# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N234 | Focus Fire | Score this immediately if the third different friendly fighter makes an Attack action with a Range of 3 or more targeting the same fighter in this phase. | 1 | - | - | - | ||||||
N235 | Headshot | Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. | 1 | - | ? | - | ||||||
N236 | It's Ours Now | Score this in an end phase if two or more friendly fighters are in no one's territory. | 1 | - | - | - | ||||||
N237 | Live by the Code | Score this in an end phase if you did not discard any objective cards in the preceding action phase. If you do, you cannot discard any objective cards in this end phase. | 1 | - | - | - | ||||||
N238 | Search the City | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
N239 | Seeking Advancement | Score this immediately if your warband takes an enemy fighter with a Wounds characteristic of 4 or more out of action. | 1 | - | - | - | ||||||
N241 | Stake a Claim | Score this in an end phase if all friendly fighters are in your territory and no enemy fighters are in your territory. | 1 | - | - | - | ||||||
N242 | Aetheric Augmentation | The first Attack action made by a friendly fighter in the next activation has +1 Dice. | - | - | - | - | ||||||
N244 | Atmospheric Isolation | Play this only if there is a surviving friendly Thundrik. No more power cards can be played until after the next activation. | - | - | - | - | ||||||
N246 | Protect the Boss | Choose a friendly fighter and push them up to two hexes so that they are adjacent to your leader. | - | - | - | - | ||||||
N247 | Quiet Contemplation | Choose one: draw a power card, or discard an objective card then draw an objective card. | - | - | - | - | ||||||
N248 | Seek the Skyvessel | Choose up to two friendly fighters and make a Move action with each of them. | - | - | - | - | ||||||
N250 | Toxic Gases | Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. | - | - | ? | - | ||||||
N251 | Unyielding | Friendly fighters cannot be driven back in the next activation. | - | - | - | - | ||||||
N252 | Ancestral Fortitude | +1 Wounds. | - | - | - | - | ||||||
N253 | Ancestral Might | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. | - | - | - | - | ||||||
N254 | Augmented Buoyancy | +2 Move. | - | Khazgan Drakkskewer | - | - | ||||||
N256 | Empowered Aethershot | The Attack actions on this fighter's fighter card with a Range of 3 or more have Cleave. | - | Garodd Alensen, Enrik Ironhail | - | - | ||||||
N257 | Magmalt Draught | Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - | ||||||
N260 | Rapid Reload | Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again. | - | Enrik Ironhail | - | - | ||||||
P19 | Steady Aim | Score this immediately when a friendly fighter's attack roll includes only successes. | 1 | - | - | - | ||||||
P20 | Duardin Resilience | The first time a friendly fighter suffers any amount of damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
P21 | Disciplined Retreat | Reaction: After this fighter's Attack action, push them up to two hexes. | - | Dead-Eye Lund | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H219 | Out of Time | Hybrid: Score this in an end phase if: Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase) Or: The number of friendly fighters in cover hexes is equal to the round number. |
1 | - | - | - | ||||||
H225 | Shock Troops | Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/44 (20.45%) | |||||
H234 | Dark Determination | Surviving friendly fighters other than your leader have the assassin keyword. +1 Dice to friendly assassin's Range 1 Attack actions that target a leader. This effect persists until the end of the phase. |
- | - | - | - | ||||||
H258 | Shady Bargain | Give one upgrade to one friendly fighter without spending any glory points. Then pick one opponent. That opponent may give one upgrade to one of their fighters without spending any glory points. | - | - | - | - | ||||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) |