|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|249||Cover Ground||Score this immediately if a friendly fighter makes a Move action of six or more hexes.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|273||Masterstroke||Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.||1||-||?||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|326||Frozen in Time||Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase.||-||-||-||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||23/48 (47.92%)|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||-|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|384||Deathly Fortitude||-2 Move, +2 Wounds.
|N175||A Worthy Deed||Score this immediately if a friendly fighter takes an enemy fighter with a Wounds characteristic of 4 or more out of action with an Attack action.||1||-||-||-|
|N181||Oath of Denial||You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in the third end phase if there are no enemy fighters in your territory. If you revealed this card, gain 1 additional glory point.||3||-||-||-|
|N192||Oathsworn Attack||The first Attack action made by a friendly fighter in the next activation has +1 Dice.||-||-||-||-|
3 Fury 3 1
|N198||Path to Glory||+1 Wounds, +1 Dice to this fighter's Attack actions. You may only apply this upgrade to a fighter that has an upgrade.||-||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-|
|N417||Ghoulish Pact||Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter.||-||-||?||-|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||17/48 (35.42%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/48 (39.58%)|
|N525||Possessed Weapon||After each Attack action with a Range of 1 or 2 this fighter makes, they suffer 1 damage. Their Attack actions with a Range of 1 or 2 have +1 Damage.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|