# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N291 | Acolyte of the Katophranes | Score this in the third end phase if you have at least one surviving friendly fighter that has at least one Katophrane Tome. Choose a surviving friendly. Gain 1 glory point for each Katophrane Tome that fighter has. | 1 | - | - | - | ||||||
N293 | All or Nothing | Score this in the third end phase if you have scored no objective cards this game. If you do, you cannot score any other objective cards. | 5 | - | - | - | ||||||
N294 | Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. | 5 | - | - | NVduplicate | ||||||
N299 | Branching Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - | - | NVduplicate | 9/44 (20.45%) | |||||
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N303 | Catching Up | Score this in an end phase if you have fewer glory points than an opponent. | 1 | - | - | - | ||||||
N304 | Charmed Life | Score this in an end phase if you removed at least 3 wound tokens from a single fighter, and that fighter was not taken out of action, in the preceding action phase. | 2 | - | ? | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N306 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N308 | Dashed Hopes | Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase. | 1 | - | - | - | ||||||
N309 | Death from Afar | Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter. | 1 | - | - | - | ||||||
N310 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | NVduplicate | ||||||
N312 | Didn't Even Want It | Score this in an end phase if an enemy fighter is holding objective 1. | 1 | - | - | - | ||||||
N313 | Digging Deep | Score this in an end phase if you drew at least four power and/or objective cards in the preceding action phase. | 1 | - | - | - | ||||||
N314 | Disdain for Knowledge | Score this card immediately if your warband takes an enemy fighter out of action, and that fighter has at least one Katophrane Tome. | 1 | - | - | - | ||||||
N318 | Finish Them | Score this immediately if your warband takes an enemy fighter out of action with an Attack action with a Damage characteristic of 1. | 1 | - | ? | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N320 | Frugal | Score this in an end phase if you have at least 3 unspent glory points. | 1 | - | - | - | ||||||
N321 | Ganging Up | Score this immediately if all hexes adjacent to a single enemy fighter (other than blocked or incomplete hexes) contain friendly fighters. | 2 | - | - | - | ||||||
N322 | Get Thee Hence | Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - | ? | - | ||||||
N323 | Giant-slayer | Score this immediately if your warband takes a fighter with a Wounds characteristic of 5 or more out of action. | 2 | - | - | - | ||||||
N325 | Grand Melee | Score this in an end phase if at least three enemy fighters were damaged in the preceding action phase. | 1 | - | - | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
N328 | Heroic Effort | Score this in an end phase if you activated the same fighter four times in the preceding action phase. | 1 | - | - | - | ||||||
N329 | Hoarder | Score this in the third end phase if you have at least 9 unspent glory points. | 3 | - | - | - | ||||||
N336 | Indomitable Defender | Score this in an end phase if a single surviving friendly fighter was the target of at least three Attack actions in the preceding action phase and was not taken out of action. | 2 | - | - | - | ||||||
N337 | Interdiction | Score this in an end phase if your warband took an enemy wizard out of action in the preceding action phase. | 1 | - | - | - | ||||||
N338 | Keep Chopping | Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase. | 2 | - | ? | - | ||||||
N339 | Keep Moving | Score this in an end phase if your warband made a Move action in four or more activations in the preceding action phase. | 1 | - | - | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N341 | Lethal Repertoire | Score this in an end phase if a friendly fighter made an Attack action in the preceding action phase printed on an upgrade that you played in the same phase. | 1 | - | - | - | ||||||
N342 | Loner | Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes. | 1 | - | - | - | ||||||
N343 | Longstrider | Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase. | 1 | - | ? | - | ||||||
N344 | Magical Mastery | Score this in an end phase if your warband successfully cast six or more spells in the preceding action phase. | 3 | - | - | - | ||||||
N345 | Magical Storm | Score this in an end phase if your warband successfully cast four or more spells in the preceding action phase. | 2 | - | - | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N349 | Master of Mayhem | Score this immediately if you use your warband's third action or card that Scatters in the same phase. | 1 | - | - | - | ||||||
N350 | Master of Terrain | Score this immediately if an enemy fighter is taken out of action by a lethal hex. | 1 | - | - | - | ||||||
N351 | Neck and Neck | Score this in an end phase if you and an opponent are tied for the same number of glory points (at least 1). | 1 | - | - | - | ||||||
N354 | Nowhere to Go | Score this immediately if each hex adjacent to an enemy fighter is either occupied, blocked or lethal. | 1 | - | ? | - | ||||||
N355 | On a Roll | Score this in an end phase if you scored at least four other objective cards in this round. | 2 | - | - | - | ||||||
N356 | One Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show the same symbol. | 2 | - | ? | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N360 | Peerless Fighter | Score this immediately if there are two or more Critical success in your attack roll. | 2 | - | - | - | ||||||
N363 | Press the Advantage | Score this in an end phase if you have more glory points than an opponent. | 1 | - | - | - | ||||||
N364 | Quick on Your Feet | Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase. | 1 | - | - | - | ||||||
N365 | Scorched Earth | Score this immediately if your warband removes an objective from the battlefield. | 1 | - | - | - | ||||||
N367 | Singled Out | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N370 | Sorcerous Retort | Score this immediately if your warband successfully casts a spell as a reaction. | 1 | - | ? | - | ||||||
N371 | Sorcerous Scouring | Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - | - | - | ||||||
N372 | Stand Firm | Score this immediately if all surviving friendly fighters (at least three) have one or more Guard tokens. | 1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N374 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | NVduplicate | 3/44 (6.82%) | |||||
N376 | Tactical Supremacy 1-4 | Score this in an end phase if you hold objectives 1 and 4. | 2 | - | - | - | ||||||
N377 | Tactical Supremacy 2-5 | Score this in an end phase if you hold objectives 2 and 5. | 2 | - | - | - | ||||||
N378 | Tempting Target | Score this immediately if your warband takes an enemy fighter with at least two upgrades out of action. | 1 | - | - | - | ||||||
N379 | Thin Their Ranks | Score this in an end phase if three or more enemy fighters are out of action. | 1 | - | - | - | ||||||
N383 | United | Score this in an end phase if all surviving friendly fighters (at least two) are in a single group with each fighter adjacent to at least one other friendly fighter. | 1 | - | - | - | ||||||
N384 | Versatile Fighter | Score this in an end phase if the same friendly fighter made both an Attack action with a Range of 1 or 2 and an Attack action with a Range of 3 or more in the preceding action phase. | 1 | - | - | - | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N386 | Witch-Slayer | Score this immediately if your leader takes an enemy wizard out of action. | 1 | - | - | - | ||||||
N387 | With Our Bare Hands | Score this in the third end phase if there are at least three surviving friendly fighters, and no surviving friendly fighter has an upgrade. | 3 | - | - | - | ||||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N389 | Abasoth's Withering | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N390 | Aetherflux | Until the next power step, spells that would require Channel instead require Focus and vice versa. | - | - | - | - | ||||||
N391 | Aggressive Defence | Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker. Forsaken |
- | - | - | - | ||||||
N395 | Arcane Smothering | Gambit Spell (Focus): If this spell is cast, choose one persisting spell. That spell is discarded. | - | - | - | - | ||||||
N396 | Arcane Transposition | Gambit Spell (Channel): If this spell is cast, switch the positions of two adjacent fighters. | - | - | - | - | ||||||
N397 | Baffling Illusion | The first time a fighter would make a Move action in the next activation, their player instead Scatters X from the hex that fighter occupies, and pushes the fighter along the chain to the end hex. X is the fighter's Move characteristic. If the fighter cannot be pushed into a hex, the push ends in the last hex in the chain they can occupy. Place a Move token next to that fighter. Forsaken |
- | - | - | - | ||||||
N398 | Black-powder Sphere | Choose a hex (other than a blocked hex) within three hexes of a friendly fighter, and Scatter 1 from that hex. Then roll an attack dice. On a roll of Smash or Critical success, any fighter in or adjacent to the end hex suffers 1 damage. | - | - | - | - | ||||||
N399 | Bolt of Inspiration | Gambit Spell (Channel): If this spell is cast, Scatter 1 from any hex on the battlefield. Any fighter in the end hex is Inspired. | - | - | - | - | ||||||
N400 | Centre of Attention | Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed in this way, do not push them. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N401 | Commanding Stride | Push your leader up to three hexes. They must end this push on a starting hex. | - | - | - | NVduplicate | 4/44 (9.09%) | |||||
N403 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | NVduplicate | 3/44 (6.82%) | |||||
N404 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - | ? | NVduplicate | ||||||
N405 | Damning Pact | Choose a friendly wizard. They suffer 1 damage. The first time they attempt to cast a spell before the next power step, any fighter damaged by that spell suffers 1 additional damage. | - | - | - | - | ||||||
N409 | Determined Effort | +1 Dice for the first Attack action in the next activation. | - | - | - | NVduplicate | 2/44 (4.55%) | |||||
N410 | Emboldened | Reaction: Play this after an Attack action that targets a friendly fighter and fails. Remove up to one wound token from that fighter's fighter card. | - | - | - | - | ||||||
N412 | Encroaching Shadow | Choose an enemy fighter in an edge hex. They suffer 1 damage. | - | - | - | - | ||||||
N413 | Entropic Curse | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage at the beginning of each round, before the first activation. This spell persists until that fighter is out of action. | - | - | ? | - | ||||||
N414 | Ephemeral Form | The first fighter to be the target of an Attack action in the next activation has a Defence characteristic (before other modifiers) of Dodge 2, instead of their usual characteristic. | - | - | - | - | ||||||
N415 | Fearful Visage | Choose a fighter. The first fighter to make an Attack action while adjacent to that fighter in the next activation has -1 Dice to a minimum of 1. | - | - | - | - | ||||||
N417 | Ghoulish Pact | Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - | ? | - | ||||||
N418 | Grievous Riposte | Reaction: Play this after an Attack action with a Range of 1 that targets a friendly fighter and fails, if there are any Critical success in your defence roll. The attacker suffers 2 damage. | - | - | - | NVduplicate | ||||||
N419 | Grinding Earth | Gambit Spell (Channel): If this spell is cast, choose an empty hex adjacent to the caster and place the chasm token on it. A hex with a chasm token is a lethal hex. Remove the token at the end of the action phase. | - | - | - | - | ||||||
N420 | Haymaker | +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N422 | Imbue with Life | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Scatter 2 from that token's hex, and place the objective token in the end hex. If the end hex is blocked, lethal or contains an objective token, or if the chain would leave the battlefield, leave the objective token where it is. | - | - | - | - | ||||||
N426 | Irresistible Prize | (Errata update) Choose an objective token. Push all fighters that are within 2 hexes 1 hex so that they are standing on or closer to that token in an order you choose. | - | - | - | - | ||||||
N427 | Lethal Ward | Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - | - | NVduplicate | 12/44 (27.27%) | |||||
N429 | Lifesurge | Remove one wound token from all fighter cards that have at least one wound token. | - | - | - | - | ||||||
N430 | Magical Damping | Reaction (Focus): Cast this spell during an attempt to cast a spell, after the dice are rolled but before the spell is resolved or fails (and before the defence roll, if it is a spell Attack action). If this spell is cast, any damage caused by the other spell is reduced by 1. | - | - | - | - | ||||||
N432 | Mirror Move | Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes. | - | - | ? | NVduplicate | 9/44 (20.45%) | |||||
N434 | One Step Ahead | You can only play this card in the final power step of a round. Choose an opponent and name an objective, then roll an attack dice. On a roll of Smash or Critical success that opponent cannot score that objective in the subsequent end phase. | - | - | ? | - | ||||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N437 | Power Surge | Reaction: Play this during an attempt to cast a spell, after the dice are rolled but before the spell is resolved or fails, if at least one Critical success was rolled in the casting roll. Add a Critical success to the casting roll. | - | - | - | - | ||||||
N441 | Regal Vision | Choose a friendly fighter that is holding an objective. That fighter becomes Inspired. | - | - | - | - | ||||||
N443 | Revoke | Choose one persisting ploy. That ploy is discarded. | - | - | ? | - | ||||||
N444 | Shadowed Step | Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them. | - | - | - | - | ||||||
N445 | Shifting Reflection | Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions. | - | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N448 | Sorcerous Insight | Gambit Spell (FocusFocus): If this spell is cast, choose one ploy from your discard pile and add it to your hand. | - | - | - | - | ||||||
N449 | Sorcerous Riposte | Gambit Spell (ChannelChannel) Reaction: Play this after an Attack action that targets a friendly wizard and fails. If this spell is cast, the attacker suffers 2 damage. | - | - | - | - | ||||||
N451 | Sphere of Aqshy | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
N452 | Sphere of Azyr | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter holding an objective. They suffer 1 damage. | - | - | - | - | ||||||
N453 | Sphere of Chamon | Gambit Spell (Channel): If this spell is cast, choose a fighter within three hexes of the caster. That fighter has a Defence characteristic (before other modifiers) of Block 1. This spell persists until the next power step or that fighter is out of action, whichever happens first. | - | - | - | - | ||||||
N454 | Sphere of Ghur | Gambit Spell (Channel): If this spell is cast, the first Attack action made by a fighter standing within four hexes of the caster has +1 Dice. This spell persists until such an Attack action is made or the caster is out of action, whichever happens first. | - | - | - | - | ||||||
N456 | Sphere of Hysh | Gambit Spell (ChannelChannel): If this spell is cast, Attack actions in the next activation have +1 Dice. | - | - | - | - | ||||||
N458 | Sphere of Ulgu | Gambit Spell (Focus): If this spell is cast, Attack actions in the next activation have -1 Dice, to a minimum of 1. | - | - | - | - | ||||||
N460 | Spirit Sacrifice | Choose a friendly wizard. They suffer 1 damage. The first time that fighter attempts to cast a spell, roll an extra dice in the casting roll. This effect persists until that fighter attempts to cast a spell or is out of action, whichever happens first. | - | - | - | - | ||||||
N461 | Stand and Shoot | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action. | - | - | - | - | ||||||
N462 | Strategic Sorcery | Gambit Spell (FocusFocus): If this spell is cast, choose one objective card from your objective discard pile and add it to your hand, then discard an objective card if you have more than three in your hand. | - | - | ? | - | ||||||
N465 | Terrifying Visage | Gambit Spell (Focus): If this spell is cast, enemy fighters adjacent to the caster have -1 Dice, to a minimum of 1, when they make Attack actions. This spell persists until the caster is out of action. | - | - | - | - | ||||||
N467 | Transfixing Stare | Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. | - | - | - | - | ||||||
N468 | Unchecked Energy | Choose a lethal hex. Roll an attack dice for each fighter in or adjacent to that hex. On a roll of Smash or Critical success the fighter being rolled for suffers 1 damage. | - | - | - | - | ||||||
N469 | Unfocused Blast | Gambit Spell (Channel): If this spell is cast, do the following. Scatter 1 from the caster's hex: any fighter in the end hex suffers 1 damage. Do this two more times, scattering from the caster's hex each time. | - | - | - | - | ||||||
N470 | Vertigo | Reaction: Play this during an action or gambit that uses the scatter token, after the scatter token is placed but before any dice are rolled. Choose how the scatter token is oriented. | - | - | - | - | ||||||
N471 | Vital Surge | Gambit Spell (ChannelChannel): If this spell is cast, choose a friendly fighter and remove up to two wound tokens from their fighter card. | - | - | - | - | ||||||
N472 | Whip into a Frenzy | Choose a friendly fighter. They suffer 1 damage. Their first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - | - | - | ||||||
N473 | Arcane Familiar | Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel. | - | Wizard | ? | - | ||||||
N474 | Arcane Focus | Action: This fighter's next casting roll in this phase has Innate (Focus). | - | Wizard | - | - | ||||||
N475 | Arcane Savant | +1 wizard level. Apply this upgrade only to a level 1 wizard. | - | Wizard | - | - | ||||||
N476 | Archer's Focus | You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - | - | - | ||||||
N477 | Bag of Tricks | Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. | - | - | - | NVduplicate | ||||||
N479 | Blessing of Argentine | Reaction: During an adjacent enemy's Attack action that damages this fighter, their attacker suffers 1 damage. | - | - | - | - | ||||||
N480 | Blessing of Hydragos | Reaction: After this fighter's Attack action that succeeds, push this fighter up to two hexes. | - | - | - | - | ||||||
N482 | Blessing of Vytrix | Innate (Channel) | - | Wizard | - | - | ||||||
N485 | Challenge Seeker | When this fighter makes an Attack action that targets a fighter with a higher Wounds characteristic than itself, that Attack action has +1 Dice. | - | - | - | - | ||||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 14/44 (31.82%) | |||||
N488 | Cloak of Shadows | While this fighter is adjacent to no fighters, this fighter has +1 Defence. | - | - | - | - | ||||||
N489 | Crown of Avarice | (Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points. | - | - | ? | - | ||||||
N492 | Disturbing Presence | Enemy fighters adjacent to this fighter cannot make Charge actions. | - | - | ? | - | ||||||
N493 | Duellist's Speed | Reaction: After this fighter's Attack action, push them up to one hex. | - | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N494 | Earthing Stone | If this fighter is standing on an objective token in a player's territory, no fighters in that territory are considered to be holding objectives. | - | - | - | NVduplicate | ||||||
N497 | Escape Artist | Reaction: After an enemy fighter's Attack action that targets this fighter and fails, push this fighter up to one hex. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N500 | Fated Blade | 1 Smash 2 - Roll five attack dice each time this Attack action succeeds. Its Damage characteristic is equal to the number of Smash and Critical success rolled. |
- | - | ? | - | ||||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 6/44 (13.64%) | |||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N505 | Great Speed | +1 Move. | - | - | - | NVduplicate | ||||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) | |||||
N507 | Hammer of Scorn | 1 Smash 2 2 |
- | - | - | - | ||||||
N508 | Horrifying Armour | -1 Wound (to a minimum of 1). Adjacent enemy fighters' Attack actions have -1 Dice, to a minimum of 1. | - | - | - | NVduplicate | ||||||
N509 | Hunter's Tenacity | Reaction: After this fighter makes an Attack action against an adjacent enemy fighter that drives them back, push this fighter into the hex the other was in. | - | - | - | - | ||||||
N513 | Mirror of Spite | Reaction: During an enemy fighter's Attack action that takes this fighter out of action, before removing them from the battlefield, all adjacent enemy fighters suffer 1 damage. | - | - | - | - | ||||||
N514 | Mutating Maul | 1 Smash 2 2 When a fighter makes this Attack action, choose Cleave or Knockback 1. This Attack action has that rule in this activation. |
- | - | - | NVduplicate | ||||||
N515 | Nullstone Arrows | 4 Smash 2 1 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N517 | Nullstone Dagger | 1 Fury 3 2 If there are any Critical success in the attack roll, this Attack action has Cleave. You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N518 | Nullstone Darts | 3 Fury 3 1 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N521 | Nullstone Spear | 2 Smash 2 2 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N522 | Nullstone Sword | 1 Smash 3 2 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N525 | Possessed Weapon | After each Attack action with a Range of 1 or 2 this fighter makes, they suffer 1 damage. Their Attack actions with a Range of 1 or 2 have +1 Damage. | - | - | - | - | ||||||
N526 | Potion of Clarity | Reaction: During this fighter's attempt to cast a spell, after the casting roll, discard this card. You can re-roll one dice from the casting roll. | - | Wizard | - | - | ||||||
N527 | Potion of Constitution | Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - | ||||||
N528 | Potion of Grace | Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token. | - | - | - | NVduplicate | ||||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N530 | Quick Learner | Reaction: After an enemy fighter's Attack action or another warband's gambit that damages this fighter but does not take them out of action, draw a power card. | - | - | ? | - | ||||||
N531 | Ready for the Fight | Reaction: After an enemy fighter's Move action that is part of a Charge action, you can push this fighter up to two hexes. This push must bring them adjacent to the enemy fighter. | - | - | - | - | ||||||
N532 | Regenerative Charm | Remove up to one wound token from this fighter's fighter card at the beginning of each round. | - | - | - | NVduplicate | ||||||
N535 | Scroll of Recall | Reaction: After this fighter's gambit spell is resolved, discard this card and roll a magic dice. On a roll of Channel, place the gambit spell on top of your power deck instead of on your power discard pile. | - | Wizard | - | - | ||||||
N537 | Seeking Stones | (Errata update) The Ensnare keyword replaces the similar ability on this card. 3 Smash 2 1 Rolls of Dodge are not considered successes against this Attack action. |
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N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | ||||||
N541 | Spiteful Charm | Reaction: After an enemy fighter's Attack action that damages this fighter, discard this card. Choose one of the enemy fighter's upgrades. That card is discarded. | - | - | - | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
N544 | Swordbreaker | 1 Smash 3 2 On a critical hit, you can choose one of the target fighter's upgrades that confers an Attack action. That card is discarded. |
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N545 | Tome of Diseases | Katophrane Tome Action: Choose an adjacent enemy fighter. They suffer 1 damage. |
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N546 | Tome of Glories | Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
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N547 | Tome of Healing | (Errata update) Katophrane Tome Action: Choose this fighter or an adjacent friendly fighter. Remove up to one wound token from that fighter's fighter card. |
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N548 | Tome of Incantations | Katophrane Tome Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel. |
- | Wizard | - | - | ||||||
N549 | Tome of Insight | (Errata update) Katophrane Tome Action: Choose an opponent. They must reveal the power cards in their hand to you. |
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N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
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N551 | Tome of Vitality | Katophrane Tome +1 Wounds. |
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N552 | Tome of Warfare | Katophrane Tome Action: Choose this fighter or an adjacent friendly fighter. Their next Attack action has +1 Dice. |
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N553 | Touch of Death | 1 Smash 1 3 Place a Charge token next to any fighter damaged by this Attack action. |
- | Wizard | - | - | ||||||
N554 | Unstoppable Force | This fighter's Attack actions with a Range of 1 or 2 gain Knockback 1. | - | - | - | - | ||||||
N555 | Voidsceptre | Action: Choose a persisting effect or spell that is affecting a fighter within two hexes of this fighter. That effect or spell ends. | - | - | ? | - | ||||||
N556 | Warding Scroll | Reaction: After an enemy fighter's spell is cast, but before it is resolved, if this fighter is on the battlefield, discard this card. The spell is not cast. | - | - | - | - | ||||||
N557 | Well of Power | While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard | - | - | ||||||
P25 | Burst of Speed | Score this immediately when a friendly fighter makes their second or subsequent Move action in this phase. | 1 | - | - | - | ||||||
P26 | Champions All | Score this immediately when a second or subsequent enemy fighter is taken out of action in this phase, and each one was taken out of action by an Attack action made by a different friendly fighter. | 1 | - | - | - | ||||||
P28 | Fusillade | Score this in an end phase if your warband made an Attack action with a Range of 3 or more in four or more activations in the preceding action phase. | 1 | - | - | - | ||||||
P30 | Method in the Madness | Score this immediately when an enemy fighter is taken out of action by a spell that has Scatter. | 2 | - | - | - | ||||||
P31 | Overpower | Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll. | 1 | - | - | - | ||||||
P32 | Shortcut | Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. | 1 | - | ? | - | ||||||
P33 | Spike | Score this immediately after an enemy fighter suffers damage, and they have suffered 5 or more damage in this phase (damage in excess of their Wounds characteristic counts). | 1 | - | - | - | ||||||
P35 | Strange Demise | Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them. | 1 | - | - | - | ||||||
P36 | Warning Shot | Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails. | 1 | - | - | - | ||||||
P39 | Fumble | The first Attack action made by an enemy fighter in the next activation has -1 Dice, to a minimum of 1. | - | - | - | - | ||||||
P40 | Galvanised | Reaction: Play this after an Attack action that takes a friendly fighter out of action. +2 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
P41 | Inspired Attack | The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage. | - | - | - | NVduplicate | 6/44 (13.64%) | |||||
P42 | Keen Avarice | The first Attack action with a Range of 1 or 2 made by a friendly fighter in the next activation has +1 Dice and Cleave if the target is holding an objective. | - | - | - | NVduplicate | ||||||
P44 | Seggut's Salvo | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within three hexes of the caster. The fighter you chose suffers 1 damage and you can push them one hex - this push must take them further away from the caster. | - | - | - | - | ||||||
P45 | Shadow Shape | Gambit Spell (Channel): If this spell is cast, the caster cannot be pushed. This spell persists until the end of the round. | - | - | - | - | ||||||
P46 | Sorcerous Flourish | Reaction: Play this after resolving a spell cast by a friendly fighter that damaged one or more enemy fighters. Choose one of those enemy fighters. That fighter suffers 1 damage. | - | - | - | - | ||||||
P47 | Two Steps Forward | Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex. | - | - | ? | - | ||||||
P48 | Upper Hand | Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll. Forsaken |
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P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P50 | Eldritch Ward | When this fighter suffers damage, reduce that damage by 1 to a minimum to 1. | - | Wizard | - | - | ||||||
P51 | Huge Presence | When an opponent chooses a target for an Attack action, they consider this fighter's hex to be a blocked hex, unless this fighter is chosen as the target. | - | - | - | - | ||||||
P54 | Prized Vendetta | (Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - | - | - | ||||||
P55 | Quickening Greaves | In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - | ? | NVduplicate | 3/44 (6.82%) | |||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
P57 | Spiritbond | When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter. | - | - | - | - |