Card sets (9)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Cards: 6 | 15 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 15
6 | 5 | 1
3 | 1
6 | 4
9 | 1
|N177||Glory or Damnation||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|N178||Magical Apotheosis||Score this immediately if a friendly fighter successfully casts a spell that requires two or more successes.||1||-||-||-|
|N185||Dark Destiny||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. On a roll of Block or Critical success the fighter takes no damage, is not driven back and is not taken out of action.||-||-||-||-|
|N186||Enfeeble||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter's Attack actions have -1 Damage (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||-||-|
|N187||Ensnare||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Move (to a minimum of 0). This spell persists until that fighter is out of action.||-||-||-||-|
|N194||Chaos Boon||-1 Wounds (to a minimum of 1). This fighter's Attack actions with a Range of 1 or 2 have +1 Damage.||-||-||-||-|
|N198||Path to Glory||+1 Wounds, +1 Dice to this fighter's Attack actions. You may only apply this upgrade to a fighter that has an upgrade.||-||-||-||-|
|N202||Theddra's Path||Innate (Channel)||-||Theddra Skull-scryer||-||-|
|P13||Worthy Kill||Score this immediately when a friendly fighter makes an Attack action that takes an enemy fighter with a Wounds characteristic of 4 or more out of action.||2||-||-||-|
|P14||Dark Portent||Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. Rolls of Critical success in the attack roll are not successes or critical successes.||-||-||-||-|
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||13/56 (23.21%)|
|E15||Pure Carnage||Score this in the third end phase if seven or more fighters are out of action.
|E31||Inspired Attack||+1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation.||-||-||-||NewestDuplicate||8/56 (14.29%)|
|E42||Bag of Tricks||Action: Search your power deck for a card, reveal it to each opponent and add it to your hand. Then shuffle your power deck and give this fighter one Charge token.||-||-||-||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|H149||Agonising Bolt||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster, or within 4 hexes of the caster if the caster is a Tzeentch fighter. Deal 1 damage to the chosen fighter, or 2 damage if the caster suffered backlash.||-||-||-||-||2/56 (3.57%)|
|H205||In Cold Blood||Surge, Dual: Score this immediately if:
A friendly fighter's Attack action takes the target out of action
And: That friendly fighter has no wound counters, or that friendly fighter is an assassin.
|H208||Inseparable||Dual: Score this in an end phase if:
Two or more friendly fighters each have one or more Charge tokens
And: Those fighters are adjacent.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||16/56 (28.57%)|
|H224||Shadow Match||Hybrid: Score this in an end phase if:
One or more friendly fighters hold an objective that has a number equal to their Wounds characteristic
Or: One or more friendly fighters each have a number of upgrades equal to their Wounds characteristic.
|H227||Trace the Leylines||Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2).||1||-||-||-||2/56 (3.57%)|
|H258||Shady Bargain||Give one upgrade to one friendly fighter without spending any glory points. Then pick one opponent. That opponent may give one upgrade to one of their fighters without spending any glory points.||-||-||-||-|
|H291||Phantom Fathomer||Attack action
1 Smash 1 2
|H292||Phantom Fists||Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
1 Smash 3 2
|NM150||Spiteful Channelling||Gambit Spell (Reaction) (Channel): Play this after damage is dealt to a friendly wizard, before the out of action check. That wizard must be the caster. If cast, deal 1 damage to the enemy fighter nearest to the caster.||-||-||-||-|
|NM191||Blood in the Deeps||(Errata update) Dual: Score this in an end phase if:
During the previous action phase, one or more enemy fighters were taken out of action
And: One or more friendly fighters are within 1 hex of a feature token.
|NM234||Corrupted Companion||Choose one friendly fighter. Deal 1 damage to the chosen fighter. +2 Dice to the first Attack action made by the chosen fighter in the next activation step. If the chosen fighter is a companion, +1 Damage to the first Range 1 or Range 2 Attack action made by the chosen fighter in the next activation step.||-||-||-||-|
|NM245||King of the Deeps||+1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic.||-||-||-||-||6/56 (10.71%)|
|NM280||Dark Parasites||+1 Damage to enemy fighters' Range 1 Attack actions that target this fighter.
+1 Damage and Grievous to this fighter's Range 1 and Range 2 Attack actions.
|TC12||Toyed With||Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable.||1||-||-||-||8/56 (14.29%)|
+1 Dice to this fighter's Range 1 Attack actions.
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.