# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N265 | Lithe Spirits | Score this immediately if your warband makes its second or subsequent reaction in this phase. | 1 | - | - | - | ||||||
N268 | Song of Hatred | Score this immediately if your warband successfully casts their second or subsequent spell in this phase. | 1 | - | - | - | ||||||
N276 | Pangs of the Great Lack | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage. | - | - | - | - | ||||||
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N313 | Digging Deep | Score this in an end phase if you drew at least four power and/or objective cards in the preceding action phase. | 1 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
N345 | Magical Storm | Score this in an end phase if your warband successfully cast four or more spells in the preceding action phase. | 2 | - | - | - | ||||||
N365 | Scorched Earth | Score this immediately if your warband removes an objective from the battlefield. | 1 | - | - | - | ||||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N389 | Abasoth's Withering | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N465 | Terrifying Visage | Gambit Spell (Focus): If this spell is cast, enemy fighters adjacent to the caster have -1 Dice, to a minimum of 1, when they make Attack actions. This spell persists until the caster is out of action. | - | - | - | - | ||||||
N469 | Unfocused Blast | Gambit Spell (Channel): If this spell is cast, do the following. Scatter 1 from the caster's hex: any fighter in the end hex suffers 1 damage. Do this two more times, scattering from the caster's hex each time. | - | - | - | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
N557 | Well of Power | While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard | - | - | ||||||
P31 | Overpower | Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll. | 1 | - | - | - | ||||||
P50 | Eldritch Ward | When this fighter suffers damage, reduce that damage by 1 to a minimum to 1. | - | Wizard | - | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
B297 | Rising Power | Surge: Score this immediately after a friendly fighter casts a spell and you rolled three or more dice in the casting roll. | 1 | - | - | - | ||||||
B314 | To the End | Score this in an end phase if there are no cards left in your power deck. | 2 | - | - | - | ||||||
B336 | Eldritch Haze | Gambit Spell (Focus): If cast, the caster has +1 Defence. This spell persists until the end of the round or until the caster is taken out of action. | - | - | - | - | ||||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B350 | Invert Terrain | Gambit Spell (Focus): If cast, pick one feature token within five hexes of the caster. Flip that token. | - | - | - | - | ||||||
B353 | Leave Nothing to Chance | Pick one feature token in a hex that contains a friendly fighter. Remove that token from the battlefield. | - | - | - | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B407 | Iara's Instant Shield | Lost Page Spell Reaction (Focus): Use this during an Attack action that targets this fighter, after the attack roll. If cast, you can re-roll any number of dice in the defence roll for that Attack action. |
- | Wizard | - | - | ||||||
B409 | Jared's Spirited Sphere | Lost page 3 Focus - 1 |
- | Wizard | - | - | ||||||
B414 | Mazzig's Many Legs | Lost Page Spell action (Channel): If cast, choose another friendly fighter within 2 hexes of the caster. Push the chosen fighter up to 2 hexes. |
- | Wizard | - | - | ||||||
B420 | Quintok's Combative Cantrip | Lost Page Spell Action (Focus): If cast, push one adjacent enemy fighter up to 1 hex, then give the caster one Guard token, then push the caster up to 1 hex. |
- | Wizard | ? | - | ||||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
B433 | The Scattered Tome | If this fighter is surviving at the end of the third action phase, gain 1 glory point for each Lost Page upgrade this fighter has. | - | Wizard | - | - |