# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N175 | A Worthy Deed | Score this immediately if a friendly fighter takes an enemy fighter with a Wounds characteristic of 4 or more out of action with an Attack action. | 1 | - | - | - | ||||||
N178 | Magical Apotheosis | Score this immediately if a friendly fighter successfully casts a spell that requires two or more successes. | 1 | - | - | - | ||||||
N182 | Oath of Murder | You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. If you revealed this card, gain 1 additional glory point. | 1 | - | - | - | ||||||
N183 | Oath of Supremacy | You may reveal this card at the start of your first activation in the action phase, then return it to your hand. Score this in an end phase if you hold three or more objectives. If you revealed this card, gain 1 additional glory point. | 3 | - | - | - | ||||||
N186 | Enfeeble | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter's Attack actions have -1 Damage (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N187 | Ensnare | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Move (to a minimum of 0). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N188 | Fearless Strike | Reaction: Play this during a friendly fighter's Attack action, before the attack roll, if that fighter has no supporting fighters. Any rolls of Single support in the attack roll are successes. | - | - | - | - | ||||||
N189 | Glimpse the Future | Gambit Spell (Channel): If this spell is cast, choose a friendly fighter within four hexes of the caster. When they next make an Attack action, you can re-roll one dice in the attack roll. This spell persists until that Attack action is made or that fighter is out of action, whichever happens first. | - | - | - | - | ||||||
N192 | Oathsworn Attack | The first Attack action made by a friendly fighter in the next activation has +1 Dice. | - | - | - | - | ||||||
N196 | Ensorcelled Javelin | 3 Fury 3 1 |
- | Jagathra | - | - | ||||||
N197 | Grundann's Path | When this fighter makes a Charge action, rolls of both Smash and Fury are successes in their attack roll. | - | Grundann Blood-Eye | - | - | ||||||
N198 | Path to Glory | +1 Wounds, +1 Dice to this fighter's Attack actions. You may only apply this upgrade to a fighter that has an upgrade. | - | - | - | - | ||||||
N202 | Theddra's Path | Innate (Channel) | - | Theddra Skull-scryer | - | - | ||||||
P13 | Worthy Kill | Score this immediately when a friendly fighter makes an Attack action that takes an enemy fighter with a Wounds characteristic of 4 or more out of action. | 2 | - | - | - | ||||||
P15 | Writhing Charm | When exactly 1 damage would be caused to this fighter, this fighter does not duffer that damage. When this happens, roll a defence dice. On anything but a Block discard this card. | - | - | - | - | ||||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
SS2 | Claim the Prize | Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. |
3 | - | - | - | 2/44 (4.55%) | |||||
SS3 | Exploit the Ley Lines | Surge, Dual: Score this immediately after: A friendly wizard casts their third or subsequent spell in the same phase And: That fighter is in a hazard hex or on an objective. |
1 | - | - | - | ||||||
SS6 | Places of Power | Dual: Score this in an end phase if: Each surviving friendly fighter is in a hazard hex or on an objective And: There are two or more surviving friendly fighters. |
2 | - | - | - | ||||||
SS8 | Shape the Realm | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more friendly wizards are each holding an objective. |
3 | - | - | - | ||||||
SS9 | Sorcerous Treasure-hunter | Dual: Score this in an end phase if: One or more friendly wizards are each holding an objective And: One or more of those wizards each have three or more upgrades. |
2 | - | - | - | 8/44 (18.18%) | |||||
SS11 | Touching the Realm | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more friendly wizards are each holding an objective. |
1 | - | - | - | ||||||
SS13 | Abasoth's Screaming Idols | Gambit Spell (Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter. Restricted |
- | - | ? | - | 6/44 (13.64%) | |||||
SS16 | Celestial Surge | The next time a friendly wizard that is holding an objective attempts to cast a spell, that wizard has +1 wizard level until the casting sequence ends. This effect persists until a friendly wizard attempts to cast a spell or until the end of this power step. | - | - | - | - | ||||||
SS17 | Channelled Power | If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll. Gambit Spell (ChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round. |
- | - | - | - | ||||||
SS20 | Mindwipe | Before the casting roll pick Channel or Focus: that is the casting value of this spell. Gambit Spell (Channel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round. Gambit Spell (Focus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex. |
- | - | - | - | 2/44 (4.55%) | |||||
SS21 | Stir the Nest | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
SS23 | Abasoth's Adaptive Assault | Spell Attack action 3 Focus - 1 +1 Damage to this spell Attack action if the target is Inspired.+1 Damage to this spell Attack action if the target is on a feature token. |
- | Wizard | - | - | ||||||
SS26 | Aspect of Unseen Stalker | Action: Until the end of the round this fighter cannot be targeted by Range 3+ Attack actions or be dealt damage by spells. At the end of the round in which this action was made, break this card. | - | - | - | - | ||||||
SS27 | Iara's Repelling Shield | This fighter cannot be driven back. Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter. |
- | Wizard | - | - | 3/44 (6.82%) | |||||
SS29 | Quintok's Static Rod | Attack action 2 Smash 2 2 This fighter cannot be driven back. Objective tokens within 3 hexes of this fighter cannot be moved, removed or flipped. |
- | - | - | - | ||||||
SS30 | Quintok's Unseen Hand | Flick (Spell Action) (Focus): During this action, this fighter has line of sight to each enemy fighter. If cast, choose one enemy fighter within 6 hexes of the caster. Pick one: push the chosen fighter 1 hex, or stagger the chosen fighter. If the casting roll included one or more Critical success, do both. | - | Wizard | - | - | ||||||
SS32 | Temporally Aligned | Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex. | - | - | - | - |