Velmorn's Veiled Ambitions

Sons of Velmorn Sons of Velmorn
Death Death

Card sets (2)

Sons of Velmorn Rivals DeckMalevolent Masks Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
SV2 Clinical Efficiency Sons of Velmorn Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if:
That Attack action dealt precisely enough damage to take the target out of action
Or: That Attack action resulted in a critical hit.
1 - Sons of Velmorn Rivals Deck - -  
SV4 Hereditary Claims Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more of those objectives is not in your territory.
2 - Sons of Velmorn Rivals Deck - -  
SV9 Protected Inheritance Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds one or more objectives in your territory
And: Two or more enemy fighters are out of action.
2 - Sons of Velmorn Rivals Deck - -  
SV11 Relentless Unity Sons of Velmorn Objective Surge, Hybrid: Score this immediately after an Attack action:
That targeted a supported friendly fighter and failed
Or: That was made by a supported friendly fighter and succeeded.
1 - Sons of Velmorn Rivals Deck - -  
SV13 Deadly Manoeuvre Sons of Velmorn Ploy Manoeuvre
Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. When you do, you can remove one Command counter from your leader. Choose a friendly fighter other than the attacker and push the chosen fighter 1 hex, or up to 3 hexes, if you removed a Command counter.
- - Sons of Velmorn Rivals Deck - -  
SV17 Redoubled Fervour Sons of Velmorn Ploy Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved.
- - Sons of Velmorn Rivals Deck - -  
SV18 Rise Again Sons of Velmorn Ploy Remove one Command counter from your leader. When you do, place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable.
- Leader Sons of Velmorn Rivals Deck - -  
SV20 Spike of Terror Sons of Velmorn Ploy Choose one enemy fighter within 2 hexes of one or more friendly fighters. That fighter's player picks two: you push the chosen fighter 1 hex, or you stagger the chosen fighter, or you give the chosen fighter one Move token.
- - Sons of Velmorn Rivals Deck - -  
SV21 Surprising Swiftness Sons of Velmorn Ploy +2 Move to the first friendly fighter, other than a Large fighter, to make a Move action in the next activation.
- - Sons of Velmorn Rivals Deck - -  
SV25 Favoured Son Sons of Velmorn Upgrade +1 Defence while your leader is surviving.
- Grave Guard Sons of Velmorn Rivals Deck - -  
SV26 Fearless Lunge Sons of Velmorn Upgrade Attack action

Hex 2 HammerSmash 2 Damage 2

You can re-roll any number of dice in the attack roll. After this Attack action, stagger this fighter.
- - Sons of Velmorn Rivals Deck - -  
SV28 Heirloom Weapon Sons of Velmorn Upgrade +1 Damage to this fighter's Range 1 or Range 2 Attack actions.
- Grave Guard Sons of Velmorn Rivals Deck - -  
SV32 The Crown's Curse Sons of Velmorn Upgrade Reaction: After the first power step in a round, place one friendly Grave Guard that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable.
While this fighter has one or more Command counters:
+1 Dice to this fighter's Baleful Tomb Blade and this fighter is uninspired and cannot be inspired.
- Leader Sons of Velmorn Rivals Deck - -  
MM1 Audacious Aspect Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
One or more friendly fighters with a Mask upgrade holds an objective with an odd value Or: Your warband holds two or more objectives, each of which is in no one's or enemy territory.
1 - Malevolent Masks Rivals Deck - -  
MM4 Domino Dominance Universal Objective Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade.
1 - Malevolent Masks Rivals Deck - -  
MM5 Feast of Violence Universal Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action if:
That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase
And: Each of those Attack actions was made in a different activation step.
1 - Malevolent Masks Rivals Deck - -  
MM6 Hooded Stranger Universal Objective Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point.
1 - Malevolent Masks Rivals Deck - -  
MM9 Stoic Appearance Universal Objective Score this in an end phase if one or more friendly fighters with a Mask upgrade are holding an objective.
1 - Malevolent Masks Rivals Deck - -  
MM10 Totally Overpowered Universal Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: More than half of the fighters in one or more enemy warbands are out of action and/or have one or more wound counters.
2 - Malevolent Masks Rivals Deck - -  
MM11 Victorious Veils Universal Objective Score this in an end phase if three or more surviving friendly fighters each have a Mask upgrade.
When you score this objective, if it is the third end phase, gain 2 additional glory points.
1 - Malevolent Masks Rivals Deck - -  
MM12 Vision of Success Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
A friendly fighter with a Mask upgrade holds an objective with an even value
Or: Your warband holds three or more objectives, one or more of which are in no one's and/or enemy territory.
1 - Malevolent Masks Rivals Deck - -  
MM14 Hooded Rush Universal Ploy Choose a friendly fighter with one or more upgrades. Push the chosen fighter 1 hex. If the chosen fighter has a Mask upgrade, you can push the chosen fighter up to 2 hexes instead.
- - Malevolent Masks Rivals Deck - -  
MM15 Maskborn Universal Ploy Choose a friendly fighter with a Mask upgrade that is out of action. Place the chosen fighter on a starting hex in your territory. The chosen fighter then makes one action. After the following Surge step, the chosen fighter is taken out of action. When the chosen fighter is taken out of action in this way, the have no bounty.
- - Malevolent Masks Rivals Deck - -  
MM17 Revealed Aspect Universal Ploy Pick one: Draw one power card
Or: Choose a friendly fighter, including fighters who are out of action, with one or more upgrades. Add one of those upgrades to your hand, then give the chosen fighter one upgrade from your hand or power discard pile. Do not spend any glory points when you do so.
- - Malevolent Masks Rivals Deck - -  
MM20 Taking Over Universal Ploy Choose a friendly fighter with a Mask upgrade that has an action on that Mask upgrade. The chosen fighter makes that action.
- - Malevolent Masks Rivals Deck - -  
MM22 Unveiled Ambitions Universal Ploy Search your power deck for a Mask upgrade. Reveal that card and add it to your hand, then shuffle any remaining cards in your power deck.
- - Malevolent Masks Rivals Deck - -  
MM25 Envy's Shroud Universal Upgrade Mask
+1 Wounds
When you give this to a fighter, if that fighter has other upgrades, break those cards.
You cannot give this fighter upgrades other than Mask upgrades.
- - Malevolent Masks Rivals Deck - -  
MM26 Menacing Posture Universal Upgrade Reaction: After this fighter's action that pushes one or more enemy fighters, push this fighter 1 hex towards one of those fighters.
- - Malevolent Masks Rivals Deck - -  
MM27 The Echoguise Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Reverberating Call (Action): Pick two feature tokens, one of which this fighter is on. Place each feature token in the hex the other feature token was in when you picked them. Rolls of Double SupportDouble support are successes in this fighter's defence roll until the end of the round in which this action is made.
- - Malevolent Masks Rivals Deck - -  
MM29 The Frostbitten Veil Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round.
- - Malevolent Masks Rivals Deck - -  
MM30 The Howling Hood Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Abyssal Howl (Action): Choose a fighter adjacent to this fighter. Push the chosen fighter up to 2 hexes, then stagger the chosen fighter.
- - Malevolent Masks Rivals Deck - -  
MM32 Vytrix's Eye Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Piercing Stare (Action): This fighter makes the following Attack action.

Hex 3 HammerSmash 2 Damage 1
Critical successCritical success Grievous 1, Cleave

- - Malevolent Masks Rivals Deck - -