|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|333||Improvisation||Discard all power cards in your hand and draw three power cards.||-||-||?||-|
1 Fury 2 2When making this Attack action, roll an extra attack dice for each other friendly fighter adjacent to the target.
|403||Light Armour||Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.||-||-||-||-|
|431||Total Offence||(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.||-||-||-||-|
1 Smash 1 2Rolls of Smash are considered to be rolls of Critical success for this Attack action.
|L29||Well-guarded||Score this in an end phase if your leader is adjacent to two or more friendly fighters.||1||-||-||-|
|L56||Rising to the Challenge||If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice.||-||-||-||-|
|N92||Mad Scurry||Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase.||2||-||-||-|
|N94||Obliterated||Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action.||2||-||-||-||2/40 (5%)|
|N95||Scragged||Score this immediately if an enemy fighter is taken out of action while adjacent to three or more friendly fighters.||1||-||-||-|
|N100||Little Waaagh!||+1 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|N104||Sneaky Stabbin'||Gambit Spell (ChannelChannel): If this spell is cast, +1 Dice and Cleave to the first Attack action with a Range of 1 or 2 made by a friendly fighter in the next activation.||-||-||-||-|
1 Smash 2 2This Attack action has +2 Dice if a friendly Prog is supporting this fighter.
|N115||Vindictive Glare||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
3 Channel - 1On a critical hit, this Attack action has +1 Damage.
|N303||Catching Up||Score this in an end phase if you have fewer glory points than an opponent.||1||-||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N360||Peerless Fighter||Score this immediately if there are two or more Critical success in your attack roll.||2||-||-||-|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate||3/40 (7.5%)|
|N409||Determined Effort||+1 Dice for the first Attack action in the next activation.||-||-||-||NVduplicate||2/40 (5%)|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-|
|N437||Power Surge||Reaction: Play this during an attempt to cast a spell, after the dice are rolled but before the spell is resolved or fails, if at least one Critical success was rolled in the casting roll. Add a Critical success to the casting roll.||-||-||-||-|
|N454||Sphere of Ghur||Gambit Spell (Channel): If this spell is cast, the first Attack action made by a fighter standing within four hexes of the caster has +1 Dice. This spell persists until such an Attack action is made or the caster is out of action, whichever happens first.||-||-||-||-|
|N460||Spirit Sacrifice||Choose a friendly wizard. They suffer 1 damage. The first time that fighter attempts to cast a spell, roll an extra dice in the casting roll. This effect persists until that fighter attempts to cast a spell or is out of action, whichever happens first.||-||-||-||-|
|N485||Challenge Seeker||When this fighter makes an Attack action that targets a fighter with a higher Wounds characteristic than itself, that Attack action has +1 Dice.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N552||Tome of Warfare||Katophrane Tome
Action: Choose this fighter or an adjacent friendly fighter. Their next Attack action has +1 Dice.