Shared deck

Godsworn Hunt Godsworn Hunt
Chaos Chaos

Card sets (3)

Godsworn Hunt expansionPower UnboundSeismic Shock Rivals Deck


Play formats

Cards: 5

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
N175 A Worthy Deed Godsworn Hunt Objective Score this immediately if a friendly fighter takes an enemy fighter with a Wounds characteristic of 4 or more out of action with an Attack action.
1 - Godsworn Hunt expansion - -  
N178 Magical Apotheosis Godsworn Hunt Objective Score this immediately if a friendly fighter successfully casts a spell that requires two or more successes.
1 - Godsworn Hunt expansion - -  
N182 Oath of Murder Godsworn Hunt Objective You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. If you revealed this card, gain 1 additional glory point.
1 - Godsworn Hunt expansion - -  
N183 Oath of Supremacy Godsworn Hunt Objective You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in an end phase if you hold three or more objectives. If you revealed this card, gain 1 additional glory point.
3 - Godsworn Hunt expansion - -  
N186 Enfeeble Godsworn Hunt Spell Gambit Spell (ChannelChannelChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter's Attack actions have -1 Damage (to a minimum of 1). This spell persists until that fighter is out of action.
- - Godsworn Hunt expansion - -  
N187 Ensnare Godsworn Hunt Spell Gambit Spell (ChannelChannelChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Move (to a minimum of 0). This spell persists until that fighter is out of action.
- - Godsworn Hunt expansion - -  
N188 Fearless Strike Godsworn Hunt Ploy Reaction: Play this during a friendly fighter's Attack action, before the attack roll, if that fighter has no supporting fighters. Any rolls of Single SupportSingle support in the attack roll are successes.
- - Godsworn Hunt expansion - -  
N189 Glimpse the Future Godsworn Hunt Spell Gambit Spell (ChannelChannel): If this spell is cast, choose a friendly fighter within four hexes of the caster. When they next make an Attack action, you can re-roll one dice in the attack roll. This spell persists until that Attack action is made or that fighter is out of action, whichever happens first.
- - Godsworn Hunt expansion - -  
N192 Oathsworn Attack Godsworn Hunt Ploy The first Attack action made by a friendly fighter in the next activation has +1 Dice.
- - Godsworn Hunt expansion - -  
N196 Ensorcelled Javelin Godsworn Hunt Upgrade

Hex 3 SwordFury 3 Damage 1
Cleave

This Attack action has +1 Damage when made during this fighter's Charge action.
- Jagathra Godsworn Hunt expansion - -  
N197 Grundann's Path Godsworn Hunt Upgrade When this fighter makes a Charge action, rolls of both HammerSmash and SwordFury are successes in their attack roll.
- Grundann Blood-Eye Godsworn Hunt expansion - -  
N198 Path to Glory Godsworn Hunt Upgrade +1 Wounds, +1 Dice to this fighter's Attack actions. You may only apply this upgrade to a fighter that has an upgrade.
- - Godsworn Hunt expansion - -  
N202 Theddra's Path Godsworn Hunt Upgrade Innate (ChannelChannel)
- Theddra Skull-scryer Godsworn Hunt expansion - -  
P13 Worthy Kill Godsworn Hunt Objective Score this immediately when a friendly fighter makes an Attack action that takes an enemy fighter with a Wounds characteristic of 4 or more out of action.
2 - Power Unbound - -  
P15 Writhing Charm Godsworn Hunt Upgrade When exactly 1 damage would be caused to this fighter, this fighter does not duffer that damage. When this happens, roll a defence dice. On anything but a BlockBlock discard this card.
- - Power Unbound - -  
SS1 Burnt Out Universal Objective Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
1 - Seismic Shock Rivals Deck - - 10/44 (22.73%)  
SS2 Claim the Prize Universal Objective Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
3 - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS3 Exploit the Ley Lines Universal Objective Surge, Dual: Score this immediately after:
A friendly wizard casts their third or subsequent spell in the same phase
And: That fighter is in a hazard hex or on an objective.
1 - Seismic Shock Rivals Deck - -  
SS6 Places of Power Universal Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is in a hazard hex or on an objective
And: There are two or more surviving friendly fighters.
2 - Seismic Shock Rivals Deck - -  
SS8 Shape the Realm Universal Objective Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more friendly wizards are each holding an objective.
3 - Seismic Shock Rivals Deck - -  
SS9 Sorcerous Treasure-hunter Universal Objective Dual: Score this in an end phase if:
One or more friendly wizards are each holding an objective
And: One or more of those wizards each have three or more upgrades.
2 - Seismic Shock Rivals Deck - - 8/44 (18.18%)  
SS11 Touching the Realm Universal Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more friendly wizards are each holding an objective.
1 - Seismic Shock Rivals Deck - -  
SS13 Abasoth's Screaming Idols Universal Spell Gambit Spell (ChannelChannel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter.
Restricted
- - Seismic Shock Rivals Deck ? - 6/44 (13.64%)  
SS16 Celestial Surge Universal Ploy The next time a friendly wizard that is holding an objective attempts to cast a spell, that wizard has +1 wizard level until the casting sequence ends. This effect persists until a friendly wizard attempts to cast a spell or until the end of this power step.
- - Seismic Shock Rivals Deck - -  
SS17 Channelled Power Universal Spell If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll.
Gambit Spell (ChannelChannelChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round.
- - Seismic Shock Rivals Deck - -  
SS20 Mindwipe Universal Spell Before the casting roll pick ChannelChannel or FocusFocus: that is the casting value of this spell.
Gambit Spell (ChannelChannel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round.
Gambit Spell (FocusFocus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS21 Stir the Nest Universal Spell Gambit Spell (ChannelChannel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter.
Restricted
- - Seismic Shock Rivals Deck - - 5/44 (11.36%)  
SS23 Abasoth's Adaptive Assault Universal Upgrade Spell Attack action

Hex 3 FocusFocus - Damage 1

+1 Damage to this spell Attack action if the target is Inspired.
+1 Damage to this spell Attack action if the target is on a feature token.
- Wizard Seismic Shock Rivals Deck - -  
SS26 Aspect of Unseen Stalker Universal Upgrade Action: Until the end of the round this fighter cannot be targeted by Range 3+ Attack actions or be dealt damage by spells. At the end of the round in which this action was made, break this card.
- - Seismic Shock Rivals Deck - -  
SS27 Iara's Repelling Shield Universal Upgrade This fighter cannot be driven back.
Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter.
- Wizard Seismic Shock Rivals Deck - - 3/44 (6.82%)  
SS29 Quintok's Static Rod Universal Upgrade Attack action

Hex 2 HammerSmash 2 Damage 2

This fighter cannot be driven back. Objective tokens within 3 hexes of this fighter cannot be moved, removed or flipped.
- - Seismic Shock Rivals Deck - -  
SS30 Quintok's Unseen Hand Universal Upgrade Flick (Spell Action) (FocusFocus): During this action, this fighter has line of sight to each enemy fighter. If cast, choose one enemy fighter within 6 hexes of the caster. Pick one: push the chosen fighter 1 hex, or stagger the chosen fighter. If the casting roll included one or more Critical successCritical success, do both.
- Wizard Seismic Shock Rivals Deck - -  
SS32 Temporally Aligned Universal Upgrade Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex.
- - Seismic Shock Rivals Deck - -