# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
335 | Invisible Walls | All fighters' Move characteristics are reduced to 1 for the next activation. | - | - | - | - | ||||||
363 | Sprint | Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase. | - | - | - | - | ||||||
N234 | Focus Fire | Score this immediately if the third different friendly fighter makes an Attack action with a Range of 3 or more targeting the same fighter in this phase. | 1 | - | - | - | ||||||
N235 | Headshot | Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. | 1 | - | ? | - | ||||||
N237 | Live by the Code | Score this in an end phase if you did not discard any objective cards in the preceding action phase. If you do, you cannot discard any objective cards in this end phase. | 1 | - | - | - | ||||||
N238 | Search the City | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
N239 | Seeking Advancement | Score this immediately if your warband takes an enemy fighter with a Wounds characteristic of 4 or more out of action. | 1 | - | - | - | ||||||
N240 | Sound Finances | Score this in an end phase if you have 5 or more unspent glory points. | 2 | - | - | - | ||||||
N242 | Aetheric Augmentation | The first Attack action made by a friendly fighter in the next activation has +1 Dice. | - | - | - | - | ||||||
N245 | Prepared Position | Choose a friendly fighter that does not have a Guard token. Place a Guard token next to them. | - | - | - | - | ||||||
N248 | Seek the Skyvessel | Choose up to two friendly fighters and make a Move action with each of them. | - | - | - | - | ||||||
N250 | Toxic Gases | Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. | - | - | ? | - | ||||||
N252 | Ancestral Fortitude | +1 Wounds. | - | - | - | - | ||||||
N253 | Ancestral Might | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. | - | - | - | - | ||||||
N254 | Augmented Buoyancy | +2 Move. | - | Khazgan Drakkskewer | - | - | ||||||
N260 | Rapid Reload | Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again. | - | Enrik Ironhail | - | - | ||||||
N322 | Get Thee Hence | Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - | ? | - | ||||||
N350 | Master of Terrain | Score this immediately if an enemy fighter is taken out of action by a lethal hex. | 1 | - | - | - | ||||||
N355 | On a Roll | Score this in an end phase if you scored at least four other objective cards in this round. | 2 | - | - | - | ||||||
N377 | Tactical Supremacy 2-5 | Score this in an end phase if you hold objectives 2 and 5. | 2 | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N468 | Unchecked Energy | Choose a lethal hex. Roll an attack dice for each fighter in or adjacent to that hex. On a roll of Smash or Critical success the fighter being rolled for suffers 1 damage. | - | - | - | - | ||||||
N476 | Archer's Focus | You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - | - | - | ||||||
N495 | Enchanted Greaves | This fighter treats lethal hexes as normal hexes. | - | - | - | - | ||||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 6/44 (13.64%) | |||||
N507 | Hammer of Scorn | 1 Smash 2 2 |
- | - | - | - | ||||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | ||||||
P19 | Steady Aim | Score this immediately when a friendly fighter's attack roll includes only successes. | 1 | - | - | - | ||||||
P20 | Duardin Resilience | The first time a friendly fighter suffers any amount of damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
P21 | Disciplined Retreat | Reaction: After this fighter's Attack action, push them up to two hexes. | - | Dead-Eye Lund | - | - |