# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
378 | Concealed Weapon | On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - | - | - | ||||||
383 | Dark Darts | 3 Fury 3 1 |
- | - | - | SSduplicate | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
N4 | Harness the Storm | Score this immediately if a friendly fighter successfully casts a spell. Restricted |
1 | - | - | - | ||||||
N6 | Magical Supremacy | Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase. | 1 | - | - | - | ||||||
N7 | Measured Strike | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - | - | - | ||||||
N15 | Lightning Assault | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
N27 | Tempest's Might | +1 Damage to all spell Attack actions. | - | - | - | - | ||||||
N299 | Branching Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - | - | NVduplicate | 9/44 (20.45%) | |||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N371 | Sorcerous Scouring | Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - | - | - | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N389 | Abasoth's Withering | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N451 | Sphere of Aqshy | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
N454 | Sphere of Ghur | Gambit Spell (Channel): If this spell is cast, the first Attack action made by a fighter standing within four hexes of the caster has +1 Dice. This spell persists until such an Attack action is made or the caster is out of action, whichever happens first. | - | - | - | - | ||||||
N467 | Transfixing Stare | Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - | - | - | ||||||
N557 | Well of Power | While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard | - | - |