# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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245 | Complete Victory | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
322 | Ephemeral Shield | The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence. | - | - | - | - | ||||||
396 | Katophrane's Belt | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
397 | Katophrane's Boots | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
398 | Katophrane's Gloves | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
399 | Katophrane's Hood | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
400 | Katophrane's Locket | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
401 | Katophrane's Plate | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | ||||||
L49 | Hero's Mantle | If this fighter is on the battlefield in the third end phase, gain 1 glory point. | - | Leader | - | - | ||||||
L51 | Katophrane's Ring | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
N4 | Harness the Storm | Score this immediately if a friendly fighter successfully casts a spell. Restricted |
1 | - | - | - | ||||||
N6 | Magical Supremacy | Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase. | 1 | - | - | - | ||||||
N7 | Measured Strike | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - | - | - | ||||||
N9 | Purify the Earth | Score this in an end phase if you hold an objective held by an enemy fighter at the beginning of the round. | 2 | - | - | - | ||||||
N11 | Chain Lightning | Gambit Spell (Focus): If this spell is cast Scatter 3 from the caster's hex. Any enemy fighter in a hex in the chain suffers 1 damage. | - | - | ? | - | ||||||
N12 | Cry of Thunder | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage. | - | - | - | - | ||||||
N13 | Empathic Conduction | Gambit Spell (Focus): If this spell is cast, choose a friendly fighter adjacent to the caster. Remove a wound token from that fighter's fighter card. | - | - | - | - | ||||||
N14 | Gather the Storm | Innate (Channel) for the next spell your warband attempts to cast. This effect persists. | - | - | ? | - | ||||||
N15 | Lightning Assault | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
N27 | Tempest's Might | +1 Damage to all spell Attack actions. | - | - | - | - | ||||||
N292 | Aggressive Commander | Score this in the third end phase if you took the first activation in each round. | 2 | - | - | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
N344 | Magical Mastery | Score this in an end phase if your warband successfully cast six or more spells in the preceding action phase. | 3 | - | - | - | ||||||
N364 | Quick on Your Feet | Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase. | 1 | - | - | - | ||||||
N367 | Singled Out | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
N419 | Grinding Earth | Gambit Spell (Channel): If this spell is cast, choose an empty hex adjacent to the caster and place the chasm token on it. A hex with a chasm token is a lethal hex. Remove the token at the end of the action phase. | - | - | - | - | ||||||
N449 | Sorcerous Riposte | Gambit Spell (ChannelChannel) Reaction: Play this after an Attack action that targets a friendly wizard and fails. If this spell is cast, the attacker suffers 2 damage. | - | - | - | - | ||||||
N460 | Spirit Sacrifice | Choose a friendly wizard. They suffer 1 damage. The first time that fighter attempts to cast a spell, roll an extra dice in the casting roll. This effect persists until that fighter attempts to cast a spell or is out of action, whichever happens first. | - | - | - | - | ||||||
N548 | Tome of Incantations | Katophrane Tome Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel. |
- | Wizard | - | - |