Shared deck

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (8)

Sepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionThe Farstriders expansionLeadersNightvault core setGarrek's Reavers expansionSteelheart's Champions expansion


Play formats

Cards: 3 | 17 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Objectives (12)

Total glory - 22
3 | 1 | 6 | 2
0 | 0

Upgrades (10)

5 | 5

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
95 Punch-Up Ironskull's Boyz Objective Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.
1 - Ironskull's Boyz expansion ? -  
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success the can make an Attack action.
- - Ironskull's Boyz expansion - -  
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.
- - Ironskull's Boyz expansion - -  
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1.
- Hakka, Basha Ironskull's Boyz expansion - -  
110 Brutal Swing Ironskull's Boyz Upgrade (Errata update) The Scything keyword replaces the similar ability on this card.

Hex 1 SwordFury 3 Damage 2

Targets all adjacent enemy fighters - roll for each.
- Bonekutta Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
113 'Eadbutt Ironskull's Boyz Upgrade

Hex 1 HammerSmash 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
239 Blooded Universal Objective Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token.
1 - Ironskull's Boyz expansion - -  
281 Plant a Standard Universal Objective Score this in an end phase if your leader is holding an objective in enemy territory.
1 - Sepulchral Guard expansion - SSduplicate  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - SSduplicate  
356 Shardgale Universal Ploy All fighters suffer 1 damage.
- - The Farstriders expansion - -  
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage.
- - Sepulchral Guard expansion ? -  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
Restricted
- - The Chosen Axes expansion ? -  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? -  
392 Headlong Charge Universal Upgrade When this fighter makes a Charge action, increase their Move characteristic by 1 until the end of the activation.
- - The Chosen Axes expansion - -  
L17 Bold Advance Universal Objective Score this in the first end phase if your leader is in enemy territory.
1 - Leaders - -  
L32 Commanding Reach Universal Ploy Your leader's first Attack action with a Range of 1 that only targets a single fighter in the next activation has a Range of 2.
- - Leaders - -  
N294 Annihilation Universal Objective Score this in an end phase if all enemy fighters have been taken out of action.
5 - Nightvault core set - NVduplicate  
N306 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Nightvault core set ? NVduplicate 2/44 (4.55%)  
N310 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Nightvault core set - NVduplicate  
N391 Aggressive Defence Universal Ploy Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker.
Forsaken
- - Garrek's Reavers expansion - -  
N490 Dirty Fighting Universal Upgrade Reaction: After this fighter's Attack action that targets an adjacent enemy fighter and fails, roll an attack dice. On a roll of HammerSmash or Critical successCritical success that enemy fighter suffers 1 damage.
- - Garrek's Reavers expansion - -  
N505 Great Speed Universal Upgrade +1 Move.
- - Nightvault core set - NVduplicate  
N531 Ready for the Fight Universal Upgrade Reaction: After an enemy fighter's Move action that is part of a Charge action, you can push this fighter up to two hexes. This push must bring them adjacent to the enemy fighter.
- - Steelheart's Champions expansion - -