|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||-||8/38 (21.05%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||22/38 (57.89%)|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-||6/38 (15.79%)|
|N360||Peerless Fighter||Score this immediately if there are two or more Critical success in your attack roll.||2||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||17/38 (44.74%)|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-||7/38 (18.42%)|
|N472||Whip into a Frenzy||Choose a friendly fighter. They suffer 1 damage. Their first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.||-||-||-||-|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||18/38 (47.37%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||15/38 (39.47%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P41||Inspired Attack||The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage.||-||-||-||-||5/38 (13.16%)|
|B198||Perfect Kill||Surge: Score this immediately when a friendly fighter's Attack action deals exactly enough damage to take that fighter's target out of action.||1||-||-||-|
|B206||Carve a Rune||Reaction: Play this during a friendly fighter's Range 1 or Range 2 Attack action that succeeds, before dealing damage, if there was one or more Critical success in the attack roll. Gain 1 spent glory point.||-||-||-||-|
|B210||Fanatical Faith||The first time a friendly fighter would be dealt any amount of damage in the next activation, that fighter is dealt 1 damage instead.||-||-||-||-|
|B214||Zealot's Rage||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter makes an Attack action.||-||-||-||-|
|B222||Rune of Slaughter||+1 Damage to this fighter's Range 1 and Range 2 Attack actions for each Critical success in the attack roll.||-||-||-||-|
|B223||Victor of a Thousand Duels||Reaction: During a Range 1 Attack action that targets this fighter and fails, before the Drive Back step, roll one attack dice. On a roll of Smash or Critical success this fighter cannot be driven back and can make an Attack action. It must target the attacker.||-||-||-||-|
|B262||Aggressive Strategy||Score this in an end phase if you have scored 5 or more surge objective cards.||2||-||-||-||3/38 (7.89%)|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||2/38 (5.26%)|
|B323||Bloodscent||+2 Dice to the first Attack action in the next activation if the target has one or more wound tokens.||-||-||-||-|
|B354||Lucky Escape||Reaction: Play this when a friendly fighter is dealt 1 damage precisely. That damage is not dealt to them.||-||-||?||-|
|B356||Malkyn Grace||Choose one friendly fighter to have the following:
-1 Wounds (to a minimum of 1)
This effect persists until the end of the round or that fighter is taken out of action.
|B360||Overkill||Reaction: Play this after a friendly fighter's Attack action that took an enemy fighter out of action, if the Attack action dealt more damage than was necessary to take the target out of action. Gain 1 spent glory point.||-||-||-||-|
1 Fury 3 2If there are one or more Critical success in the attack roll, this Attack action has Cleave. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
1 Smash 2 2You can re-roll any number of dice in the attack roll. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
1 Smash 3 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||28/38 (73.68%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.||1||-||?||NewestDuplicate||7/38 (18.42%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||20/38 (52.63%)|