Turret Vortemis DD
Eyes of the Nine
Card sets (9)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
You can only include cards from one universal Rivals deck.
Cards: 6 | 18 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 18
6 | 5 | 1
1 | 2
5 | 5
6 | 4
|N59||Agents of Change||Score this in an end phase if your warband successfully cast four or more spells in the preceding action phase.||2||-||-||-|
|N61||Chosen by Destiny||Score this in an end phase if either Narvia or Turosh from your warband is on the battlefield and the other is out of action.||1||-||-||-|
|N63||Harness Knowledge||Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases.||1||-||-||-|
|N64||Master of Magic||Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|N66||Summoner||Score this immediately the second or subsequent time you use Vortemis' action to summon a Blue Horror.||1||-||-||-|
|N75||Shield of Fate||Gambit Spell (Focus): If this spell is cast, the caster has +1 Defence. This spell persists until the caster is out of action or the end of the round, whichever happens first.||-||-||-||-|
|N77||Wracking Change||Gambit Spell (ChannelChannel): If this spell is cast choose an enemy fighter within 4 hexes of the caster. That fighter suffers 1 damage and 1 additional damage for each Critical success in the casting roll.||-||-||-||-|
|N80||Empowered Sorcery||+1 Damage to all spell Attack actions.||-||Vortemis the All-seeing||-||-|
|N86||Sorcerous Adept||Innate (Channel)||-||Vortemis the All-seeing||-||-|
|E15||Pure Carnage||Score this in the third end phase if seven or more fighters are out of action.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E43||Champion's Fortitude||You can re-roll one dice in this fighter's defence rolls.||-||-||?||NewestDuplicate||9/56 (16.07%)|
|E45||Duellist's Speed||Reaction: After this fighter's Attack action, but not during a superaction, push this fighter 1 hex.||-||-||?||NewestDuplicate|
|E47||Fighter's Ferocity||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
On a critical hit, this fighter's Attack actions have +1 Damage.
|H149||Agonising Bolt||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster, or within 4 hexes of the caster if the caster is a Tzeentch fighter. Deal 1 damage to the chosen fighter, or 2 damage if the caster suffered backlash.||-||-||-||-||2/56 (3.57%)|
|H190||Competent Conjuror||Score this in an end phase if in the previous phase your warband cast a number of spells greater than the number of wizards in your warband, including out of action fighters.||1||-||-||-|
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||16/56 (28.57%)|
+1 wizard level to each wizard. A wizard suffers backlash if their casting roll contains one or more Critical success, and when a wizard is dealt damage by backlash, backlash deals 1 additional damage to that wizard. This effect persists until another Waypoint is played.
|H287||Mazzig's Magefish||Reaction: After this fighter's spell action or spell Attack action, if that spell was cast, pick one:
Give this fighter one Guard token
Or: Heal (1) this fighter.
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter's Defence characteristic is Block 2 and cannot be modified.
|H305||Vortex Staff||In this fighter's casting rolls, rolls of Channel are considered to be rolls of Focus, and vice versa.
If this fighter's casting roll contains two or more Critical success, this spell fails (this fighter suffers backlash as normal).
|NM144||Arcane Schemes||Hybrid: Score this in an end phase if:
There are three or more gambit spells in your power discard pile.
Or: One or more friendly Tzeentch wizards each hold an objective.
|NM150||Spiteful Channelling||Gambit Spell (Reaction) (Channel): Play this after damage is dealt to a friendly wizard, before the out of action check. That wizard must be the caster. If cast, deal 1 damage to the enemy fighter nearest to the caster.||-||-||-||-|
Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked:
Shield: +1 Defence
Magic: This fighter's Attack actions have Cleave.
|NM217||Open the Waking Gate||Surge, Dual: Score this immediately after:
An activation step if a friendly Penumbral Lock gambit is persisting
And: A friendly fighter has the Penumbral Key upgrade.
When you score this objective, that friendly fighter is taken out of action.
|NM252||Quintok's Bubble||Gambit Spell (Channel): If cast, choose one friendly fighter within 4 hexes of the caster.
-1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait.
This effect persists until the chosen fighter is dealt damage.
|NM263||The Penumbral Lock||Objective tokens cannot be flipped. This effect persists until the end of the round or until one or more objective tokens are moved into an adjacent hex.||-||-||-||-|
|NM297||Penumbral Key||Cursed Key
If this fighter is in a starting hex in enemy territory at the end of the third action phase, gain 1 glory point.
|DD2||Brave the Rootmaze||Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token.||1||-||-||-|
|DD9||Sudden Demise||Surge, Hybrid: Score this immediately after:
An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by a gambit.
Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter.
|DD31||Plundered Knowledge||Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards.||-||-||-||-|