Attack action because they cannot be driven back. | 1 | - | - | - | ||||||
315 | Daylight Robbery | Roll an attack dice. If you roll a Smash or Critical success take one of your opponent's unspent glory points. Restricted |
- | - | - | SSduplicate | 4/44 (9.09%) | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
366 | Tantalising Prize | The first friendly fighter to take a Move action in the next activation can move up to an additional two hexes if they end their move on an objective. | - | - | - | - | ||||||
373 | A Destiny to Meet | If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - | ? | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
413 | Shadeglass Spear | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 2 Smash 2 2 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. |
- | - | - | - | ||||||
424 | Tethered Spirit | (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. Restricted |
- | - | - | - | ||||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | ||||||
L57 | Seize the Day | Reaction: After this fighter makes a Move action (not as part of a Charge action) discard this card. They do not gain a Move token and are not considered to have moved for the purposes of their subsequent actions. | - | Leader | - | - | ||||||
N88 | Call that a Win | Score this in the third end phase if there are five or more surviving friendly fighters. Forsaken Forsaken |
2 | - | - | - | ||||||
N91 | Infestation | Score this in an end phase if you hold every objective. Forsaken Forsaken |
5 | - | - | - | ||||||
N92 | Mad Scurry | Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. Forsaken Forsaken |
2 | - | - | - | ||||||
N94 | Obliterated | Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action. Forsaken Forsaken |
2 | - | - | - | ||||||
N105 | Sneaky Step | Choose a friendly fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N114 | Sniffer Spite | If this fighter is in enemy territory in the third end phase, gain 1 glory point. Forsaken Forsaken |
- | Zarbag | - | - | ||||||
N115 | Vindictive Glare | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 3 Channel - 1 On a critical hit, this Attack action has +1 Damage. Forsaken Forsaken |
- | Zarbag | - | - | ||||||
N303 | Catching Up | Score this in an end phase if you have fewer glory points than an opponent. | 1 | - | - | - | ||||||
N317 | Extreme Flank | Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges. Forsaken |
2 | - | - | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N354 | Nowhere to Go | Score this immediately if each hex adjacent to an enemy fighter is either occupied, blocked or lethal. | 1 | - | ? | - | ||||||
N374 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | NVduplicate | 3/44 (6.82%) | |||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N400 | Centre of Attention | Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed in this way, do not push them. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N422 | Imbue with Life | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Scatter 2 from that token's hex, and place the objective token in the end hex. If the end hex is blocked, lethal or contains an objective token, or if the chain would leave the battlefield, leave the objective token where it is. | - | - | - | - | ||||||
N426 | Irresistible Prize | (Errata update) Choose an objective token. Push all fighters that are within 2 hexes 1 hex so that they are standing on or closer to that token in an order you choose. | - | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N505 | Great Speed | +1 Move. | - | - | - | NVduplicate | ||||||
N528 | Potion of Grace | Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token. | - | - | - | NVduplicate | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - |