|N146||Awe-Inspiring||Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||NewestDuplicate|
|N148||Consecrated Area||Score this in an end phase if there are no enemy fighters adjacent to your fighters.||1||-||-||NewestDuplicate|
|N151||Lightning Strikes||Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.||1||-||-||NewestDuplicate|
|N152||Seize Ground||Score this in an end phase if you hold an objective in enemy territory.||1||-||-||NewestDuplicate|
|N153||Sigmar's Bulwark||Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.||1||-||?||NewestDuplicate|
|N154||Slayers of Tyrants||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||NewestDuplicate|
|N155||Heroic Guard||Choose a friendly fighter and put them on Guard.||-||-||-||NewestDuplicate|
|N156||Peal of Thunder||Choose any enemy fighter and push them one hex in any direction.||-||-||-||NewestDuplicate|
|N157||Righteous Zeal||+1 Damage to the first Attack action with a Range of 1 or 2 in the next activation.||-||-||-||NewestDuplicate|
|N160||Stormforged Tactics||In the next activation, you can make the following Reaction.
Reaction: After an enemy fighter's Attack action that fails, choose up to two friendly fighters and push them up to one hex each.
|N161||Tireless Assault||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||?||NewestDuplicate|
|N165||Blessed by Sigmar||+1 Wounds.||-||-||-||NewestDuplicate|
|N168||Fatal Riposte||Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Smash or Critical success this fighter cannot be driven back and they can make an Attack action. It must target the attacker.||-||Severin Steelheart||?||NewestDuplicate|
|N170||Heroic Stride||Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex.||-||Severin Steelheart||-||NewestDuplicate|
1 Smash 3 2Reaction: After this Attack action, if it failed and the target was an enemy leader, make this Attack action again.
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-||22/36 (61.11%)|
|N364||Quick on Your Feet||Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase.||1||-||-||-|
|N367||Singled Out||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||6/36 (16.67%)|
|N397||Baffling Illusion||The first time a fighter would make a Move action in the next activation, their player instead Scatters X from the hex that fighter occupies, and pushes the fighter along the chain to the end hex. X is the fighter's Move characteristic. If the fighter cannot be pushed into a hex, the push ends in the last hex in the chain they can occupy. Place a Move token next to that fighter.
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-||13/36 (36.11%)|
|N441||Regal Vision||Choose a friendly fighter that is holding an objective. That fighter becomes Inspired.||-||-||-||-|
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||-|
3 Fury 3 1You can re-roll one dice in the attack roll if the target is a wizard.
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|P26||Champions All||Score this immediately when a second or subsequent enemy fighter is taken out of action in this phase, and each one was taken out of action by an Attack action made by a different friendly fighter.||1||-||-||-|
|P33||Spike||Score this immediately after an enemy fighter suffers damage, and they have suffered 5 or more damage in this phase (damage in excess of their Wounds characteristic counts).||1||-||-||-|
|P41||Inspired Attack||The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage.||-||-||-||-|
|P48||Upper Hand||Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll.
|P49||Blazing Soul||This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired.||-||-||-||-||4/36 (11.11%)|
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-||9/36 (25%)|
|P57||Spiritbond||When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter.