# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N30 | As Nagash Commands | Score this in the third end phase if no enemy fighters are holding objectives. Forsaken Forsaken |
2 | - | - | - | ||||||
N31 | Death Sentence | Score this immediately if three or more friendly fighters are adjacent to the same enemy fighter. Forsaken Forsaken |
1 | - | - | - | ||||||
N34 | Swarming Spirits | Score this immediately if two or more friendly fighters moved through a hex occupied by an enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). Forsaken Forsaken |
1 | - | - | - | ||||||
N35 | Take the City | Score this in an end phase if you hold all objectives on one or more game boards. Forsaken Forsaken |
1 | - | ? | - | ||||||
N36 | The Vengeful Dead | Score this in an end phase if all surviving friendly fighters (at least three) are Inspired. Forsaken Forsaken |
1 | - | - | - | ||||||
N37 | Treacherous Foe | Score this immediately if your warband makes a reaction. Forsaken Forsaken Restricted |
1 | - | - | - | ||||||
N39 | Drifting Advance | Push all friendly Chainrasps up to two hexes. This push must take them closer to the nearest enemy fighter in each case. If there is more than one nearest enemy fighter, you can choose which the Chainrasp is pushed towards. Forsaken Forsaken |
- | - | ? | - | ||||||
N40 | Endless Malice | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. Forsaken Forsaken |
- | - | - | - | ||||||
N41 | Grasping Chains | Each friendly Chainrasp providing support in the first Attack action in the next activation is considered to be two supporting fighters. Forsaken Forsaken |
- | - | - | - | ||||||
N42 | Howling Vortex | Gambit Spell (Focus): If this spell is cast, push all enemy fighters up to one hex. Forsaken Forsaken Restricted |
- | - | - | - | ||||||
N43 | Maddening Cackle | Reaction: Play this after an enemy fighter's Attack action that fails. That fighter is no longer Inspired, and cannot be Inspired. This effect persists. Forsaken Forsaken |
- | - | ? | - | ||||||
N47 | Sudden Appearance | Choose a friendly fighter and place them on any starting hex. Forsaken Forsaken Restricted |
- | - | ? | - | ||||||
N48 | Vengeful Curse | Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. Forsaken Forsaken |
- | - | - | - | ||||||
N49 | Chill Touch | (Errata update) The Ensnare keyword replaces the similar ability on this card. Rolls of Dodge are not successes for defence rolls made during Attack actions made by this fighter. Forsaken Forsaken |
- | Chainrasp | - | - | ||||||
N52 | Driven by Hatred | +1 Dice to their Attack action when this fighter makes a Charge action. Forsaken Forsaken |
- | - | - | - | ||||||
N55 | Inescapable Vengeance | When this fighter makes a Move or Charge action, instead of moving them normally you can place them on any starting hex. Forsaken Forsaken |
- | Briar Queen | ? | - | ||||||
N58 | Strangling Coil | 1 Fury 3 3 Forsaken Forsaken |
- | The Ever-hanged | - | - | ||||||
P4 | Deathly Clutches | Score this immediately when two or more friendly fighters become Inspired at the start of your activation. | 1 | - | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H204 | Illusory Titan | Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades. | 1 | - | - | - | ||||||
H219 | Out of Time | Hybrid: Score this in an end phase if: Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase) Or: The number of friendly fighters in cover hexes is equal to the round number. |
1 | - | - | - | ||||||
H224 | Shadow Match | Hybrid: Score this in an end phase if: One or more friendly fighters hold an objective that has a number equal to their Wounds characteristic Or: One or more friendly fighters each have a number of upgrades equal to their Wounds characteristic. |
1 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/44 (20.45%) | |||||
H234 | Dark Determination | Surviving friendly fighters other than your leader have the assassin keyword. +1 Dice to friendly assassin's Range 1 Attack actions that target a leader. This effect persists until the end of the phase. |
- | - | - | - | ||||||
H249 | Phantom Advance | Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H250 | Phantom Denial | Reaction: Play this when an opponent plays a gambit which chooses one or more fighters, if one or more of the chosen fighters are friendly fighters with one or more Illusion upgrades. Discard one power card. When you do, those fighters are not chosen and the gambit is discarded. | - | - | - | - | ||||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H278 | Ephemeral Fortitude | This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified. | - | - | - | - | ||||||
H281 | Illusory Form | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. |
- | - | - | - | ||||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) |