# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H97 | Alternating Strikes | Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions. Restricted |
1 | - | - | - | 2/60 (3.33%) | |||||
H98 | Appalling End | Surge: Score this immediately after a friendly minion's Attack action that took the target out of action. | 1 | - | - | - | ||||||
H99 | Direct Strike | Surge: Score this immediately after a friendly fighter's Attack action that deals 3 or more damage. | 1 | - | - | - | ||||||
H100 | Dread Puppetry | Surge: Score this immediately after a friendly Regulus is given a Raise counter. | 1 | - | - | - | ||||||
H101 | Dynamic Chain | Dual: Score this in an end phase if: Each surviving friendly conductive fighter is adjacent to one or more other friendly conductive fighters And: Those fighters are in a single group. |
1 | - | - | - | ||||||
H102 | Forbidden Lore | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or one or more Move tokens. | 1 | - | - | - | ||||||
H103 | Force Dynamic | Score this in an end phase if one or more friendly fighters each have two or more Move tokens. | 1 | - | - | - | ||||||
H104 | Meat Locker | Dual: Score this in an end phase if: Each surviving enemy fighter is in enemy territory And: Each surviving friendly minion is in enemy territory. |
3 | - | - | - | ||||||
H105 | Mobile Resistors | Dual: Score this in an end phase if Each surviving friendly conductive fighter is adjacent to one or more friendly conductive fighters And: One or more of those fighters is on an objective token. |
1 | - | - | - | ||||||
H106 | Stench of Dynamism | Score this in an end phase if your warband cast three or more spells in the preceding phase. | 2 | - | - | - | ||||||
H107 | Strict Tutor | Score this in an end phase if a friendly Marcov cast one or more spells in the preceding phase. | 1 | - | - | - | ||||||
H108 | The Dead Unbound | Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired. | 1 | - | - | - | ||||||
H109 | Channelled Dynamism | Gambit Spell (Channel): If cast, each friendly conductive fighter's Move characteristic is 4. This effect persists until the end of the phase. | - | - | - | - | ||||||
H110 | Corpselight Globe | Gambit Spell (Focus): If cast, choose one enemy fighter adjacent to one or more friendly conductive minions. You can re-roll one attack dice in the attack rolls for friendly conductive fighters' Attack actions that target the chosen fighter. This effect persists until the end of the phase, or until the chosen fighter is taken out of action. | - | - | - | - | ||||||
H111 | Danse of Deintalos | Gambit Spell (ChannelChannel): If cast, pick Move or Attack. Each friendly Inspired conductive fighter can make an action of the kind you picked. Players cannot use reactions while this spell is being resolved. |
- | Deintalos the Exile | - | - | ||||||
H112 | Dynamic Cage | Choose one enemy fighter adjacent to two or more friendly conductive fighters. Deal 1 damage to the chosen fighter. | - | - | - | - | 2/60 (3.33%) | |||||
H113 | Necrotic Curse | Gambit Spell (Channel): If cast, choose one enemy fighter within 4 hexes of the caster. Deal 1 damage to the chosen fighter and stagger that fighter. Then deal 1 damage to the caster. | - | - | - | - | ||||||
H114 | Reassert Control | Choose one un-Inspired friendly minion. Heal (2) that fighter. Remove that fighter's Raise counters. That fighter is Inspired. | - | Deintalos the Exile | - | - | ||||||
H115 | Scorching Surge | +1 Damage to the first Range 1 Attack action made by a friendly fighter conductive minion in the next activation. After that Attack action, if it resulted in a critical hit, deal 1 damage to that minion. | - | - | - | - | ||||||
H116 | Sparking Shuffle | Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - | - | - | 2/60 (3.33%) | |||||
H117 | Sudden Lurch | Reaction: Play this during an enemy fighter's Attack action, after the attack roll. Push a friendly Regulus up to 3 hexes so he is adjacent to the attacker. | - | Prentice Marcov | - | - | ||||||
H118 | Terrible Dynamism | Choose up to two friendly conductive minions that are out of action. Place each chosen fighter in a hex adjacent to your leader. Give each chosen fighter one Raise counter. | - | Deintalos the Exile | - | - | ||||||
H119 | Convert's Zeal | +1 Wounds +1 Dice to this fighter's Range 1 Attack actions. |
- | Prentice Marcov | - | - | ||||||
H120 | Crackling Field | Reaction: During an enemy fighter's Range 1 or Range 2 Attack action that targeted this fighter, after the deal damage step, deal 1 damage to the attacker. Then break this card. You can use this reaction even if this fighter is out of action. | - | Conductive | - | - | ||||||
H121 | Dynamic Bolt | Attack action 3 Focus - 2 |
- | Deintalos the Exile | - | - | ||||||
H122 | Dynamic Enhancer | +1 Damage to friendly conductive minions' Range 1 Attack actions, other than Scything Attack actions, while they are within 2 hexes. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/60 (3.33%) | |||||
H123 | Dynamic Stabilizer | When a friendly conductive minion within 2 hexes is dealt damage, reduce that damage by 1, to a minimum of 1. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/60 (3.33%) | |||||
H124 | Powered Command | Reaction: After an Attack action that took a friendly conductive minion out of action, place that fighter in a hex adjacent to the attacker, then give that fighter one Raise counter. Then break this card. | - | Deintalos the Exile | - | - | ||||||
H125 | Prison of Grief | Spell Reaction (Focus): Use this after an enemy fighter's activation, if that fighter is within 3 hexes. If cast, stagger that fighter. |
- | Wizard | - | - | ||||||
H126 | Spark of Life | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. +1 Move +1 Defence. |
- | Minion | - | - | ||||||
H127 | Unfaltering Guard | When an adjacent enemy fighter makes an Attack action, they cannot target a fighter other than this fighter. When this fighter is taken out of action, break this card. | - | Regulus Unbound | - | - | ||||||
H128 | Unfeeling Fortitude | +1 Wounds. | - | Minion | - | - |