Headsmen's Breakneck Removal Services

The Headsmen's Curse The Headsmen's Curse
Death Death

Card sets (2)
The Headsmen's Curse Rivals Deck

Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.

Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.

Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:

- That Attack action was supported

- The target was a Large fighter.

Breakneck Slaughter Rivals Deck

Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the HammerSmash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.


The Headsmen's Curse Rivals DeckBreakneck Slaughter Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Upgrades (10)

6 | 4

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
HC1 All Rise The Headsmen's Curse Objective Hybrid: Score this in an end phase if:
Two or more friendly fighters each have one or more Raise counters
Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters.
2 - The Headsmen's Curse Rivals Deck - -  
HC3 Bound in Servitude The Headsmen's Curse Objective Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action
Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action.
1 - The Headsmen's Curse Rivals Deck - -  
HC5 Gather a Crowd The Headsmen's Curse Objective Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter.
1 - The Headsmen's Curse Rivals Deck - -  
HC8 Off With Their Head! The Headsmen's Curse Objective Surge: Score this immediately after a friendly leader's Attack action takes an enemy fighter out of action.
Gain 1 additional glory point if that enemy fighter was a leader.
1 - The Headsmen's Curse Rivals Deck - -  
HC9 Quick to Judge The Headsmen's Curse Objective Surge, Dual: Score this immediately after an activation step if:
There is a surviving friendly leader
And: Two or more enemy fighters each have a Condemned counter.
1 - The Headsmen's Curse Rivals Deck - -  
HC10 Savouring the Inevitable The Headsmen's Curse Objective Dual: Score this in an end phase if:
A friendly fighter is adjacent to one or more enemy fighters
And: One or more of those enemy fighters each have one or more wound and/or Condemned counters.
1 - The Headsmen's Curse Rivals Deck - -  
HC12 Tools of Death The Headsmen's Curse Objective Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades.
2 - The Headsmen's Curse Rivals Deck - -  
HC13 Condemned, Step Forward The Headsmen's Curse Ploy Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC14 Damning Scream The Headsmen's Curse Ploy Choose an enemy fighter within 2 hexes of a friendly Scriptor of the Sentence. Stagger the chosen fighter and give the chosen fighter one Condemned counter.
- Scriptor of the Sentence The Headsmen's Curse Rivals Deck - -  
HC15 Drawn to the Kill The Headsmen's Curse Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. After this push, that fighter must be adjacent to one or more enemy fighters.
- - The Headsmen's Curse Rivals Deck - -  
HC16 Helping Hands The Headsmen's Curse Ploy In the first Attack action made by a friendly fighter in the next activation, the attacker is considered to be supported by one additional friendly fighter.
- - The Headsmen's Curse Rivals Deck - -  
HC17 Hold Them Still! The Headsmen's Curse Ploy Reaction: Play this after a friendly fighter's Move action, if they are adjacent to one or more enemy fighters. Choose another friendly fighter. Then chosen fighter makes one Move action. After that Move action, the chosen fighter must be adjacent to one or more of those enemy fighters.
- - The Headsmen's Curse Rivals Deck - -  
HC19 Roaming Witness The Headsmen's Curse Ploy Choose a friendly Chainrasp. Remove the chosen fighter from the battlefield and place the chosen fighter on an edge hex. Then give the chosen fighter one Charge token. If that friendly fighter is adjacent to one or more enemy fighters, give each of those enemy fighters one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC20 Scapegoat The Headsmen's Curse Ploy Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC21 Unseemly Haste The Headsmen's Curse Ploy +2 Move to friendly fighters in the next activation. You cannot re-roll attack dice in friendly fighters' attack rolls in the next activation.
- - The Headsmen's Curse Rivals Deck - -  
HC22 You Must Serve The Headsmen's Curse Ploy Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable.
- - The Headsmen's Curse Rivals Deck - -  
HC23 Cackling Nightmare The Headsmen's Curse Upgrade Reaction: After an activation step in which this fighter made one or more Range 3+ Attack actions, this fighter makes a Range 3+ Attack action.
- Scriptor of the Sentence The Headsmen's Curse Rivals Deck - -  
HC24 Chilling Grasp The Headsmen's Curse Upgrade Enemy fighters adjacent to this fighter cannot make Move actions.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC26 Enduring Executor The Headsmen's Curse Upgrade +1 Wounds.
- - The Headsmen's Curse Rivals Deck - -  
HC27 Ethereal Immunity The Headsmen's Curse Upgrade Rolls of Double SupportDouble support are successes in this fighter's defence rolls.
- - The Headsmen's Curse Rivals Deck - -  
HC28 Guided Blows The Headsmen's Curse Upgrade You can re-roll one attack dice in this fighter's attack rolls.
- - The Headsmen's Curse Rivals Deck - -  
HC29 Heavy Duty The Headsmen's Curse Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC30 Job Satisfaction The Headsmen's Curse Upgrade Reaction: After an activation step in which this fighter made one or more Attack actions, give this fighter one Guard token.
- - The Headsmen's Curse Rivals Deck - -  
HC31 Lurking Crony The Headsmen's Curse Upgrade When a friendly fighter adjacent to this fighter makes an Attack action, this fighter supports that fighter.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
BS3 Eager for the Fight Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters.
2 - Breakneck Slaughter Rivals Deck ? - 2/44 (4.55%)  
BS5 Gale Force Universal Objective Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase.
1 - Breakneck Slaughter Rivals Deck - - 5/44 (11.36%)  
BS7 Not Fast Enough Universal Objective Surge, Dual: Score this immediately if:
A friendly fighter's Attack action takes the target out of action
And: That enemy fighter had one or more Move and/or Charge tokens.
1 - Breakneck Slaughter Rivals Deck - -  
BS9 Rapid Strike Universal Objective Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2).
2 - Breakneck Slaughter Rivals Deck - - 4/44 (9.09%)  
BS10 Running Rings Universal Objective Dual: Score this in an end phase if:
Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory
And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens.
2 - Breakneck Slaughter Rivals Deck - -  
BS18 Reckless Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
- - Breakneck Slaughter Rivals Deck - -  
BS26 Inertial Lance Universal Upgrade Attack action

Hex 2 HammerSmash Damage 2

Reaction: After the deal damage step of this Attack action, give the target one of this fighter's Momentum counters.
- - Breakneck Slaughter Rivals Deck - -  
BS28 Moving Mark Universal Upgrade (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 BlockBlock and this fighter cannot be on Guard.
After this fighter's first Move action in an activation step, give this fighter one Momentum counter.
- - Breakneck Slaughter Rivals Deck - -