Cast Deck - HC
The Headsmen's Curse
Card sets (9)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
The Headsmen's Curse Rivals Deck
Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.
Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.
Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:
- That Attack action was supported
- The target was a Large fighter.
You can only include cards from one universal Rivals deck.
Cards: 6 | 12 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 18
6 | 6 | 0
5 | 2
10 | 0
8 | 2
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E32||Inspired Command||Choose one friendly fighter other than your leader and pick one: push the chosen fighter 1 hex, or give the chosen fighter one Guard token.||-||Leader||-||NewestDuplicate|
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate||8/56 (14.29%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|H163||Path of Death||Dual: Score this in an end phase if:
Two or more enemy fighters are out of action
And: There are no enemy fighters in your territory or no one's territory.
|H165||Partial Resurrection||Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable.||-||Leader||-||-||3/56 (5.36%)|
|H167||Reborn in Darkness||Reaction: Play this after you give a friendly fighter a Raise token. Place that fighter in a cover hex.||-||-||-||-|
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).||1||-||?||-||31/56 (55.36%)|
|NM165||Death's Soldiers||Play this only in your power step. You can use the following reaction. This effect persists until the end of the round or until you use this reaction.
Reaction: Use this during an Attack action that targets a friendly fighter, after the attack roll. That Attack action has -1 Damage, to a minimum of 1, until it has been resolved.
|NM272||Cursed Boarding Pike||Attack action
2 Fury 4 2The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token.
|NM290||Honed Instincts||Innate (Single support) to this fighter's Range 1 Attack actions. If this fighter is a companion, +1 Damage to this fighter's Range 1 Attack actions.||-||-||-||-||2/56 (3.57%)|
|FF2||Conquered Domain||Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory.||1||-||-||-|
|FF3||Earthworks||Surge: Score this immediately after:
A friendly fighter is given a Guard token
If: That fighter is on a feature token within 1 hex of no one's territory.
|FF29||Siegemaster||Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token.||-||-||-||-|
|BA6||Loyal Allies||Surge, Dual: Score this immediately after an Attack action if:
A friendly fighter's attack or defence roll included one or more Single support or Double support
And: One or more of those symbols was a success.
|BA19||Unexpected Ally||Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action.||-||-||-||-|
|TT9||Superiority Confirmed||Dual: Score this in an end phase if:
A friendly leader is in enemy territory
And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more.
|HC1||All Rise||Hybrid: Score this in an end phase if:
Two or more friendly fighters each have one or more Raise counters
Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters.
|HC3||Bound in Servitude||Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action
Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action.
|HC5||Gather a Crowd||Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter.||1||-||-||-|
|HC9||Quick to Judge||Surge, Dual: Score this immediately after an activation step if:
There is a surviving friendly leader
And: Two or more enemy fighters each have a Condemned counter.
|HC12||Tools of Death||Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades.||2||-||-||-|
|HC13||Condemned, Step Forward||Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter.||-||-||-||-|
|HC17||Hold Them Still!||Reaction: Play this after a friendly fighter's Move action, if they are adjacent to one or more enemy fighters. Choose another friendly fighter. Then chosen fighter makes one Move action. After that Move action, the chosen fighter must be adjacent to one or more of those enemy fighters.||-||-||-||-|
|HC20||Scapegoat||Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter.||-||-||-||-|
|HC22||You Must Serve||Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable.||-||-||-||-|
|HC23||Cackling Nightmare||Reaction: After an activation step in which this fighter made one or more Range 3+ Attack actions, this fighter makes a Range 3+ Attack action.||-||Scriptor of the Sentence||-||-|
|HC26||Enduring Executor||+1 Wounds.||-||-||-||-|
|HC27||Ethereal Immunity||Rolls of Double support are successes in this fighter's defence rolls.||-||-||-||-|
|HC28||Guided Blows||You can re-roll one attack dice in this fighter's attack rolls.||-||-||-||-|
|HC31||Lurking Crony||When a friendly fighter adjacent to this fighter makes an Attack action, this fighter supports that fighter.||-||Chainrasp||-||-|