# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | ||||||
427 | The Formless Key | If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - | - | SSduplicate | ||||||
N235 | Headshot | Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. | 1 | - | ? | - | ||||||
N237 | Live by the Code | Score this in an end phase if you did not discard any objective cards in the preceding action phase. If you do, you cannot discard any objective cards in this end phase. | 1 | - | - | - | ||||||
N248 | Seek the Skyvessel | Choose up to two friendly fighters and make a Move action with each of them. | - | - | - | - | ||||||
N250 | Toxic Gases | Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. | - | - | ? | - | ||||||
N252 | Ancestral Fortitude | +1 Wounds. | - | - | - | - | ||||||
N260 | Rapid Reload | Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again. | - | Enrik Ironhail | - | - | ||||||
N309 | Death from Afar | Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter. | 1 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N338 | Keep Chopping | Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase. | 2 | - | ? | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N427 | Lethal Ward | Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - | - | NVduplicate | 12/44 (27.27%) | |||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N444 | Shadowed Step | Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them. | - | - | - | - | ||||||
N461 | Stand and Shoot | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action. | - | - | - | - | ||||||
N476 | Archer's Focus | You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 6/44 (13.64%) | |||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N546 | Tome of Glories | Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - | - | - | ||||||
P36 | Warning Shot | Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails. | 1 | - | - | - | ||||||
P54 | Prized Vendetta | (Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - | - | - | ||||||
B299 | Scrum | Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - | - | - | ||||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B367 | Sitting Target | The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens. | - | - | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
G1 | Bold Conquest | Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G17 | Jealous Defence | Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action. | - | - | - | - | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate |