The Exiled Dead Rivals deck

The Exiled Dead The Exiled Dead
Death Death

Card sets (1)

The Exiled Dead expansion


Play formats

Valid:
Championship Rivals Open

Not valid:
Relic Arena Mortis Online

Objectives (12)

Total glory - 15
4 | 8 | 0
3 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
H97 Alternating Strikes The Exiled Dead Objective Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions.
1 - The Exiled Dead expansion - -  
H98 Appalling End The Exiled Dead Objective Surge: Score this immediately after a friendly minion's Attack action that took the target out of action.
1 - The Exiled Dead expansion - -  
H99 Direct Strike The Exiled Dead Objective Surge: Score this immediately after a friendly fighter's Attack action that deals 3 or more damage.
1 - The Exiled Dead expansion - -  
H100 Dread Puppetry The Exiled Dead Objective Surge: Score this immediately after a friendly Regulus is given a Raise counter.
1 - The Exiled Dead expansion - -  
H101 Dynamic Chain The Exiled Dead Objective Dual: Score this in an end phase if:
Each surviving friendly conductive fighter is adjacent to one or more other friendly conductive fighters
And: Those fighters are in a single group.
1 - The Exiled Dead expansion - -  
H102 Forbidden Lore The Exiled Dead Objective Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or one or more Move tokens.
1 - The Exiled Dead expansion - -  
H103 Force Dynamic The Exiled Dead Objective Score this in an end phase if one or more friendly fighters each have two or more Move tokens.
1 - The Exiled Dead expansion - -  
H104 Meat Locker The Exiled Dead Objective Dual: Score this in an end phase if:
Each surviving enemy fighter is in enemy territory
And: Each surviving friendly minion is in enemy territory.
3 - The Exiled Dead expansion - -  
H105 Mobile Resistors The Exiled Dead Objective Dual: Score this in an end phase if
Each surviving friendly conductive fighter is adjacent to one or more friendly conductive fighters
And: One or more of those fighters is on an objective token.
1 - The Exiled Dead expansion - -  
H106 Stench of Dynamism The Exiled Dead Objective Score this in an end phase if your warband cast three or more spells in the preceding phase.
2 - The Exiled Dead expansion - -  
H107 Strict Tutor The Exiled Dead Objective Score this in an end phase if a friendly Marcov cast one or more spells in the preceding phase.
1 - The Exiled Dead expansion - -  
H108 The Dead Unbound The Exiled Dead Objective Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired.
1 - The Exiled Dead expansion - -  
H109 Channelled Dynamism The Exiled Dead Spell Gambit Spell (ChannelChannel): If cast, each friendly conductive fighter's Move characteristic is 4. This effect persists until the end of the phase.
- - The Exiled Dead expansion - -  
H110 Corpselight Globe The Exiled Dead Spell Gambit Spell (FocusFocus): If cast, choose one enemy fighter adjacent to one or more friendly conductive minions. You can re-roll one attack dice in the attack rolls for friendly conductive fighters' Attack actions that target the chosen fighter. This effect persists until the end of the phase, or until the chosen fighter is taken out of action.
- - The Exiled Dead expansion - -  
H111 Danse of Deintalos The Exiled Dead Spell Gambit Spell (ChannelChannelChannelChannel): If cast, pick Move or Attack. Each friendly Inspired conductive fighter can make an action of the kind you picked.
Players cannot use reactions while this spell is being resolved.
- Deintalos the Exile The Exiled Dead expansion - -  
H112 Dynamic Cage The Exiled Dead Ploy Choose one enemy fighter adjacent to two or more friendly conductive fighters. Deal 1 damage to the chosen fighter.
- - The Exiled Dead expansion - -  
H113 Necrotic Curse The Exiled Dead Spell Gambit Spell (ChannelChannel): If cast, choose one enemy fighter within 4 hexes of the caster. Deal 1 damage to the chosen fighter and stagger that fighter. Then deal 1 damage to the caster.
- - The Exiled Dead expansion - -  
H114 Reassert Control The Exiled Dead Ploy Choose one un-Inspired friendly minion. Heal (2) that fighter. Remove that fighter's Raise counters. That fighter is Inspired.
- Deintalos the Exile The Exiled Dead expansion - -  
H115 Scorching Surge The Exiled Dead Ploy +1 Damage to the first Range 1 Attack action made by a friendly fighter conductive minion in the next activation. After that Attack action, if it resulted in a critical hit, deal 1 damage to that minion.
- - The Exiled Dead expansion - -  
H116 Sparking Shuffle The Exiled Dead Ploy Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes.
- - The Exiled Dead expansion - -  
H117 Sudden Lurch The Exiled Dead Ploy Reaction: Play this during an enemy fighter's Attack action, after the attack roll. Push a friendly Regulus up to 3 hexes so he is adjacent to the attacker.
- Prentice Marcov The Exiled Dead expansion - -  
H118 Terrible Dynamism The Exiled Dead Ploy Choose up to two friendly conductive minions that are out of action. Place each chosen fighter in a hex adjacent to your leader. Give each chosen fighter one Raise counter.
- Deintalos the Exile The Exiled Dead expansion - -  
H119 Convert's Zeal The Exiled Dead Upgrade +1 Wounds
+1 Dice to this fighter's Range 1 Attack actions.
- Prentice Marcov The Exiled Dead expansion - -  
H120 Crackling Field The Exiled Dead Upgrade Reaction: During an enemy fighter's Range 1 or Range 2 Attack action that targeted this fighter, after the deal damage step, deal 1 damage to the attacker. Then break this card. You can use this reaction even if this fighter is out of action.
- Conductive The Exiled Dead expansion - -  
H121 Dynamic Bolt The Exiled Dead Upgrade Attack action

Hex 3 FocusFocus - Damage 2
Stagger

- Deintalos the Exile The Exiled Dead expansion - -  
H122 Dynamic Enhancer The Exiled Dead Upgrade +1 Damage to friendly conductive minions' Range 1 Attack actions, other than Scything Attack actions, while they are within 2 hexes.
- Deintalos the Exile, Prentice Marcov The Exiled Dead expansion - -  
H123 Dynamic Stabilizer The Exiled Dead Upgrade When a friendly conductive minion within 2 hexes is dealt damage, reduce that damage by 1, to a minimum of 1.
- Deintalos the Exile, Prentice Marcov The Exiled Dead expansion - -  
H124 Powered Command The Exiled Dead Upgrade Reaction: After an Attack action that took a friendly conductive minion out of action, place that fighter in a hex adjacent to the attacker, then give that fighter one Raise counter. Then break this card.
- Deintalos the Exile The Exiled Dead expansion - -  
H125 Prison of Grief The Exiled Dead Upgrade Spell
Reaction (FocusFocus): Use this after an enemy fighter's activation, if that fighter is within 3 hexes. If cast, stagger that fighter.
- Wizard The Exiled Dead expansion - -  
H126 Spark of Life The Exiled Dead Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
+1 Move
+1 Defence.
- Minion The Exiled Dead expansion - -  
H127 Unfaltering Guard The Exiled Dead Upgrade When an adjacent enemy fighter makes an Attack action, they cannot target a fighter other than this fighter. When this fighter is taken out of action, break this card.
- Regulus Unbound The Exiled Dead expansion - -  
H128 Unfeeling Fortitude The Exiled Dead Upgrade +1 Wounds.
- Minion The Exiled Dead expansion - -