Shared deck

The Exiled Dead The Exiled Dead
Death Death

Card sets (2)

The Exiled Dead expansionBeastbound Assault Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Gambits (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
H97 Alternating Strikes The Exiled Dead Objective Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions.
Restricted
1 - The Exiled Dead expansion - - 2/44 (4.55%)  
H98 Appalling End The Exiled Dead Objective Surge: Score this immediately after a friendly minion's Attack action that took the target out of action.
1 - The Exiled Dead expansion - -  
H102 Forbidden Lore The Exiled Dead Objective Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or one or more Move tokens.
1 - The Exiled Dead expansion - -  
H104 Meat Locker The Exiled Dead Objective Dual: Score this in an end phase if:
Each surviving enemy fighter is in enemy territory
And: Each surviving friendly minion is in enemy territory.
3 - The Exiled Dead expansion - -  
H108 The Dead Unbound The Exiled Dead Objective Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired.
1 - The Exiled Dead expansion - -  
H112 Dynamic Cage The Exiled Dead Ploy Choose one enemy fighter adjacent to two or more friendly conductive fighters. Deal 1 damage to the chosen fighter.
- - The Exiled Dead expansion - - 2/44 (4.55%)  
H115 Scorching Surge The Exiled Dead Ploy +1 Damage to the first Range 1 Attack action made by a friendly fighter conductive minion in the next activation. After that Attack action, if it resulted in a critical hit, deal 1 damage to that minion.
- - The Exiled Dead expansion - -  
H116 Sparking Shuffle The Exiled Dead Ploy Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes.
- - The Exiled Dead expansion - - 2/44 (4.55%)  
H118 Terrible Dynamism The Exiled Dead Ploy Choose up to two friendly conductive minions that are out of action. Place each chosen fighter in a hex adjacent to your leader. Give each chosen fighter one Raise counter.
- Deintalos the Exile The Exiled Dead expansion - -  
H120 Crackling Field The Exiled Dead Upgrade Reaction: During an enemy fighter's Range 1 or Range 2 Attack action that targeted this fighter, after the deal damage step, deal 1 damage to the attacker. Then break this card. You can use this reaction even if this fighter is out of action.
- Conductive The Exiled Dead expansion - -  
H122 Dynamic Enhancer The Exiled Dead Upgrade +1 Damage to friendly conductive minions' Range 1 Attack actions, other than Scything Attack actions, while they are within 2 hexes.
- Deintalos the Exile, Prentice Marcov The Exiled Dead expansion - - 2/44 (4.55%)  
H123 Dynamic Stabilizer The Exiled Dead Upgrade When a friendly conductive minion within 2 hexes is dealt damage, reduce that damage by 1, to a minimum of 1.
- Deintalos the Exile, Prentice Marcov The Exiled Dead expansion - - 2/44 (4.55%)  
H124 Powered Command The Exiled Dead Upgrade Reaction: After an Attack action that took a friendly conductive minion out of action, place that fighter in a hex adjacent to the attacker, then give that fighter one Raise counter. Then break this card.
- Deintalos the Exile The Exiled Dead expansion - -  
H126 Spark of Life The Exiled Dead Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
+1 Move
+1 Defence.
- Minion The Exiled Dead expansion - -  
H128 Unfeeling Fortitude The Exiled Dead Upgrade +1 Wounds.
- Minion The Exiled Dead expansion - -  
BA1 Dogged Determination Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
One or more vulnerable friendly fighters are each on an objective token that is not in your territory
Or: Two or more friendly fighters are each on an objective token that is not in your territory and one or more enemy fighters are out of action.
1 - Beastbound Assault Rivals Deck - -  
BA3 Gifted Pathfinder Universal Objective Dual: Score this in an end phase if:
One or more friendly fighters are each on an objective token that is not in your territory
And: One or more of those fighters are within 2 hexes of another friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades.
1 - Beastbound Assault Rivals Deck - -  
BA6 Loyal Allies Universal Objective Surge, Dual: Score this immediately after an Attack action if:
A friendly fighter's attack or defence roll included one or more Single SupportSingle support or Double SupportDouble support
And: One or more of those symbols was a success.
1 - Beastbound Assault Rivals Deck - - 5/44 (11.36%)  
BA7 Packmasters Universal Objective Dual: Score this in an end phase if:
Three or more friendly fighters are in enemy territory
And: Each of those fighters is a beast, companion, minion and/or has one or more Denizen upgrades.
2 - Beastbound Assault Rivals Deck - -  
BA9 Train Them Up Universal Objective Dual: Score this in an end phase if:
One or more friendly fighters each made one or more Move actions, one or more Attack actions and one or more other actions in the preceding phase
And: One or more of those fighters is a beast, companion, minion and/or has one or more Denizen upgrades.
1 - Beastbound Assault Rivals Deck ? -  
BA11 Unexpected End Universal Objective Surge: Score this immediately after an enemy fighter is taken out of action by a friendly fighter, other than a leader, that is a beast, companion, minion and/or has one or more Denizen upgrades.
1 - Beastbound Assault Rivals Deck - -  
BA12 We Stand Together Universal Objective Surge, Dual: Score this immediately after an opponent's power step if:
Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades
And: Two or more of those fighters are on objective tokens.
1 - Beastbound Assault Rivals Deck - - 3/44 (6.82%)  
BA16 Launch an Attack Universal Ploy Choose a friendly fighter with one or more upgrades. Break one of the chosen fighter's upgrades. Then choose an enemy fighter within 4 hexes of the chosen friendly fighter. Deal 1 damage to the chosen fighter. If you broke a Denizen card, stagger the chosen enemy fighter.
Restricted
- - Beastbound Assault Rivals Deck - - 6/44 (13.64%)  
BA18 Savage Their Eyes! Universal Ploy (Errata update) Choose an enemy fighter within 2 hexes of one or more friendly fighters that are beasts, companions, minions and/or have one or more Denizen upgrades. -1 Dice, to a minimum of 1, from Attack actions made by the chosen fighter. This effect persists until the end of the round or until the chosen fighter's next Attack action.
- - Beastbound Assault Rivals Deck - -  
BA19 Unexpected Ally Universal Ploy Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action.
- - Beastbound Assault Rivals Deck - - 3/44 (6.82%)  
BA20 Vicious Critters Universal Ploy Domain
Range 1 Attack actions, other than Scything Attack actions, made by beasts, companions, minions and/or fighters with one or more Denizen upgrades have Critical successCritical success Grievous 1.
This effect persists until the end of the round or until another Domain gambit is played.
- - Beastbound Assault Rivals Deck - -  
BA21 Well-trained Universal Ploy Choose a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Push the chosen fighter up to 2 hexes.
- - Beastbound Assault Rivals Deck - -  
BA22 Winds of Wrath Universal Ploy Domain
While one or more fighters that are beasts, companions, minions and/or have one or more Denizen upgrades are out of action, +1 Dice to Range 1 Attack actions, other than Scything Attack actions, made by those fighters' warbands.
This effect persists until the end of the round or until another Domain gambit is played.
- - Beastbound Assault Rivals Deck ? -  
BA26 Ever-hungry Fiend Universal Upgrade Denizen
You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory.
When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter.
- - Beastbound Assault Rivals Deck - - 3/44 (6.82%)  
BA27 Helpful Little Finder Universal Upgrade Denizen
At the start of the action phase, give this fighter one upgrade from your hand (this does not cost any glory points), then draw one power card and break this card.
- - Beastbound Assault Rivals Deck - -  
BA30 Stalking Terror Universal Upgrade Denizen
When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter.
- - Beastbound Assault Rivals Deck - -  
BA32 Vicious Familiar Universal Upgrade Denizen
Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice.
- - Beastbound Assault Rivals Deck ? -