Shared deck
The Headsmen's Curse
Death
Card sets (2)
The Headsmen's Curse Rivals Deck
Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.
Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.
Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:
- That Attack action was supported
- The target was a Large fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
3 | 2
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT12 | Venom-gorged | Score this in an end phase if one or more friendly fighters who each have one or more poison upgrades are holding an objective in enemy territory. | 2 | - | - | - | ||||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
TT25 | Callous | Poison +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the target is affected by one or more persisting poison gambits and/or this fighter has two or more poison upgrades. |
- | - | - | - | ||||||
TT32 | Wicked Hunter | Poison Reaction: After you play a poison gambit, push this fighter 1 hex, then stagger each enemy fighter adjacent to this fighter. |
- | - | - | - | ||||||
HC1 | All Rise | Hybrid: Score this in an end phase if: Two or more friendly fighters each have one or more Raise counters Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters. |
2 | - | - | - | ||||||
HC2 | Basket of Bonces | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
HC3 | Bound in Servitude | Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action. |
1 | - | - | - | ||||||
HC4 | Eager Assistant | Surge: Score this immediately after the second or subsequent successful supported Attack action made by friendly fighters in the same phase. | 2 | - | - | - | ||||||
HC5 | Gather a Crowd | Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
HC6 | Heads Will Roll | Surge: Score this immediately after you gain your third or subsequent Condemned counter. | 1 | - | - | - | ||||||
HC7 | Judge, Lest Ye Be Judged | Score this in an end phase if each surviving friendly fighter has one or more Move tokens and/or Charge tokens. | 1 | - | - | - | ||||||
HC8 | Off With Their Head! | Surge: Score this immediately after a friendly leader's Attack action takes an enemy fighter out of action. Gain 1 additional glory point if that enemy fighter was a leader. |
1 | - | - | - | ||||||
HC9 | Quick to Judge | Surge, Dual: Score this immediately after an activation step if: There is a surviving friendly leader And: Two or more enemy fighters each have a Condemned counter. |
1 | - | - | - | ||||||
HC10 | Savouring the Inevitable | Dual: Score this in an end phase if: A friendly fighter is adjacent to one or more enemy fighters And: One or more of those enemy fighters each have one or more wound and/or Condemned counters. |
1 | - | - | - | ||||||
HC13 | Condemned, Step Forward | Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter. | - | - | - | - | ||||||
HC14 | Damning Scream | Choose an enemy fighter within 2 hexes of a friendly Scriptor of the Sentence. Stagger the chosen fighter and give the chosen fighter one Condemned counter. | - | Scriptor of the Sentence | - | - | ||||||
HC15 | Drawn to the Kill | Choose a friendly fighter. Push the chosen fighter 1 hex. After this push, that fighter must be adjacent to one or more enemy fighters. | - | - | - | - | ||||||
HC16 | Helping Hands | In the first Attack action made by a friendly fighter in the next activation, the attacker is considered to be supported by one additional friendly fighter. | - | - | - | - | ||||||
HC17 | Hold Them Still! | Reaction: Play this after a friendly fighter's Move action, if they are adjacent to one or more enemy fighters. Choose another friendly fighter. Then chosen fighter makes one Move action. After that Move action, the chosen fighter must be adjacent to one or more of those enemy fighters. | - | - | - | - | ||||||
HC18 | Just In Case | Choose a friendly fighter. Push the chosen fighter 1 hex towards the nearest enemy fighter with one or more wound and/or Condemned counters. | - | - | - | - | ||||||
HC20 | Scapegoat | Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter. | - | - | - | - | ||||||
HC22 | You Must Serve | Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable. | - | - | - | - | ||||||
HC23 | Cackling Nightmare | Reaction: After an activation step in which this fighter made one or more Range 3+ Attack actions, this fighter makes a Range 3+ Attack action. | - | Scriptor of the Sentence | - | - | ||||||
HC24 | Chilling Grasp | Enemy fighters adjacent to this fighter cannot make Move actions. | - | Chainrasp | - | - | ||||||
HC26 | Enduring Executor | +1 Wounds. | - | - | - | - | ||||||
HC27 | Ethereal Immunity | Rolls of Double support are successes in this fighter's defence rolls. | - | - | - | - | ||||||
HC28 | Guided Blows | You can re-roll one attack dice in this fighter's attack rolls. | - | - | - | - | ||||||
HC29 | Heavy Duty | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Chainrasp | - | - | ||||||
HC30 | Job Satisfaction | Reaction: After an activation step in which this fighter made one or more Attack actions, give this fighter one Guard token. | - | - | - | - | ||||||
HC31 | Lurking Crony | When a friendly fighter adjacent to this fighter makes an Attack action, this fighter supports that fighter. | - | Chainrasp | - | - |