# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N262 | Domain Denied | Score this in an end phase if no enemy fighters are holding objectives. | 1 | - | - | - | ||||||
N265 | Lithe Spirits | Score this immediately if your warband makes its second or subsequent reaction in this phase. | 1 | - | - | - | ||||||
N266 | Reclaim the Lamentiri | Score this in an end phase if you hold all the objectives in at least one player's territory. | 2 | - | - | - | ||||||
N268 | Song of Hatred | Score this immediately if your warband successfully casts their second or subsequent spell in this phase. | 1 | - | - | - | ||||||
N269 | Strike Swiftly | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
N270 | Vengeful Revenants | Score this in an end phase if at least one friendly fighter is out of action, and at least twice as many enemy fighters as friendly fighters are out of action. | 2 | - | - | - | ||||||
N272 | Healing Amphora | Choose a friendly Gallanghann or a friendly fighter adjacent to a friendly Gallanghann and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from that fighter's fighter card. Otherwise remove up to one wound token from that fighter's fighter card. | - | - | - | - | ||||||
N274 | Leech Power | Play this only if a friendly Ylthari is holding an objective. Remove that objective from the battlefield and remove up to one wound token from that Ylthari's fighter card. | - | - | - | - | ||||||
N276 | Pangs of the Great Lack | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage. | - | - | - | - | ||||||
N277 | Revenant Rage | The first Attack action in the next activation has +1 Dice. | - | - | - | - | ||||||
N278 | Springseed Step | Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter and push them up to three hexes. They must end this push adjacent to the fighter that moved. | - | - | - | - | ||||||
N279 | Strength of the Burgeoning | Gambit Spell (Channel): If this spell is cast, the first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - | - | - | ||||||
N282 | Constant Growth | +1 Wounds. | - | - | - | - | ||||||
N285 | Menacing Step | Reaction: After an enemy fighter's Move action that ends adjacent to at least one other friendly fighter, push this fighter up to two hexes. The push must end with this fighter adjacent to the enemy fighter. | - | Skhathael | - | - | ||||||
N287 | Spiteful Thorns | Reaction: After an enemy fighter's Attack action with a Range of 1 that targets this fighter and succeeds, roll an attack dice. On a roll of Smash or Critical success the attacker suffers 1 damage. | - | Ylthari | - | - | ||||||
N288 | Unflinching Guardian | Reaction: During an enemy fighter's Attack action that targets a friendly fighter supported by this fighter, after the defence roll but before the Attack action succeeds or fails, you can re-roll one defence dice. | - | Gallanghann of the Glade | - | - | ||||||
N290 | Warding Stance | +1 Defence. | - | Gallanghann of the Glade | - | - | ||||||
P22 | Avatar of Vengeance | Score this immediately if there is only one surviving friendly fighter after an activation. | 1 | - | - | - | ||||||
P23 | Bitter Vengeance | The first Attack action made by a friendly fighter in the next activation has +1 Dice for each friendly fighter that is out of action. | - | - | - | - | ||||||
P24 | Spitethorn Arrow | (Errata update) The Ensnare keyword replaces the similar ability on this card. 4 Smash 3 2 Rolls of Dodge are not successes against this Attack action. Discard this card after making this Attack action. |
- | Ahnslaine | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H204 | Illusory Titan | Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades. | 1 | - | - | - | ||||||
H219 | Out of Time | Hybrid: Score this in an end phase if: Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase) Or: The number of friendly fighters in cover hexes is equal to the round number. |
1 | - | - | - | ||||||
H224 | Shadow Match | Hybrid: Score this in an end phase if: One or more friendly fighters hold an objective that has a number equal to their Wounds characteristic Or: One or more friendly fighters each have a number of upgrades equal to their Wounds characteristic. |
1 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/44 (20.45%) | |||||
H234 | Dark Determination | Surviving friendly fighters other than your leader have the assassin keyword. +1 Dice to friendly assassin's Range 1 Attack actions that target a leader. This effect persists until the end of the phase. |
- | - | - | - | ||||||
H249 | Phantom Advance | Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H250 | Phantom Denial | Reaction: Play this when an opponent plays a gambit which chooses one or more fighters, if one or more of the chosen fighters are friendly fighters with one or more Illusion upgrades. Discard one power card. When you do, those fighters are not chosen and the gambit is discarded. | - | - | - | - | ||||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) |