|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||NVduplicate||5/12 (41.67%)|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||NVduplicate|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate|
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate|
|N432||Mirror Move||Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes.||-||-||?||NVduplicate||2/12 (16.67%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B133||Faithful Reward||Score this in an end phase if each surviving friendly fighter is Inspired.||1||-||-||-|
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B310||The Avatar Risen||Score this in an end phase if a surviving friendly fighter has the Avatar of the Ur-grub upgrade.||3||-||-||-|
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-|
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-|
|B349||Hunting Bolt||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster. That fighter is dealt 1 damage, or 2 damage if it is a Quarry.||-||-||-||-|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.||-||-||-||-|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-|
|B392||Claws of the Ur-grub||Ur-grub Aspect
This fighter's Range 1 Attack actions have Ensnare.
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||7/12 (58.33%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||12/12 (100%)|
|B413||Mandibles of the Ur-grub||Ur-grub Aspect
Reaction: After this fighter's successful Range 1 Attack action, Heal (1) this fighter.
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|B430||Substance Siphon||This fighter's Defence characteristic is Dodge X where X is the round number. Their Defence characteristic cannot be modified, and you cannot re-roll dice in the defence roll when this fighter is the target of an Attack action.||-||-||?||-|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|A39||Vision of Glory||Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade.||-||-||?||-|