Shared deck

Eyes of the Nine Eyes of the Nine
Chaos Chaos

Card sets (2)

Eyes of the Nine expansionSeismic Shock Rivals Deck


Play formats

Cards: 6

Valid:
Nemesis Relic Open

Not valid:
Championship Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
N59 Agents of Change Eyes of the Nine Objective Score this in an end phase if your warband successfully cast four or more spells in the preceding action phase.
2 - Eyes of the Nine expansion - -  
N64 Master of Magic Eyes of the Nine Objective Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Eyes of the Nine expansion - -  
N66 Summoner Eyes of the Nine Objective Score this immediately the second or subsequent time you use Vortemis' action to summon a Blue Horror.
1 - Eyes of the Nine expansion - -  
N70 Deceitful Step Eyes of the Nine Ploy Choose a friendly fighter that is not adjacent to an enemy fighter and roll a magic dice. On a roll of ChannelChannel, place them on any starting hex. Otherwise, place them on any objective token. If you cannot, nothing happens.
- - Eyes of the Nine expansion - -  
N75 Shield of Fate Eyes of the Nine Spell Gambit Spell (FocusFocus): If this spell is cast, the caster has +1 Defence. This spell persists until the caster is out of action or the end of the round, whichever happens first.
- - Eyes of the Nine expansion - -  
N76 Stolen Fate Eyes of the Nine Ploy You can re-roll one dice for the attack roll of the first Attack action made by a friendly fighter in the next activation.
- - Eyes of the Nine expansion - -  
N77 Wracking Change Eyes of the Nine Spell Gambit Spell (ChannelChannelChannelChannel): If this spell is cast choose an enemy fighter within 4 hexes of the caster. That fighter suffers 1 damage and 1 additional damage for each Critical successCritical success in the casting roll.
- - Eyes of the Nine expansion - -  
N80 Empowered Sorcery Eyes of the Nine Upgrade +1 Damage to all spell Attack actions.
- Vortemis the All-seeing Eyes of the Nine expansion - -  
N83 Piercing Bolt Eyes of the Nine Upgrade

Hex 3 ChannelChannel - Damage 1
Cleave

- Vortemis the All-seeing Eyes of the Nine expansion - -  
N85 Silver Tether Eyes of the Nine Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point.
- - Eyes of the Nine expansion - -  
N86 Sorcerous Adept Eyes of the Nine Upgrade Innate (ChannelChannel)
- Vortemis the All-seeing Eyes of the Nine expansion - -  
SS1 Burnt Out Universal Objective Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
1 - Seismic Shock Rivals Deck - - 10/44 (22.73%)  
SS2 Claim the Prize Universal Objective Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
3 - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS3 Exploit the Ley Lines Universal Objective Surge, Dual: Score this immediately after:
A friendly wizard casts their third or subsequent spell in the same phase
And: That fighter is in a hazard hex or on an objective.
1 - Seismic Shock Rivals Deck - -  
SS5 Manipulating the Realmsphere Universal Objective Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase.
1 - Seismic Shock Rivals Deck - - 4/44 (9.09%)  
SS6 Places of Power Universal Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is in a hazard hex or on an objective
And: There are two or more surviving friendly fighters.
2 - Seismic Shock Rivals Deck - -  
SS9 Sorcerous Treasure-hunter Universal Objective Dual: Score this in an end phase if:
One or more friendly wizards are each holding an objective
And: One or more of those wizards each have three or more upgrades.
2 - Seismic Shock Rivals Deck - - 8/44 (18.18%)  
SS10 Spark of Creation Universal Objective Surge, Dual: Score this immediately after:
A friendly fighter's spell Attack action took the target out of action
And: The caster and/or the enemy fighter were in a hazard hex and/or on a feature token.
1 - Seismic Shock Rivals Deck - -  
SS11 Touching the Realm Universal Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more friendly wizards are each holding an objective.
1 - Seismic Shock Rivals Deck - -  
SS12 Unfortunate Focus Universal Objective Surge: Score this immediately after the third or subsequent time the same enemy fighter was chosen by and/or declared as the target of your warband's spell in this phase.
1 - Seismic Shock Rivals Deck - -  
SS13 Abasoth's Screaming Idols Universal Spell Gambit Spell (ChannelChannel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter.
Restricted
- - Seismic Shock Rivals Deck ? - 6/44 (13.64%)  
SS15 Celestial Conduits Universal Ploy You can re-roll one magic dice in friendly wizard's casting rolls, if the caster is on a feature token. This effect persists until the end of the next activation step.
- - Seismic Shock Rivals Deck - -  
SS17 Channelled Power Universal Spell If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll.
Gambit Spell (ChannelChannelChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round.
- - Seismic Shock Rivals Deck - -  
SS19 Localised Quake Universal Spell Gambit Spell (FocusFocus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS20 Mindwipe Universal Spell Before the casting roll pick ChannelChannel or FocusFocus: that is the casting value of this spell.
Gambit Spell (ChannelChannel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round.
Gambit Spell (FocusFocus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS21 Stir the Nest Universal Spell Gambit Spell (ChannelChannel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter.
Restricted
- - Seismic Shock Rivals Deck - - 5/44 (11.36%)  
SS25 Arcane Sensitivity Universal Upgrade Reaction: After this fighter casts a spell, push this fighter 1 hex.
Restricted
- Wizard Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS27 Iara's Repelling Shield Universal Upgrade This fighter cannot be driven back.
Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter.
- Wizard Seismic Shock Rivals Deck - - 3/44 (6.82%)  
SS29 Quintok's Static Rod Universal Upgrade Attack action

Hex 2 HammerSmash 2 Damage 2

This fighter cannot be driven back. Objective tokens within 3 hexes of this fighter cannot be moved, removed or flipped.
- - Seismic Shock Rivals Deck - -  
SS30 Quintok's Unseen Hand Universal Upgrade Flick (Spell Action) (FocusFocus): During this action, this fighter has line of sight to each enemy fighter. If cast, choose one enemy fighter within 6 hexes of the caster. Pick one: push the chosen fighter 1 hex, or stagger the chosen fighter. If the casting roll included one or more Critical successCritical success, do both.
- Wizard Seismic Shock Rivals Deck - -  
SS31 Sorcerous Might Universal Upgrade This fighter's spell Attack actions have Critical successCritical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater.
Restricted
- - Seismic Shock Rivals Deck - -  
SS32 Temporally Aligned Universal Upgrade Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex.
- - Seismic Shock Rivals Deck - -