# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N178 | Magical Apotheosis | Score this immediately if a friendly fighter successfully casts a spell that requires two or more successes. | 1 | - | - | - | ||||||
N180 | Oath of Conquest | You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in the third end phase if all surviving friendly fighters are in enemy territory. If you revealed this card, gain 1 additional glory point. | 2 | - | - | - | ||||||
N182 | Oath of Murder | You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. If you revealed this card, gain 1 additional glory point. | 1 | - | - | - | ||||||
N183 | Oath of Supremacy | You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in an end phase if you hold three or more objectives. If you revealed this card, gain 1 additional glory point. | 3 | - | - | - | ||||||
N185 | Dark Destiny | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. On a roll of Block or Critical success the fighter takes no damage, is not driven back and is not taken out of action. | - | - | - | - | ||||||
N198 | Path to Glory | +1 Wounds, +1 Dice to this fighter's Attack actions. You may only apply this upgrade to a fighter that has an upgrade. | - | - | - | - | ||||||
N202 | Theddra's Path | Innate (Channel) | - | Theddra Skull-scryer | - | - | ||||||
N301 | Building Momentum | Score this in an end phase if you have scored at least 2 other objective cards in this phase. | 1 | - | - | - | ||||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N456 | Sphere of Hysh | Gambit Spell (ChannelChannel): If this spell is cast, Attack actions in the next activation have +1 Dice. | - | - | - | - | ||||||
N471 | Vital Surge | Gambit Spell (ChannelChannel): If this spell is cast, choose a friendly fighter and remove up to two wound tokens from their fighter card. | - | - | - | - | ||||||
N472 | Whip into a Frenzy | Choose a friendly fighter. They suffer 1 damage. Their first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - | - | - | ||||||
N475 | Arcane Savant | +1 wizard level. Apply this upgrade only to a level 1 wizard. | - | Wizard | - | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
P13 | Worthy Kill | Score this immediately when a friendly fighter makes an Attack action that takes an enemy fighter with a Wounds characteristic of 4 or more out of action. | 2 | - | - | - | ||||||
P31 | Overpower | Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll. | 1 | - | - | - | ||||||
B290 | Master of Many Paths | Score this in an end phase if there is a surviving friendly fighter who is a leader, a wizard and a Hunter. | 1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B312 | The Great Hunt | Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - | - | - | ||||||
B355 | Madness Dart | Poison Choose one enemy fighter adjacent to one or more friendly fighters. The chosen fighter's Attack actions have the Fury characteristic instead of their printed characteristic. This effect persists until the chosen fighter is taken out of action. |
- | - | ? | - | ||||||
B357 | Marked | Choose a fighter. They are a Quarry. This persists until that fighter is taken out of action. | - | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B378 | Wildform | Spell: This spell is cast if there are two or more of the same symbol in the casting roll. If this spell is cast, +1 Damage to the caster's Range 1 and Range 2 Attack actions, and they gain one or more of the following, corresponding to the symbols in the roll. 2+ Channel : +1 Move 2+ Focus : +1 Wounds 2+ Critical success : +1 Defence This spell persists until the caster is taken out of action. |
- | - | ? | - | ||||||
B402 | Hunter's Caution | This fighter is a Hunter. If this fighter is the target of a Quarry's Attack action, you can re-roll one dice in the defence roll. | - | - | - | - | ||||||
B409 | Jared's Spirited Sphere | Lost page 3 Focus - 1 |
- | Wizard | - | - | ||||||
B417 | Predatory Instinct | This fighter is a Hunter. You can re-roll one dice in the attack rolls for this fighter's Attack actions that target a Quarry. | - | - | - | - | ||||||
B434 | Trophy Belt | Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry. | - | Hunter | - | - | ||||||
B435 | Victor's Experience | This fighter is a Hunter. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that fighter. This does not cost any glory points. |
- | - | - | - | ||||||
B436 | Victor's Speed | +1 Move Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that fighter. This does not cost any glory points. |
- | - | - | - | ||||||
G1 | Bold Conquest | Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - | - | - | ||||||
G2 | Concerted Attack | Surge: Score this immediately after a third or subsequent friendly fighter makes an Attack action that targets the same enemy fighter in this phase. | 1 | - | ? | NewestDuplicate | ||||||
G15 | Forward Planning | Choose one friendly fighter with no Charge tokens. Give that fighter one Charge token and one upgrade. | - | - | - | - |