# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H97 | Alternating Strikes | Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
H98 | Appalling End | Surge: Score this immediately after a friendly minion's Attack action that took the target out of action. | 1 | - | - | - | ||||||
H104 | Meat Locker | Dual: Score this in an end phase if: Each surviving enemy fighter is in enemy territory And: Each surviving friendly minion is in enemy territory. |
3 | - | - | - | ||||||
H105 | Mobile Resistors | Dual: Score this in an end phase if Each surviving friendly conductive fighter is adjacent to one or more friendly conductive fighters And: One or more of those fighters is on an objective token. |
1 | - | - | - | ||||||
H106 | Stench of Dynamism | Score this in an end phase if your warband cast three or more spells in the preceding phase. | 2 | - | - | - | ||||||
H108 | The Dead Unbound | Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired. | 1 | - | - | - | ||||||
H109 | Channelled Dynamism | Gambit Spell (Channel): If cast, each friendly conductive fighter's Move characteristic is 4. This effect persists until the end of the phase. | - | - | - | - | ||||||
H111 | Danse of Deintalos | Gambit Spell (ChannelChannel): If cast, pick Move or Attack. Each friendly Inspired conductive fighter can make an action of the kind you picked. Players cannot use reactions while this spell is being resolved. |
- | Deintalos the Exile | - | - | ||||||
H112 | Dynamic Cage | Choose one enemy fighter adjacent to two or more friendly conductive fighters. Deal 1 damage to the chosen fighter. | - | - | - | - | 2/44 (4.55%) | |||||
H116 | Sparking Shuffle | Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - | - | - | 2/44 (4.55%) | |||||
H118 | Terrible Dynamism | Choose up to two friendly conductive minions that are out of action. Place each chosen fighter in a hex adjacent to your leader. Give each chosen fighter one Raise counter. | - | Deintalos the Exile | - | - | ||||||
H120 | Crackling Field | Reaction: During an enemy fighter's Range 1 or Range 2 Attack action that targeted this fighter, after the deal damage step, deal 1 damage to the attacker. Then break this card. You can use this reaction even if this fighter is out of action. | - | Conductive | - | - | ||||||
H122 | Dynamic Enhancer | +1 Damage to friendly conductive minions' Range 1 Attack actions, other than Scything Attack actions, while they are within 2 hexes. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H123 | Dynamic Stabilizer | When a friendly conductive minion within 2 hexes is dealt damage, reduce that damage by 1, to a minimum of 1. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H124 | Powered Command | Reaction: After an Attack action that took a friendly conductive minion out of action, place that fighter in a hex adjacent to the attacker, then give that fighter one Raise counter. Then break this card. | - | Deintalos the Exile | - | - | ||||||
H125 | Prison of Grief | Spell Reaction (Focus): Use this after an enemy fighter's activation, if that fighter is within 3 hexes. If cast, stagger that fighter. |
- | Wizard | - | - | ||||||
H128 | Unfeeling Fortitude | +1 Wounds. | - | Minion | - | - | ||||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
SS3 | Exploit the Ley Lines | Surge, Dual: Score this immediately after: A friendly wizard casts their third or subsequent spell in the same phase And: That fighter is in a hazard hex or on an objective. |
1 | - | - | - | ||||||
SS4 | Magisterial Might | Suge, Dual: Score this immediately after a power step if: One or more friendly wizards each hold an objective in enemy territory And: One or more of those wizards has a wizard level of 2 or greater. |
1 | - | - | - | ||||||
SS5 | Manipulating the Realmsphere | Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase. | 1 | - | - | - | 4/44 (9.09%) | |||||
SS7 | Powering Up | Surge, Dual: Score this immediately after: A single friendly wizard is activated for a second or subsequent time in this phase And: That wizard was on the same objective in enemy territory on two or more of the times they were activated in this phase. |
2 | - | ? | - | ||||||
SS9 | Sorcerous Treasure-hunter | Dual: Score this in an end phase if: One or more friendly wizards are each holding an objective And: One or more of those wizards each have three or more upgrades. |
2 | - | - | - | 8/44 (18.18%) | |||||
SS13 | Abasoth's Screaming Idols | Gambit Spell (Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter. Restricted |
- | - | ? | - | 6/44 (13.64%) | |||||
SS17 | Channelled Power | If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll. Gambit Spell (ChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round. |
- | - | - | - | ||||||
SS19 | Localised Quake | Gambit Spell (Focus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes. | - | - | - | - | 2/44 (4.55%) | |||||
SS20 | Mindwipe | Before the casting roll pick Channel or Focus: that is the casting value of this spell. Gambit Spell (Channel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round. Gambit Spell (Focus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex. |
- | - | - | - | 2/44 (4.55%) | |||||
SS21 | Stir the Nest | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
SS24 | Abasoth's Predatory Animus | Innate (Channel) while this fighter is holding an objective in enemy territory. | - | Wizard | - | - | ||||||
SS25 | Arcane Sensitivity | Reaction: After this fighter casts a spell, push this fighter 1 hex. Restricted |
- | Wizard | - | - | 2/44 (4.55%) | |||||
SS27 | Iara's Repelling Shield | This fighter cannot be driven back. Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter. |
- | Wizard | - | - | 3/44 (6.82%) | |||||
SS31 | Sorcerous Might | This fighter's spell Attack actions have Critical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater. Restricted |
- | - | - | - |