# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
N235 | Headshot | Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. | 1 | - | ? | - | ||||||
N236 | It's Ours Now | Score this in an end phase if two or more friendly fighters are in no one's territory. | 1 | - | - | - | ||||||
N237 | Live by the Code | Score this in an end phase if you did not discard any objective cards in the preceding action phase. If you do, you cannot discard any objective cards in this end phase. | 1 | - | - | - | ||||||
N238 | Search the City | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
N239 | Seeking Advancement | Score this immediately if your warband takes an enemy fighter with a Wounds characteristic of 4 or more out of action. | 1 | - | - | - | ||||||
N240 | Sound Finances | Score this in an end phase if you have 5 or more unspent glory points. | 2 | - | - | - | ||||||
N242 | Aetheric Augmentation | The first Attack action made by a friendly fighter in the next activation has +1 Dice. | - | - | - | - | ||||||
N245 | Prepared Position | Choose a friendly fighter that does not have a Guard token. Place a Guard token next to them. | - | - | - | - | ||||||
N248 | Seek the Skyvessel | Choose up to two friendly fighters and make a Move action with each of them. | - | - | - | - | ||||||
N249 | Timed Charge | Reaction: After a friendly Drakkskewer's Move action that begins adjacent to any enemy fighters, roll an attack dice. On a roll of Smash or Critical success those enemy fighters each suffer 1 damage. | - | - | - | - | ||||||
N250 | Toxic Gases | Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. | - | - | ? | - | ||||||
N252 | Ancestral Fortitude | +1 Wounds. | - | - | - | - | ||||||
N253 | Ancestral Might | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. | - | - | - | - | ||||||
N254 | Augmented Buoyancy | +2 Move. | - | Khazgan Drakkskewer | - | - | ||||||
N260 | Rapid Reload | Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again. | - | Enrik Ironhail | - | - | ||||||
N322 | Get Thee Hence | Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - | ? | - | ||||||
N350 | Master of Terrain | Score this immediately if an enemy fighter is taken out of action by a lethal hex. | 1 | - | - | - | ||||||
N355 | On a Roll | Score this in an end phase if you scored at least four other objective cards in this round. | 2 | - | - | - | ||||||
N377 | Tactical Supremacy 2-5 | Score this in an end phase if you hold objectives 2 and 5. | 2 | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N476 | Archer's Focus | You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - | - | - | ||||||
N495 | Enchanted Greaves | This fighter treats lethal hexes as normal hexes. | - | - | - | - | ||||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 6/44 (13.64%) | |||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | ||||||
P19 | Steady Aim | Score this immediately when a friendly fighter's attack roll includes only successes. | 1 | - | - | - | ||||||
P20 | Duardin Resilience | The first time a friendly fighter suffers any amount of damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
P21 | Disciplined Retreat | Reaction: After this fighter's Attack action, push them up to two hexes. | - | Dead-Eye Lund | - | - | ||||||
B340 | Flash of Foresight | Pick one: Pick one objective card in an opponent's hand. That opponent must reveal that card to you. Or: Look at the top card of your power or objective deck (without revealing it) and then put it back. |
- | - | - | - | ||||||
B346 | Hostile Ground | Choose one enemy fighter in your territory that is on or adjacent to one or more lethal hexes. That fighter is dealt 1 damage. | - | - | - | - | ||||||
B382 | Amberbone Hammer | 1 Smash 2 2 |
- | - | - | - | ||||||
G2 | Concerted Attack | Surge: Score this immediately after a third or subsequent friendly fighter makes an Attack action that targets the same enemy fighter in this phase. | 1 | - | ? | NewestDuplicate |