# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N118 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | NewestDuplicate | ||||||
N121 | It Begins | Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - | - | NewestDuplicate | ||||||
N122 | Khorne Cares Not | Score this in an end phase if five or more fighters are out of action. | 2 | - | - | NewestDuplicate | ||||||
N124 | Let the Blood Flow | Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met). | 2 | - | - | NewestDuplicate | ||||||
N126 | Blood Offering | Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. | - | - | - | NewestDuplicate | ||||||
N131 | Fuelled by Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. | - | - | - | NewestDuplicate | ||||||
N132 | Insensate | The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - | ? | NewestDuplicate | ||||||
N140 | Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | - | ? | NewestDuplicate | ||||||
N141 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | NewestDuplicate | ||||||
DC273 | Everything to Prove | Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - | - | - | ||||||
DC311 | Promise of Destruction | Score this in an end phase if there are one or more persisting gambits. | 1 | - | - | - | ||||||
DC333 | Unafraid | Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters. | 2 | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC435 | Driven by Envy | +1 Move This fighter's Attack actions have +1 Dice and Cleave if the target is a leader. |
- | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC488 | Soultooth Dagger | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. This fighter is a Hunter. 1 Fury 3 2 +1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens. |
- | - | - | - | ||||||
DC500 | Wicked Lash | 2 Fury 2 1 +1 Dice and +1 Damage if this fighter has one or more wound counters+1 Dice and +1 Damage if the target has one or more wound counters. |
- | - | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E15 | Pure Carnage | Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - | - | NewestDuplicate | 7/44 (15.91%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 11/44 (25%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
AM7 | Burning Wrath | Choose one friendly fighter. You can re-roll any number of attack dice in that fighter's attack rolls. At the start of each of your activations, deal 1 damage to the chosen fighter. This effect persists until the chosen fighter is taken out of action. | - | - | - | - | ||||||
AM9 | Dark Sacrifice | Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards. | - | - | - | - | ||||||
AM21 | Berserker Rage | +1 Dice and +1 Damage to this fighter's Range 1 Attack actions. During Attack actions that target this fighter, skip the defence roll in the combat sequence for that Attack action. This fighter is considered to have rolled 0 successes in their defence roll. |
- | - | - | - | ||||||
AM30 | Screaming Demise | Reaction: During an enemy fighter's Attack action, after the deal damage step, if that Attack action dealt enough damage to this fighter to take them out of action, choose one enemy fighter and then discard this card. Give the chosen fighter one Charge token. |
- | - | - | - | ||||||
H155 | Gifted Bulk | Mutation +1 Wounds Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. |
- | - | - | - | 6/44 (13.64%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/44 (13.64%) | |||||
H240 | Halls of Hidden Eyes | Waypoint Rolls of Single support and Double support are successes in attack rolls if the target is in a cover hex. This effect persists until another Waypoint is played. |
- | - | - | - | ||||||
NM210 | Lost Leader | Dual: Score this in an end phase if: Your leader is out of action And: You have more glory points than each opponent. |
2 | - | - | - | ||||||
NM231 | Barging Forward | Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter. | - | - | ? | - | 3/44 (6.82%) | |||||
NM255 | Reckless Rush | Double the Move characteristic of the first friendly fighter to make a Move action in the next activation step, until that action has been resolved. Deal 1 damage to, and then stagger, that fighter. | - | - | - | - |