# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
292 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | SSduplicate | 3/56 (5.36%) | ||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 16/56 (28.57%) | ||
326 | Frozen in Time |
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Choose an enemy fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() Restricted |
- | - |
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- | SSduplicate | 13/56 (23.21%) | ||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
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- | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
374 | Acrobatic |
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If this fighter has a ![]() ![]() |
- | - |
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? | - | |||
384 | Deathly Fortitude |
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-2 Move, +2 Wounds. Restricted |
- | - |
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- | - | |||
396 | Katophrane's Belt |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
397 | Katophrane's Boots |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
398 | Katophrane's Gloves |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
399 | Katophrane's Hood |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
400 | Katophrane's Locket |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
401 | Katophrane's Plate |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
L29 | Well-guarded |
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Score this in an end phase if your leader is adjacent to two or more friendly fighters. | 1 | - |
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- | - | |||
L42 | Quick Advance |
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Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - |
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? | - | |||
N92 | Mad Scurry |
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Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. | 2 | - |
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- | - | |||
N94 | Obliterated |
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Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action. | 2 | - |
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- | - | 2/56 (3.57%) | ||
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
N326 | Great Gains |
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Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - |
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- | NVduplicate | 19/56 (33.93%) | ||
N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
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- | - | |||
N347 | Martyred |
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Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - |
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? | - | |||
N349 | Master of Mayhem |
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Score this immediately if you use your warband's third action or card that Scatters in the same phase. | 1 | - |
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- | - | |||
N417 | Ghoulish Pact |
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Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - |
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? | - | |||
N466 | Trading Up |
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Choose a friendly fighter with at least one upgrade. Discard one upgrade from that fighter, and apply another upgrade to that fighter from your hand. | - | - |
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- | - | |||
N477 | Bag of Tricks |
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Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. | - | - |
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- | NVduplicate | |||
N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds. | - | - |
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- | - |