# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
234 | Advancing Strike | Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
250 | Crushing Force | Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - | - | - | ||||||
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | ||||||
329 | Great Concussion | Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
- | - | - | - | ||||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 13/44 (29.55%) | |||||
347 | Quick Thinker | Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken |
- | - | - | - | ||||||
356 | Shardgale | All fighters suffer 1 damage. | - | - | - | - | ||||||
368 | Time Trap | Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken |
- | - | - | - | ||||||
373 | A Destiny to Meet | If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - | ? | - | ||||||
377 | Blessed Armour | When you roll a Critical success for this fighter when they are targeted by an Attack action, remove one wound token from them before any damage is dealt. | - | - | ? | - | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 37/44 (84.09%) | |||||
N4 | Harness the Storm | Score this immediately if a friendly fighter successfully casts a spell. Restricted |
1 | - | - | - | ||||||
N6 | Magical Supremacy | Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase. | 1 | - | - | - | ||||||
N12 | Cry of Thunder | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage. | - | - | - | - | ||||||
N14 | Gather the Storm | Innate (Channel) for the next spell your warband attempts to cast. This effect persists. | - | - | ? | - | ||||||
N15 | Lightning Assault | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
N23 | Eye of the Storm | Innate (Channel) | - | - | - | - | ||||||
N24 | Hurricane Step | Reaction: After this fighter's Attack action, push this fighter up to one hex. | - | Rastus the Charmed, Ammis Dawnguard | - | - | ||||||
N25 | Lightning Whip | Reaction: After this fighter's Attack action that succeeds, deal 1 additional damage to the target of that Attack action. | - | Rastus the Charmed, Ammis Dawnguard | - | - | ||||||
N27 | Tempest's Might | +1 Damage to all spell Attack actions. | - | - | - | - | ||||||
N308 | Dashed Hopes | Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase. | 1 | - | - | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N367 | Singled Out | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
N371 | Sorcerous Scouring | Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N394 | Arcane Shield | Gambit Spell (FocusFocus): If this spell is cast, reduce all damage suffered by the caster by 1, to a minimum of 1. This spell persists until the caster is out of action. | - | - | - | - | ||||||
N442 | Rend the Earth | Gambit Spell (ChannelChannel): If this spell is cast, all fighters adjacent to the caster suffer 1 damage. | - | - | - | - | ||||||
N471 | Vital Surge | Gambit Spell (ChannelChannel): If this spell is cast, choose a friendly fighter and remove up to two wound tokens from their fighter card. | - | - | - | - | ||||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 14/44 (31.82%) | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N548 | Tome of Incantations | Katophrane Tome Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel. |
- | Wizard | - | - |