Shared deck
Mollog's Mob
Destruction
Card sets (3)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
Play formats
Cards: 6 | 17 non-Rivals card/s
Not valid:
Championship Nemesis Rivals Relic Open
Objectives (11)
Total glory - 19
6 |
4 |
1
4 | 1
Gambits (9)
You must include at least 20 Power cards.
9 | 0
Upgrades (10)
You must include at least 20 Power cards.
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N204 | Carnage | Score this in an end phase if your warband took three or more enemy fighters out of action in the preceding action phase. Forsaken Forsaken |
2 | - | - | - | ||||||
N205 | Demolished | Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action with a Damage characteristic of 5 or more. Forsaken Forsaken |
1 | - | - | - | ||||||
N206 | Earn Your Keep | Score this immediately if an enemy fighter is taken out of action by an Attack action made by a friendly fighter other than Mollog. Forsaken Forsaken |
1 | - | - | - | ||||||
N209 | Got Them | Score this immediately at the beginning of your activation if there are three or more enemy fighters adjacent to a friendly Mollog. Forsaken Forsaken |
2 | - | - | - | ||||||
N211 | Protect the Lair | Score this in the third end phase if there are no enemy fighters in your territory. Forsaken Forsaken |
2 | - | - | - | ||||||
N213 | Brutal Savagery | The first Attack action made by a friendly fighter in the next activation has +1 Dice. Forsaken Forsaken |
- | - | - | - | ||||||
N215 | Flit | Push a friendly Bat Squig up to three hexes. This push can take them through occupied hexes but must end in an empty hex. Forsaken Forsaken |
- | - | - | - | ||||||
N217 | Hobble | Choose an enemy fighter adjacent to a friendly Stalagsquig and roll an attack dice. On a roll of Smash or Critical success place a Move token next to that enemy fighter. Forsaken Forsaken |
- | - | - | - | ||||||
N218 | Predatory Growls | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N221 | There the Whole Time | Roll an attack dice. On a roll of Smash or Critical success return a friendly Stalagsquig that has been taken out of action to any empty hex on the battlefield. Forsaken Forsaken |
- | - | - | - | ||||||
N222 | Wind Up | +1 Damage to the first Attack action with a Range of 1 or 2 made by a friendly fighter in the next activation. Forsaken Forsaken |
- | - | - | - | ||||||
N223 | Blooming Spores | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. Forsaken Forsaken |
- | Mollog the Mighty | - | - | ||||||
N224 | Foul Temper | You can re-roll one dice in each attack roll for this fighter's Attack actions. Forsaken Forsaken |
- | - | - | - | ||||||
N225 | Horrific Stench | Enemy fighters adjacent to this fighter are considered to have one fewer supporting fighters (to a minimum of zero). Forsaken Forsaken |
- | - | - | - | ||||||
N228 | Regenerate | At the beginning of each round, remove up to one wound token from this fighter's fighter card. Forsaken Forsaken |
- | Mollog the Mighty | - | - | ||||||
N229 | Rooted to the Spot | This fighter can hold objectives, even though its fighter card says it cannot. Forsaken Forsaken |
- | Stalagsquig | - | - | ||||||
N232 | Wrath of Living Rock | This fighter's Attack actions with a Range of 1 have Cleave. Forsaken Forsaken |
- | Stalagsquig | - | - | ||||||
P16 | Territorial | Score this in an end phase if no enemy fighters are in your territory. | 1 | - | - | - | ||||||
P17 | Horrible Grin | Reaction: Play this after an enemy fighter's Attack action with a Range of 1 that targets a friendly Mollog but does not take that Mollog out of action. The enemy fighter is no longer Inspired, and cannot be Inspired. This effect persists. | - | - | - | - | ||||||
TC3 | Focal Point | Dual: Score this in an end phase if: A friendly leader is within 2 hexes of two or more other fighters from two or more warbands And: That leader is in enemy territory. |
2 | - | - | - | 2/44 (4.55%) | |||||
TC4 | Fully Committed | Dual: Score this in an end phase if: Three or more friendly fighters are in enemy territory And: Each of those fighter is savage. |
2 | - | - | - | ||||||
TC5 | Hurricane Force | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | 4/44 (9.09%) | |||||
TC7 | Macabre Spectacle | Surge: Score this immediately after a friendly fighter's Attack action that took the target our of action, if that friendly fighter was savage before you activated them. | 1 | - | - | - | ||||||
TC10 | Paragon of Ferocity | Surge, Hybrid: Score this immediately after a savage friendly fighter's Attack action takes the target out of action if: That friendly fighter is in enemy territory Or: The target was an enemy leader. |
1 | - | - | - | 4/44 (9.09%) | |||||
TC11 | Supreme Savagery | Surge, Dual: Score this immediately after a savage friendly leader's Attack action if: The target was taken out of action And: That was the second or subsequent fighter your leader has taken out of action. |
2 | - | ? | - | ||||||
TC18 | Internal Surrender | Choose one friendly fighter. The chosen fighter is savage. +1 Dice to the chosen fighter's Range 1 Attack actions. -1 Defence from the chosen fighter, to a minimum of 1. This effect persists until that fighter is taken out of action. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
TC20 | Predatory Fog | Domain After each fighter's activation, stagger that fighter unless that fighter made one or more Range 1 or Range 2 Attack actions during that activation. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
TC22 | Savage Season | (Errata update) Choose one or more friendly fighters. If a chosen fighter has one or more wound counters, Heal (1) and stagger that fighter. Otherwise, stagger that chosen fighter. | - | - | ? | - | ||||||
TC25 | Brutal Transformation | You cannot give this card to a Leader or a Large fighter. This fighter is a beast. +2 Damage to this fighter's Range 1 Attack actions. This fighter cannot make superactions. |
- | - | - | - | ||||||
TC26 | Feral Alteration | You cannot give this to a Large fighter. This fighter is a beast. +1 Move +1 Wounds This fighter's Range 1 and Range 2 Attack actions have Knockback 1. |
- | - | - | - | 4/44 (9.09%) | |||||
TC27 | Feral Instincts | This fighter is a beast. +1 Damage to this fighter's Range 1 Attack actions. When activated, this fighter must make an Attack action if it can, otherwise it must make a Charge action if it can, otherwise it must make a Move action that ends closer to the nearest enemy fighter. If it cannot make any of these actions, it cannot be activated. |
- | - | - | - | ||||||
TC30 | Mark of the Stampede | This fighter is a beast. +1 Move +2 Move instead while this fighter is savage. This fighter cannot be staggered while this fighter is savage. |
- | - | ? | - |