# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
251 | Dauntless | Score this in an end phase if your fighters are outnumbered by at least three to one. | 2 | - | ? | - | ||||||
261 | Heroes All | Score this in an end phase if all of your surviving fighters (at least three) are Inspired. | 1 | - | - | - | ||||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - | - | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
323 | Flickering Step | Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical success rolled. | - | - | - | SSduplicate | ||||||
383 | Dark Darts | 3 Fury 3 1 |
- | - | - | SSduplicate | ||||||
411 | Shadeglass Darts | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 3 Fury 3 1 On a critical hit, this Attack action has +1 Damage. |
- | - | - | - | ||||||
N1 | Blessed Banishment | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | ||||||
N4 | Harness the Storm | Score this immediately if a friendly fighter successfully casts a spell. Restricted |
1 | - | - | - | ||||||
N5 | Heavily Armed | Score this in an end phase if three or more friendly fighters each have at least one upgrade. | 1 | - | - | - | ||||||
N6 | Magical Supremacy | Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase. | 1 | - | - | - | ||||||
N7 | Measured Strike | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - | - | - | ||||||
N10 | Aetherwing Stance | Friendly fighter have +1 Defence for the first Attack action in the next activation. | - | - | - | - | ||||||
N11 | Chain Lightning | Gambit Spell (Focus): If this spell is cast Scatter 3 from the caster's hex. Any enemy fighter in a hex in the chain suffers 1 damage. | - | - | ? | - | ||||||
N12 | Cry of Thunder | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter. That fighter and any fighters adjacent to that fighter suffer 1 damage. | - | - | - | - | ||||||
N14 | Gather the Storm | Innate (Channel) for the next spell your warband attempts to cast. This effect persists. | - | - | ? | - | ||||||
N15 | Lightning Assault | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
N17 | Safeguard Spirit | Reaction: Play this after an Attack action or gambit that takes a friendly fighter adjacent to another friendly fighter out of action. Your opponent doesn't score any glory points for taking that fighter out of action. | - | - | - | - | ||||||
N18 | Stormstrike | +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation. | - | - | - | - | ||||||
N21 | Corposant Staff | Spell Action (Focus): If this spell is cast, choose a friendly fighter. Their Attack actions with a single target have +1 Range until the end of the phase. | - | Averon Stormsire | ? | - | ||||||
N23 | Eye of the Storm | Innate (Channel) | - | - | - | - | ||||||
N24 | Hurricane Step | Reaction: After this fighter's Attack action, push this fighter up to one hex. | - | Rastus the Charmed, Ammis Dawnguard | - | - | ||||||
N25 | Lightning Whip | Reaction: After this fighter's Attack action that succeeds, deal 1 additional damage to the target of that Attack action. | - | Rastus the Charmed, Ammis Dawnguard | - | - | ||||||
N27 | Tempest's Might | +1 Damage to all spell Attack actions. | - | - | - | - | ||||||
N310 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | NVduplicate | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N364 | Quick on Your Feet | Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase. | 1 | - | - | - | ||||||
N442 | Rend the Earth | Gambit Spell (ChannelChannel): If this spell is cast, all fighters adjacent to the caster suffer 1 damage. | - | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N473 | Arcane Familiar | Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel. | - | Wizard | ? | - | ||||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N553 | Touch of Death | 1 Smash 1 3 Place a Charge token next to any fighter damaged by this Attack action. |
- | Wizard | - | - |