# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
324 | Forceful Denial | Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect. | - | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
433 | Trusted Defender | You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - | ? | - | ||||||
N265 | Lithe Spirits | Score this immediately if your warband makes its second or subsequent reaction in this phase. | 1 | - | - | - | ||||||
N266 | Reclaim the Lamentiri | Score this in an end phase if you hold all the objectives in at least one player's territory. | 2 | - | - | - | ||||||
N268 | Song of Hatred | Score this immediately if your warband successfully casts their second or subsequent spell in this phase. | 1 | - | - | - | ||||||
N269 | Strike Swiftly | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
N276 | Pangs of the Great Lack | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage. | - | - | - | - | ||||||
N290 | Warding Stance | +1 Defence. | - | Gallanghann of the Glade | - | - | ||||||
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N370 | Sorcerous Retort | Score this immediately if your warband successfully casts a spell as a reaction. | 1 | - | ? | - | ||||||
N371 | Sorcerous Scouring | Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - | - | - | ||||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N430 | Magical Damping | Reaction (Focus): Cast this spell during an attempt to cast a spell, after the dice are rolled but before the spell is resolved or fails (and before the defence roll, if it is a spell Attack action). If this spell is cast, any damage caused by the other spell is reduced by 1. | - | - | - | - | ||||||
N451 | Sphere of Aqshy | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
N454 | Sphere of Ghur | Gambit Spell (Channel): If this spell is cast, the first Attack action made by a fighter standing within four hexes of the caster has +1 Dice. This spell persists until such an Attack action is made or the caster is out of action, whichever happens first. | - | - | - | - | ||||||
N458 | Sphere of Ulgu | Gambit Spell (Focus): If this spell is cast, Attack actions in the next activation have -1 Dice, to a minimum of 1. | - | - | - | - | ||||||
N467 | Transfixing Stare | Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. | - | - | - | - | ||||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 14/44 (31.82%) | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N527 | Potion of Constitution | Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - | ||||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
N557 | Well of Power | While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard | - | - |