# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H97 | Alternating Strikes | Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
H98 | Appalling End | Surge: Score this immediately after a friendly minion's Attack action that took the target out of action. | 1 | - | - | - | ||||||
H100 | Dread Puppetry | Surge: Score this immediately after a friendly Regulus is given a Raise counter. | 1 | - | - | - | ||||||
H101 | Dynamic Chain | Dual: Score this in an end phase if: Each surviving friendly conductive fighter is adjacent to one or more other friendly conductive fighters And: Those fighters are in a single group. |
1 | - | - | - | ||||||
H104 | Meat Locker | Dual: Score this in an end phase if: Each surviving enemy fighter is in enemy territory And: Each surviving friendly minion is in enemy territory. |
3 | - | - | - | ||||||
H108 | The Dead Unbound | Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired. | 1 | - | - | - | ||||||
H109 | Channelled Dynamism | Gambit Spell (Channel): If cast, each friendly conductive fighter's Move characteristic is 4. This effect persists until the end of the phase. | - | - | - | - | ||||||
H112 | Dynamic Cage | Choose one enemy fighter adjacent to two or more friendly conductive fighters. Deal 1 damage to the chosen fighter. | - | - | - | - | 2/44 (4.55%) | |||||
H114 | Reassert Control | Choose one un-Inspired friendly minion. Heal (2) that fighter. Remove that fighter's Raise counters. That fighter is Inspired. | - | Deintalos the Exile | - | - | ||||||
H115 | Scorching Surge | +1 Damage to the first Range 1 Attack action made by a friendly fighter conductive minion in the next activation. After that Attack action, if it resulted in a critical hit, deal 1 damage to that minion. | - | - | - | - | ||||||
H116 | Sparking Shuffle | Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - | - | - | 2/44 (4.55%) | |||||
H117 | Sudden Lurch | Reaction: Play this during an enemy fighter's Attack action, after the attack roll. Push a friendly Regulus up to 3 hexes so he is adjacent to the attacker. | - | Prentice Marcov | - | - | ||||||
H118 | Terrible Dynamism | Choose up to two friendly conductive minions that are out of action. Place each chosen fighter in a hex adjacent to your leader. Give each chosen fighter one Raise counter. | - | Deintalos the Exile | - | - | ||||||
H119 | Convert's Zeal | +1 Wounds +1 Dice to this fighter's Range 1 Attack actions. |
- | Prentice Marcov | - | - | ||||||
H120 | Crackling Field | Reaction: During an enemy fighter's Range 1 or Range 2 Attack action that targeted this fighter, after the deal damage step, deal 1 damage to the attacker. Then break this card. You can use this reaction even if this fighter is out of action. | - | Conductive | - | - | ||||||
H122 | Dynamic Enhancer | +1 Damage to friendly conductive minions' Range 1 Attack actions, other than Scything Attack actions, while they are within 2 hexes. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H123 | Dynamic Stabilizer | When a friendly conductive minion within 2 hexes is dealt damage, reduce that damage by 1, to a minimum of 1. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H125 | Prison of Grief | Spell Reaction (Focus): Use this after an enemy fighter's activation, if that fighter is within 3 hexes. If cast, stagger that fighter. |
- | Wizard | - | - | ||||||
H126 | Spark of Life | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. +1 Move +1 Defence. |
- | Minion | - | - | ||||||
H128 | Unfeeling Fortitude | +1 Wounds. | - | Minion | - | - | ||||||
MM2 | Completed Pact | Score this in an end phase if there are more surviving friendly fighters with Mask upgrades than there are surviving enemy fighters. | 3 | - | - | - | ||||||
MM3 | Death's Visage | Surge, Hybrid: Score this immediately after: A friendly fighter with a Mask upgrade takes an enemy fighter out of ation Or: Your warband's third or subsequent successful Attack action in the same phase. |
1 | - | - | - | ||||||
MM4 | Domino Dominance | Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade. | 1 | - | - | - | ||||||
MM5 | Feast of Violence | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase And: Each of those Attack actions was made in a different activation step. |
1 | - | - | - | ||||||
MM6 | Hooded Stranger | Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point. | 1 | - | - | - | ||||||
MM8 | Solid Spread | Score this in an end phase if there are one or more friendly fighters in your territory, no one's territory and enemy territory. | 1 | - | - | - | ||||||
MM14 | Hooded Rush | Choose a friendly fighter with one or more upgrades. Push the chosen fighter 1 hex. If the chosen fighter has a Mask upgrade, you can push the chosen fighter up to 2 hexes instead. | - | - | - | - | ||||||
MM15 | Maskborn | Choose a friendly fighter with a Mask upgrade that is out of action. Place the chosen fighter on a starting hex in your territory. The chosen fighter then makes one action. After the following Surge step, the chosen fighter is taken out of action. When the chosen fighter is taken out of action in this way, the have no bounty. | - | - | - | - | ||||||
MM19 | Shuddering Violence | Choose a friendly fighter. Stagger the chosen fighter. +1 Dice to the first Range 1 or Range 2 Attack action made by the chosen fighter in the next activation. If the chosen fighter has a Mask upgrade, you can re-roll one attack dice in the attack roll of that fighter's first Attack action made in the next activation. | - | - | - | - | ||||||
MM20 | Taking Over | Choose a friendly fighter with a Mask upgrade that has an action on that Mask upgrade. The chosen fighter makes that action. | - | - | - | - | ||||||
MM25 | Envy's Shroud | Mask +1 Wounds When you give this to a fighter, if that fighter has other upgrades, break those cards. You cannot give this fighter upgrades other than Mask upgrades. |
- | - | - | - | ||||||
MM28 | The Eternal Smile | Mask When a fighter has two Mask upgrades, break one. Rictus of Carnae (Action): +1 Damage to this fighter's Range 1 and Range 2 Attack actions, other than Scything Attack actions, until the end of the round. |
- | - | - | - | ||||||
MM29 | The Frostbitten Veil | Mask When a fighter has two Mask upgrades, break one. Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round. |
- | - | - | - | ||||||
MM30 | The Howling Hood | Mask When a fighter has two Mask upgrades, break one. Abyssal Howl (Action): Choose a fighter adjacent to this fighter. Push the chosen fighter up to 2 hexes, then stagger the chosen fighter. |
- | - | - | - |