Headsmen's Breakneck Removal Services
The Headsmen's Curse
Death
Card sets (2)
The Headsmen's Curse Rivals Deck
Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.
Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.
Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:
- That Attack action was supported
- The target was a Large fighter.
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
4 | 2
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HC1 | All Rise | Hybrid: Score this in an end phase if: Two or more friendly fighters each have one or more Raise counters Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters. |
2 | - | - | - | ||||||
HC3 | Bound in Servitude | Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action. |
1 | - | - | - | ||||||
HC5 | Gather a Crowd | Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
HC8 | Off With Their Head! | Surge: Score this immediately after a friendly leader's Attack action takes an enemy fighter out of action. Gain 1 additional glory point if that enemy fighter was a leader. |
1 | - | - | - | ||||||
HC9 | Quick to Judge | Surge, Dual: Score this immediately after an activation step if: There is a surviving friendly leader And: Two or more enemy fighters each have a Condemned counter. |
1 | - | - | - | ||||||
HC10 | Savouring the Inevitable | Dual: Score this in an end phase if: A friendly fighter is adjacent to one or more enemy fighters And: One or more of those enemy fighters each have one or more wound and/or Condemned counters. |
1 | - | - | - | ||||||
HC12 | Tools of Death | Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades. | 2 | - | - | - | ||||||
HC13 | Condemned, Step Forward | Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter. | - | - | - | - | ||||||
HC14 | Damning Scream | Choose an enemy fighter within 2 hexes of a friendly Scriptor of the Sentence. Stagger the chosen fighter and give the chosen fighter one Condemned counter. | - | Scriptor of the Sentence | - | - | ||||||
HC15 | Drawn to the Kill | Choose a friendly fighter. Push the chosen fighter 1 hex. After this push, that fighter must be adjacent to one or more enemy fighters. | - | - | - | - | ||||||
HC16 | Helping Hands | In the first Attack action made by a friendly fighter in the next activation, the attacker is considered to be supported by one additional friendly fighter. | - | - | - | - | ||||||
HC17 | Hold Them Still! | Reaction: Play this after a friendly fighter's Move action, if they are adjacent to one or more enemy fighters. Choose another friendly fighter. Then chosen fighter makes one Move action. After that Move action, the chosen fighter must be adjacent to one or more of those enemy fighters. | - | - | - | - | ||||||
HC19 | Roaming Witness | Choose a friendly Chainrasp. Remove the chosen fighter from the battlefield and place the chosen fighter on an edge hex. Then give the chosen fighter one Charge token. If that friendly fighter is adjacent to one or more enemy fighters, give each of those enemy fighters one Condemned counter. | - | - | - | - | ||||||
HC20 | Scapegoat | Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter. | - | - | - | - | ||||||
HC21 | Unseemly Haste | +2 Move to friendly fighters in the next activation. You cannot re-roll attack dice in friendly fighters' attack rolls in the next activation. | - | - | - | - | ||||||
HC22 | You Must Serve | Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable. | - | - | - | - | ||||||
HC23 | Cackling Nightmare | Reaction: After an activation step in which this fighter made one or more Range 3+ Attack actions, this fighter makes a Range 3+ Attack action. | - | Scriptor of the Sentence | - | - | ||||||
HC24 | Chilling Grasp | Enemy fighters adjacent to this fighter cannot make Move actions. | - | Chainrasp | - | - | ||||||
HC26 | Enduring Executor | +1 Wounds. | - | - | - | - | ||||||
HC27 | Ethereal Immunity | Rolls of Double support are successes in this fighter's defence rolls. | - | - | - | - | ||||||
HC28 | Guided Blows | You can re-roll one attack dice in this fighter's attack rolls. | - | - | - | - | ||||||
HC29 | Heavy Duty | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Chainrasp | - | - | ||||||
HC30 | Job Satisfaction | Reaction: After an activation step in which this fighter made one or more Attack actions, give this fighter one Guard token. | - | - | - | - | ||||||
HC31 | Lurking Crony | When a friendly fighter adjacent to this fighter makes an Attack action, this fighter supports that fighter. | - | Chainrasp | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS10 | Running Rings | Dual: Score this in an end phase if: Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens. |
2 | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS26 | Inertial Lance | Attack action 2 Smash 2 Reaction: After the deal damage step of this Attack action, give the target one of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - |