243 |
Change of Tactics |
|
|
|
Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 |
- |
|
-
|
- |
|
|
249 |
Cover Ground |
|
|
|
Score this immediately if a friendly fighter makes a Move action of six or more hexes. |
1 |
- |
|
?
Q: If my fighter moves with Faneway Crystal or Inescapable Vengeance, and ends that Move 6 or more hexes from their starting position, can I score Cover Ground?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
|
|
257 |
Escalation |
|
|
|
Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 |
- |
|
?
Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
277 |
No Remorse |
|
|
|
Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. |
1 |
- |
|
-
|
SSduplicate |
|
|
305 |
Victorious Duel |
|
|
|
Score this immediately if your leader takes an enemy leader out of action. |
2 |
- |
|
-
|
SSduplicate |
|
|
318 |
Distraction |
|
|
|
Choose an enemy fighter and push them one hex. |
- |
- |
|
?
Q: After I play Distraction, can I choose a fighter that cannot be pushed?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
|
|
330 |
Healing Potion |
|
|
|
Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. |
- |
- |
|
-
|
SSduplicate |
13/44 (29.55%) |
|
331 |
Hidden Paths |
|
|
|
Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. |
- |
- |
|
?
Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
334 |
Inspiration Strikes |
|
|
|
Choose a friendly fighter. They become Inspired. |
- |
- |
|
?
Q: Can I play Inspiration Strikes on a fighter that is already Inspired?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
341 |
Misdirection |
|
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Reaction: Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead. |
- |
- |
|
?
Q: If a fighter from Spiteclaw's Swarm is chosen by a ploy, but that fighter's player uses Misdirection to change which fighter is chosen, which of the friendly fighters becomes Inspired?
A: Only the fighter chosen by Misdirection.
Q: If my opponent plays Confusion and chooses one of their fighter and one of my fighters, can I play Misdirection and choose a different pair of fighters (as long as one was theirs and one was mine)?
A: No. You could only use Misdirection to choose another friendly fighter (instead of the friendly fighter originally chosen by the ploy) that is also adjacent to the enemy fighter chosen by the ploy.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
|
|
343 |
My Turn |
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|
|
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- |
- |
|
?
Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Q: Can the damage that a wizard suffers when there are two or more Critical success symbols in their casting roll trigger the reaction on My Turn?
A: If the spell they were attempting to cast was a spell Attack action, then yes.
Q: Do abilities (other than Attack actions) on fighter cards that cause a fighter to be damaged, e.g. Thundrik's reaction, allow me to play My Turn?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
348 |
Ready for Action |
|
|
|
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- |
- |
|
?
Q: Can Ready for Action be used to perform a spell Attack action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
349 |
Rebound |
|
|
|
Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. |
- |
- |
|
?
Q: If a successful Rebound ends the combat sequence, is there an opportunity to react with “during an Attack action that fails” reactions such as Gorefist?
A: No.
Q: When can I play Rebound?
A: After step 3 of the combat sequence.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
|
|
389 |
Great Fortitude |
|
|
|
+1 Wounds. |
- |
- |
|
-
|
SSduplicate |
19/44 (43.18%) |
|
391 |
Great Strength |
|
|
|
+1 Damage to all Attack actions with a Range of 1 or 2. |
- |
- |
|
-
|
SSduplicate |
37/44 (84.09%) |
|
420 |
Soultrap |
|
|
|
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- |
- |
|
?
Q: If an enemy fighter would be taken out of action by my fighter's Attack action, but my opponent uses Soultrap so that they are not taken out of action, can I still drive that fighter back?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
435 |
Vampiric Weapon |
|
|
|
When this fighter takes an enemy fighter out of action, remove one wound token from this fighter. |
- |
- |
|
?
Q: I have a fighter equipped with Vampiric Weapon and I play Last Lunge when that fighter would be taken out of action. If that fighter takes an enemy fighter out of action with the Attack action granted by Last Lunge, removing a wound token from my fighter, what happens?
A: If, after the Attack action granted by Last Lunge has been resolved, the fighter has fewer wound counters on their fighter card than their Wound characteristic, they are not taken out of action and your opponent does not gain a glory point.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
L24 |
Shining Example |
|
|
|
Score this in an end phase if your leader is on the battlefield and Inspired. |
1 |
- |
|
-
|
- |
|
|
L25 |
Slayer |
|
|
|
Score this immediately if your leader takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). |
1 |
- |
|
-
|
- |
|
|
L33 |
Commanding Strike |
|
|
|
You can re-roll one attack dice during your leader's first Attack action in the next activation. |
- |
- |
|
-
|
- |
|
|
N218 |
Predatory Growls |
|
|
|
Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- |
- |
|
-
|
- |
|
|
N223 |
Blooming Spores |
|
|
|
+1 Damage to this fighter's Attack actions with a Range of 1 or 2. Forsaken Forsaken |
- |
Mollog the Mighty |
|
-
|
- |
|
|
N224 |
Foul Temper |
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|
|
You can re-roll one dice in each attack roll for this fighter's Attack actions. Forsaken Forsaken |
- |
- |
|
-
|
- |
|
|
N302 |
Calculated Risk |
|
|
|
Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. |
1 |
- |
|
?
Q: To score Calculated Risk, does my fighter only have to move into a lethal hex and survive, or do they have to move into a lethal hex, out of that lethal hex, and survive?
A: The latter.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then back into that lethal hex so that it takes them out of action?
A: No.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then into a second lethal hex that takes them out of action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N340 |
Keep Them Guessing |
|
|
|
(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 |
- |
|
-
|
- |
|
|
N343 |
Longstrider |
|
|
|
Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase. |
1 |
- |
|
?
Q: Can you score Longstrider by playing Hidden Paths to change a fighter's position and then making a Move action with that fighter (e.g. if that fighter is Mollog)?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N359 |
Patient Commander |
|
|
|
Score this in the third end phase if you took the second activation in each round. |
3 |
- |
|
-
|
- |
|
|
N373 |
Strong Start |
|
|
|
Score this immediately if the first fighter taken out of action in this round is an enemy fighter. |
1 |
- |
|
?
Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time, and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Deathgorge Designer's Commentary, December 2023
|
NVduplicate |
|
|
N391 |
Aggressive Defence |
|
|
|
Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker. Forsaken |
- |
- |
|
-
|
- |
|
|
N486 |
Champion's Fortitude |
|
|
|
You can re-roll one defence dice each time you make a defence roll for this fighter. |
- |
- |
|
?
Q: Do Champion's Fortitude and Trusted Defender have the same effect?
A: Yes. If a fighter has both upgrades, you can re-roll up to two defence dice in their defence rolls (but not the same dice twice).
Current as of official Deathgorge Designer's Commentary, December 2023
|
NVduplicate |
14/44 (31.82%) |
|
N499 |
Faneway Crystal |
|
|
|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. |
- |
- |
|
?
Q: Can a fighter with this upgrade make a normal Move action?
A: No.
Q: When a fighter with this upgrade makes a Charge action how does it work?
A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter's Attack actions at the end of its move.
Q: Can a fighter with a Move characteristic of 0 still use Faneway Crystal to Move to an objective token?
A: Yes (with the exception of fighters that cannot make Move actions, like the Stalagsquig).
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N529 |
Potion of Rage |
|
|
|
Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. |
- |
- |
|
?
Q: If I use my Potion of Rage during a Scything Attack action, does the +2 Dice apply to each of the Attack actions made during that superaction, or just one of those Attack actions?
A: Just one - the one in which you take the reaction.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N550 |
Tome of Offerings |
|
|
|
Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- |
- |
|
-
|
- |
|
|
N551 |
Tome of Vitality |
|
|
|
Katophrane Tome +1 Wounds. |
- |
- |
|
-
|
- |
|
|