# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B162 | Arm of the Everwinter | Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token. Restricted |
1 | - | - | - | ||||||
B164 | Butchering | Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters. | 2 | - | - | - | ||||||
B172 | Unexpected Cunning | Surge: Score this immediately after playing your third or subsequent power card in the same phase. Restricted |
1 | - | - | - | ||||||
B176 | Gnoblar Scramble | Push each friendly Gnoblar up to 2 hexes. | - | - | - | - | ||||||
B178 | Icy Breath | Choose one enemy fighter within 3 hexes of your leader and roll one magic dice. On a roll of Channel or Critical success the chosen fighter is dealt 1 damage. | - | Hrothgorn Mantrapper | - | - | ||||||
B182 | Ravenous Fury | Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action. | - | Hrothgorn Mantrapper | - | - | ||||||
B184 | Famed Hunter | You can re-roll one attack dice in this fighter's attack rolls. Restricted |
- | Hrothgorn Mantrapper | - | - | ||||||
B186 | Living Avalanche | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Hrothgorn Mantrapper | - | - | ||||||
B187 | Massive Bulk | -2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper | - | - | ||||||
MM1 | Audacious Aspect | Surge, Hybrid: Score this immediately after an activation step if: One or more friendly fighters with a Mask upgrade holds an objective with an odd value Or: Your warband holds two or more objectives, each of which is in no one's or enemy territory. |
1 | - | - | - | ||||||
MM4 | Domino Dominance | Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade. | 1 | - | - | - | ||||||
MM5 | Feast of Violence | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase And: Each of those Attack actions was made in a different activation step. |
1 | - | - | - | ||||||
MM6 | Hooded Stranger | Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point. | 1 | - | - | - | ||||||
MM8 | Solid Spread | Score this in an end phase if there are one or more friendly fighters in your territory, no one's territory and enemy territory. | 1 | - | - | - | ||||||
MM9 | Stoic Appearance | Score this in an end phase if one or more friendly fighters with a Mask upgrade are holding an objective. | 1 | - | - | - | ||||||
MM10 | Totally Overpowered | Dual: Score this in an end phase if: Your warband holds two or more objectives And: More than half of the fighters in one or more enemy warbands are out of action and/or have one or more wound counters. |
2 | - | - | - | ||||||
MM11 | Victorious Veils | Score this in an end phase if three or more surviving friendly fighters each have a Mask upgrade. When you score this objective, if it is the third end phase, gain 2 additional glory points. |
1 | - | - | - | ||||||
MM12 | Vision of Success | Surge, Hybrid: Score this immediately after an activation step if: A friendly fighter with a Mask upgrade holds an objective with an even value Or: Your warband holds three or more objectives, one or more of which are in no one's and/or enemy territory. |
1 | - | - | - | ||||||
MM14 | Hooded Rush | Choose a friendly fighter with one or more upgrades. Push the chosen fighter 1 hex. If the chosen fighter has a Mask upgrade, you can push the chosen fighter up to 2 hexes instead. | - | - | - | - | ||||||
MM15 | Maskborn | Choose a friendly fighter with a Mask upgrade that is out of action. Place the chosen fighter on a starting hex in your territory. The chosen fighter then makes one action. After the following Surge step, the chosen fighter is taken out of action. When the chosen fighter is taken out of action in this way, the have no bounty. | - | - | - | - | ||||||
MM16 | Possessive Crouch | Choose a friendly fighter. Give the chosen fighter a Guard token. If the chosen fighter has a Mask upgrade, stagger each fighter adjacent to the chosen fighter. | - | - | - | - | ||||||
MM17 | Revealed Aspect | Pick one: Draw one power card Or: Choose a friendly fighter, including fighters who are out of action, with one or more upgrades. Add one of those upgrades to your hand, then give the chosen fighter one upgrade from your hand or power discard pile. Do not spend any glory points when you do so. |
- | - | - | - | ||||||
MM19 | Shuddering Violence | Choose a friendly fighter. Stagger the chosen fighter. +1 Dice to the first Range 1 or Range 2 Attack action made by the chosen fighter in the next activation. If the chosen fighter has a Mask upgrade, you can re-roll one attack dice in the attack roll of that fighter's first Attack action made in the next activation. | - | - | - | - | ||||||
MM20 | Taking Over | Choose a friendly fighter with a Mask upgrade that has an action on that Mask upgrade. The chosen fighter makes that action. | - | - | - | - | ||||||
MM21 | Unexpected Arrival | Choose two friendly fighters with Mask upgrades. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | - | ||||||
MM23 | Dark Humour | You can re-roll one defence dice in this fighter's defence rolls. If this fighter has a Mask upgrade, you can make the following reaction. Mocking Laugh (Reaction): Use this after an Attack action that targeted this fighter, if this fighter's defence roll contained one or more critical successes. Push the attacker 1 hex. |
- | - | - | - | ||||||
MM25 | Envy's Shroud | Mask +1 Wounds When you give this to a fighter, if that fighter has other upgrades, break those cards. You cannot give this fighter upgrades other than Mask upgrades. |
- | - | - | - | ||||||
MM27 | The Echoguise | Mask When a fighter has two Mask upgrades, break one. Reverberating Call (Action): Pick two feature tokens, one of which this fighter is on. Place each feature token in the hex the other feature token was in when you picked them. Rolls of Double support are successes in this fighter's defence roll until the end of the round in which this action is made. |
- | - | - | - | ||||||
MM28 | The Eternal Smile | Mask When a fighter has two Mask upgrades, break one. Rictus of Carnae (Action): +1 Damage to this fighter's Range 1 and Range 2 Attack actions, other than Scything Attack actions, until the end of the round. |
- | - | - | - | ||||||
MM29 | The Frostbitten Veil | Mask When a fighter has two Mask upgrades, break one. Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round. |
- | - | - | - | ||||||
MM30 | The Howling Hood | Mask When a fighter has two Mask upgrades, break one. Abyssal Howl (Action): Choose a fighter adjacent to this fighter. Push the chosen fighter up to 2 hexes, then stagger the chosen fighter. |
- | - | - | - | ||||||
MM32 | Vytrix's Eye | Mask When a fighter has two Mask upgrades, break one. Piercing Stare (Action): This fighter makes the following Attack action. 3 Smash 2 1 |
- | - | - | - |