Shared deck
The Exiled Dead
Death
Card sets (2)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 13
6 |
6 |
0
4 | 0
Gambits (10)
7 | 3
Upgrades (10)
4 | 6
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H97 | Alternating Strikes | Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
H98 | Appalling End | Surge: Score this immediately after a friendly minion's Attack action that took the target out of action. | 1 | - | - | - | ||||||
H105 | Mobile Resistors | Dual: Score this in an end phase if Each surviving friendly conductive fighter is adjacent to one or more friendly conductive fighters And: One or more of those fighters is on an objective token. |
1 | - | - | - | ||||||
H108 | The Dead Unbound | Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired. | 1 | - | - | - | ||||||
H109 | Channelled Dynamism | Gambit Spell (Channel): If cast, each friendly conductive fighter's Move characteristic is 4. This effect persists until the end of the phase. | - | - | - | - | ||||||
H111 | Danse of Deintalos | Gambit Spell (ChannelChannel): If cast, pick Move or Attack. Each friendly Inspired conductive fighter can make an action of the kind you picked. Players cannot use reactions while this spell is being resolved. |
- | Deintalos the Exile | - | - | ||||||
H113 | Necrotic Curse | Gambit Spell (Channel): If cast, choose one enemy fighter within 4 hexes of the caster. Deal 1 damage to the chosen fighter and stagger that fighter. Then deal 1 damage to the caster. | - | - | - | - | ||||||
H116 | Sparking Shuffle | Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - | - | - | 2/44 (4.55%) | |||||
H118 | Terrible Dynamism | Choose up to two friendly conductive minions that are out of action. Place each chosen fighter in a hex adjacent to your leader. Give each chosen fighter one Raise counter. | - | Deintalos the Exile | - | - | ||||||
H119 | Convert's Zeal | +1 Wounds +1 Dice to this fighter's Range 1 Attack actions. |
- | Prentice Marcov | - | - | ||||||
H122 | Dynamic Enhancer | +1 Damage to friendly conductive minions' Range 1 Attack actions, other than Scything Attack actions, while they are within 2 hexes. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H123 | Dynamic Stabilizer | When a friendly conductive minion within 2 hexes is dealt damage, reduce that damage by 1, to a minimum of 1. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H124 | Powered Command | Reaction: After an Attack action that took a friendly conductive minion out of action, place that fighter in a hex adjacent to the attacker, then give that fighter one Raise counter. Then break this card. | - | Deintalos the Exile | - | - | ||||||
H125 | Prison of Grief | Spell Reaction (Focus): Use this after an enemy fighter's activation, if that fighter is within 3 hexes. If cast, stagger that fighter. |
- | Wizard | - | - | ||||||
H128 | Unfeeling Fortitude | +1 Wounds. | - | Minion | - | - | ||||||
FF1 | Bold Sortie | Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory. | 1 | - | - | - | 7/44 (15.91%) | |||||
FF2 | Conquered Domain | Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory. | 1 | - | - | - | 9/44 (20.45%) | |||||
FF3 | Earthworks | Surge: Score this immediately after: A friendly fighter is given a Guard token If: That fighter is on a feature token within 1 hex of no one's territory. |
1 | - | - | - | 5/44 (11.36%) | |||||
FF5 | Lethal Defences | Surge: Score this immediately after an enemy fighter is taken out of action within 1 hex of one or more feature tokens that are within 1 hex of no one's territory. | 1 | - | - | - | ||||||
FF6 | Proud Castellan | Score this in an end phase if your leader is on a feature token in your territory that is within 1 hex of no one's territory. | 1 | - | - | - | ||||||
FF7 | Raise the Walls | Dual: Score this in an end phase if: Three or more feature tokens are adjacent to one or more other feature tokens And: Three or more of those tokens are within 1 hex of no one's territory. |
1 | - | - | - | ||||||
FF8 | Raw Materials | Surge, Dual: Score this immediately after: You place a feature token within 1 hex of no one's territory during an action phase If: One or more enemy fighters are out of action. |
1 | - | - | - | ||||||
FF12 | Underground Fortress | Dual: Score this in an end phase if: Three or more friendly fighters are on feature tokens And: Two or more of those fighters are adjacent. |
2 | - | - | - | ||||||
FF14 | Determined Push | Reaction: Play this after a friendly fighter's Attack action. Pick one: Push that friendly fighter 1 hex towards the hex their target occupied during the declare Attack action step or 1 hex towards the nearest feature token. | - | - | - | - | ||||||
FF15 | Gnarlwood Tusks | Trap Reaction: Play this after an enemy fighter ends a Move action adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Stagger that enemy fighter. |
- | - | - | - | ||||||
FF17 | Makeshift Bombardment | Choose one friendly fighter on a feature token, and choose one enemy fighter visible to that friendly fighter and within 3 hexes of that friendly fighter. Pick one: Stagger the chosen enemy fighter, or push the chosen enemy fighter 1 hex away from the chosen friendly fighter. | - | - | - | - | ||||||
FF19 | Ready for Anything | +1 Defence to each friendly fighter on a feature token in the next activation step. | - | - | - | - | ||||||
FF21 | Take Your Positions! | Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token. | - | Leader | - | - | 5/44 (11.36%) | |||||
FF24 | Defensive Charges | Reaction: After this fighter's activation, stagger each enemy fighter adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Then break this card. | - | - | - | - | ||||||
FF25 | Hardy Scout | You cannot give this to a Large fighter. +1 Move \ +1 Wounds while this fighter is not in your territory. |
- | - | - | - | 3/44 (6.82%) | |||||
FF29 | Siegemaster | Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token. | - | - | - | - | 3/44 (6.82%) | |||||
FF32 | Walking Wall | For the purposes of cards with the Fearsome Fortress symbol, while this fighter is not on a feature token, this fighter is considered to be on a feature token, and this fighter's hex is considered to contain a feature token that cannot be flipped. | - | - | ? | - | 2/44 (4.55%) |