Malevolent Masktrappas

Hrothgorn's Mantrappers Hrothgorn's Mantrappers
Destruction Destruction

Card sets (2)

Hrothgorn's Mantrappers expansionMalevolent Masks Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
B162 Arm of the Everwinter Hrothgorn's Mantrappers Objective Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token.
Restricted
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B164 Butchering Hrothgorn's Mantrappers Objective Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters.
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B172 Unexpected Cunning Hrothgorn's Mantrappers Objective Surge: Score this immediately after playing your third or subsequent power card in the same phase.
Restricted
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B176 Gnoblar Scramble Hrothgorn's Mantrappers Ploy Push each friendly Gnoblar up to 2 hexes.
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B178 Icy Breath Hrothgorn's Mantrappers Ploy Choose one enemy fighter within 3 hexes of your leader and roll one magic dice. On a roll of ChannelChannel or Critical successCritical success the chosen fighter is dealt 1 damage.
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B182 Ravenous Fury Hrothgorn's Mantrappers Ploy Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action.
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B184 Famed Hunter Hrothgorn's Mantrappers Upgrade You can re-roll one attack dice in this fighter's attack rolls.
Restricted
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B186 Living Avalanche Hrothgorn's Mantrappers Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
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B187 Massive Bulk Hrothgorn's Mantrappers Upgrade -2 Move (to a minimum of 0)
+2 Wounds.
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MM1 Audacious Aspect Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
One or more friendly fighters with a Mask upgrade holds an objective with an odd value Or: Your warband holds two or more objectives, each of which is in no one's or enemy territory.
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MM4 Domino Dominance Universal Objective Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade.
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MM5 Feast of Violence Universal Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action if:
That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase
And: Each of those Attack actions was made in a different activation step.
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MM6 Hooded Stranger Universal Objective Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point.
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MM8 Solid Spread Universal Objective Score this in an end phase if there are one or more friendly fighters in your territory, no one's territory and enemy territory.
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MM9 Stoic Appearance Universal Objective Score this in an end phase if one or more friendly fighters with a Mask upgrade are holding an objective.
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MM10 Totally Overpowered Universal Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: More than half of the fighters in one or more enemy warbands are out of action and/or have one or more wound counters.
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MM11 Victorious Veils Universal Objective Score this in an end phase if three or more surviving friendly fighters each have a Mask upgrade.
When you score this objective, if it is the third end phase, gain 2 additional glory points.
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MM12 Vision of Success Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
A friendly fighter with a Mask upgrade holds an objective with an even value
Or: Your warband holds three or more objectives, one or more of which are in no one's and/or enemy territory.
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MM14 Hooded Rush Universal Ploy Choose a friendly fighter with one or more upgrades. Push the chosen fighter 1 hex. If the chosen fighter has a Mask upgrade, you can push the chosen fighter up to 2 hexes instead.
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MM15 Maskborn Universal Ploy Choose a friendly fighter with a Mask upgrade that is out of action. Place the chosen fighter on a starting hex in your territory. The chosen fighter then makes one action. After the following Surge step, the chosen fighter is taken out of action. When the chosen fighter is taken out of action in this way, the have no bounty.
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MM16 Possessive Crouch Universal Ploy Choose a friendly fighter. Give the chosen fighter a Guard token. If the chosen fighter has a Mask upgrade, stagger each fighter adjacent to the chosen fighter.
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MM17 Revealed Aspect Universal Ploy Pick one: Draw one power card
Or: Choose a friendly fighter, including fighters who are out of action, with one or more upgrades. Add one of those upgrades to your hand, then give the chosen fighter one upgrade from your hand or power discard pile. Do not spend any glory points when you do so.
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MM19 Shuddering Violence Universal Ploy Choose a friendly fighter. Stagger the chosen fighter. +1 Dice to the first Range 1 or Range 2 Attack action made by the chosen fighter in the next activation. If the chosen fighter has a Mask upgrade, you can re-roll one attack dice in the attack roll of that fighter's first Attack action made in the next activation.
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MM20 Taking Over Universal Ploy Choose a friendly fighter with a Mask upgrade that has an action on that Mask upgrade. The chosen fighter makes that action.
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MM21 Unexpected Arrival Universal Ploy Choose two friendly fighters with Mask upgrades. Place each fighter in the hex that was occupied by the other fighter when you chose them.
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MM23 Dark Humour Universal Upgrade You can re-roll one defence dice in this fighter's defence rolls.
If this fighter has a Mask upgrade, you can make the following reaction.
Mocking Laugh (Reaction): Use this after an Attack action that targeted this fighter, if this fighter's defence roll contained one or more critical successes. Push the attacker 1 hex.
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MM25 Envy's Shroud Universal Upgrade Mask
+1 Wounds
When you give this to a fighter, if that fighter has other upgrades, break those cards.
You cannot give this fighter upgrades other than Mask upgrades.
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MM27 The Echoguise Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Reverberating Call (Action): Pick two feature tokens, one of which this fighter is on. Place each feature token in the hex the other feature token was in when you picked them. Rolls of Double SupportDouble support are successes in this fighter's defence roll until the end of the round in which this action is made.
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MM28 The Eternal Smile Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Rictus of Carnae (Action): +1 Damage to this fighter's Range 1 and Range 2 Attack actions, other than Scything Attack actions, until the end of the round.
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MM29 The Frostbitten Veil Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round.
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MM30 The Howling Hood Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Abyssal Howl (Action): Choose a fighter adjacent to this fighter. Push the chosen fighter up to 2 hexes, then stagger the chosen fighter.
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MM32 Vytrix's Eye Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Piercing Stare (Action): This fighter makes the following Attack action.

Hex 3 HammerSmash 2 Damage 1
Critical successCritical success Grievous 1, Cleave

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