Shared deck

The Headsmen's Curse The Headsmen's Curse
Death Death

Card sets (2)
Tooth and Claw Rivals Deck

At the start of a friendly fighter's activation, you can stagger that fighter.

A fighter (in any warband) is savage while any of the following are true:

That fighter has one or more Charge tokens

That fighter is staggered

That fighter has two or more wound counters.

The Headsmen's Curse Rivals Deck

Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.

Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.

Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:

- That Attack action was supported

- The target was a Large fighter.


Tooth and Claw Rivals DeckThe Headsmen's Curse Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
TC3 Focal Point Universal Objective Dual: Score this in an end phase if:
A friendly leader is within 2 hexes of two or more other fighters from two or more warbands
And: That leader is in enemy territory.
2 - Tooth and Claw Rivals Deck - - 2/44 (4.55%)  
TC9 Move or Die Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.
1 - Tooth and Claw Rivals Deck - - 12/44 (27.27%)  
TC11 Supreme Savagery Universal Objective Surge, Dual: Score this immediately after a savage friendly leader's Attack action if:
The target was taken out of action
And: That was the second or subsequent fighter your leader has taken out of action.
2 - Tooth and Claw Rivals Deck ? -  
TC12 Toyed With Universal Objective Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable.
1 - Tooth and Claw Rivals Deck - - 8/44 (18.18%)  
TC15 Dark Command Universal Ploy Choose one beast or savage fighter. Deal 1 damage to one enemy fighter adjacent to the chosen fighter.
Restricted
- - Tooth and Claw Rivals Deck - - 15/44 (34.09%)  
TC16 Determined Brutality Universal Ploy The first Range 1 Attack action made in the next activation has Cleave or Ensnare: pick which one in the declare Attack action step.
- - Tooth and Claw Rivals Deck - -  
TC18 Internal Surrender Universal Ploy Choose one friendly fighter. The chosen fighter is savage.
+1 Dice to the chosen fighter's Range 1 Attack actions.
-1 Defence from the chosen fighter, to a minimum of 1.
This effect persists until that fighter is taken out of action.
Restricted
- - Tooth and Claw Rivals Deck - - 2/44 (4.55%)  
TC26 Feral Alteration Universal Upgrade You cannot give this to a Large fighter.
This fighter is a beast.
+1 Move
+1 Wounds
This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
- - Tooth and Claw Rivals Deck - - 4/44 (9.09%)  
TC27 Feral Instincts Universal Upgrade This fighter is a beast.
+1 Damage to this fighter's Range 1 Attack actions. When activated, this fighter must make an Attack action if it can, otherwise it must make a Charge action if it can, otherwise it must make a Move action that ends closer to the nearest enemy fighter. If it cannot make any of these actions, it cannot be activated.
- - Tooth and Claw Rivals Deck - -  
TC28 Gifted Ferocity Universal Upgrade Mutation
+1 Dice to this fighter's Range 1 Attack actions.
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.
Restricted
- - Tooth and Claw Rivals Deck - - 6/44 (13.64%)  
HC1 All Rise The Headsmen's Curse Objective Hybrid: Score this in an end phase if:
Two or more friendly fighters each have one or more Raise counters
Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters.
2 - The Headsmen's Curse Rivals Deck - -  
HC2 Basket of Bonces The Headsmen's Curse Objective Score this in an end phase if two or more enemy fighters are out of action.
1 - The Headsmen's Curse Rivals Deck - -  
HC3 Bound in Servitude The Headsmen's Curse Objective Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action
Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action.
1 - The Headsmen's Curse Rivals Deck - -  
HC5 Gather a Crowd The Headsmen's Curse Objective Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter.
1 - The Headsmen's Curse Rivals Deck - -  
HC7 Judge, Lest Ye Be Judged The Headsmen's Curse Objective Score this in an end phase if each surviving friendly fighter has one or more Move tokens and/or Charge tokens.
1 - The Headsmen's Curse Rivals Deck - -  
HC8 Off With Their Head! The Headsmen's Curse Objective Surge: Score this immediately after a friendly leader's Attack action takes an enemy fighter out of action.
Gain 1 additional glory point if that enemy fighter was a leader.
1 - The Headsmen's Curse Rivals Deck - -  
HC9 Quick to Judge The Headsmen's Curse Objective Surge, Dual: Score this immediately after an activation step if:
There is a surviving friendly leader
And: Two or more enemy fighters each have a Condemned counter.
1 - The Headsmen's Curse Rivals Deck - -  
HC10 Savouring the Inevitable The Headsmen's Curse Objective Dual: Score this in an end phase if:
A friendly fighter is adjacent to one or more enemy fighters
And: One or more of those enemy fighters each have one or more wound and/or Condemned counters.
1 - The Headsmen's Curse Rivals Deck - -  
HC13 Condemned, Step Forward The Headsmen's Curse Ploy Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC14 Damning Scream The Headsmen's Curse Ploy Choose an enemy fighter within 2 hexes of a friendly Scriptor of the Sentence. Stagger the chosen fighter and give the chosen fighter one Condemned counter.
- Scriptor of the Sentence The Headsmen's Curse Rivals Deck - -  
HC15 Drawn to the Kill The Headsmen's Curse Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. After this push, that fighter must be adjacent to one or more enemy fighters.
- - The Headsmen's Curse Rivals Deck - -  
HC16 Helping Hands The Headsmen's Curse Ploy In the first Attack action made by a friendly fighter in the next activation, the attacker is considered to be supported by one additional friendly fighter.
- - The Headsmen's Curse Rivals Deck - -  
HC18 Just In Case The Headsmen's Curse Ploy Choose a friendly fighter. Push the chosen fighter 1 hex towards the nearest enemy fighter with one or more wound and/or Condemned counters.
- - The Headsmen's Curse Rivals Deck - -  
HC20 Scapegoat The Headsmen's Curse Ploy Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC22 You Must Serve The Headsmen's Curse Ploy Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable.
- - The Headsmen's Curse Rivals Deck - -  
HC23 Cackling Nightmare The Headsmen's Curse Upgrade Reaction: After an activation step in which this fighter made one or more Range 3+ Attack actions, this fighter makes a Range 3+ Attack action.
- Scriptor of the Sentence The Headsmen's Curse Rivals Deck - -  
HC24 Chilling Grasp The Headsmen's Curse Upgrade Enemy fighters adjacent to this fighter cannot make Move actions.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC26 Enduring Executor The Headsmen's Curse Upgrade +1 Wounds.
- - The Headsmen's Curse Rivals Deck - -  
HC27 Ethereal Immunity The Headsmen's Curse Upgrade Rolls of Double SupportDouble support are successes in this fighter's defence rolls.
- - The Headsmen's Curse Rivals Deck - -  
HC28 Guided Blows The Headsmen's Curse Upgrade You can re-roll one attack dice in this fighter's attack rolls.
- - The Headsmen's Curse Rivals Deck - -  
HC29 Heavy Duty The Headsmen's Curse Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC32 Swift Judgement The Headsmen's Curse Upgrade +1 Move
Reaction: Use this after this fighter's Move action, if this fighter moved through one or more hexes that each contained an enemy fighter. Choose one of those enemy fighters. Give the chosen fighter one Condemned counter and break this card.
- - The Headsmen's Curse Rivals Deck - -