# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H69 | Brutal Belaying | Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that took the target out of action, if that friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
H71 | Gold Diggers | Surge, Dual: Score this immediately after a power step if: Two or more friendly fighters are on a feature token And: One or more of those fighters are in enemy territory. |
1 | - | - | - | ||||||
H72 | Loaded with Booty | Dual: Score this in an end phase if: You have two or more Swag counters And: Two or more friendly fighters are on a feature token that is not in your territory. |
2 | - | - | - | ||||||
H75 | Tall Tale | Hybrid: Score this in an end phase if: One or more enemy fighters with a Wounds characteristic of 5 or more are out of action Or: One or more surviving friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
H76 | Treasure-Hungry | Score this is an end phase if two or more friendly fighters are on feature tokens. | 1 | - | - | - | ||||||
H79 | Flurry of Claws | Choose one friendly companion. The chosen fighter makes one of the Attack actions on their fighter card. | - | - | - | - | ||||||
H80 | Gold Rush | Choose up to two friendly fighters other than your leader. Push each chosen fighter up to 2 hexes towards the feature token that is closest to that fighter and in enemy territory. | - | - | - | - | ||||||
H87 | Cache Compass | Reaction: After this fighter's activation, push this fighter up to 2 hexes towards the nearest feature token. At the end of the action phase, if this fighter is on a feature token that is not in your territory, gain one Swag counter and this fighter is Inspired. |
- | Minion | - | - | ||||||
H91 | More Shot | Reaction: Use this after this fighter's Grundebuss Attack action. When you do, do the following twice: Scatter 1 from the target's hex, then deal 1 damage to any fighter in the end hex that has not already been dealt damage by this reaction in this step. | - | Gorlok Blackpowder | - | - | ||||||
H95 | Tiny Braggart | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. +1 Damage to this fighter's Range 1 Attack actions +1 Move +1 Defence |
- | Peggz | - | - | ||||||
H96 | Troggoth Grease | This fighter is on Guard. | - | Mange, Minion | - | - | ||||||
BA1 | Dogged Determination | Surge, Hybrid: Score this immediately after an activation step if: One or more vulnerable friendly fighters are each on an objective token that is not in your territory Or: Two or more friendly fighters are each on an objective token that is not in your territory and one or more enemy fighters are out of action. |
1 | - | - | - | ||||||
BA2 | Effortless Teamwork | Dual: Score this in an end phase if: There are more enemy fighters out of action than friendly fighters out of action And: Each surviving friendly fighter is a beast, companion, minion and/or has one or more Denizen upgrades. |
2 | - | - | - | ||||||
BA3 | Gifted Pathfinder | Dual: Score this in an end phase if: One or more friendly fighters are each on an objective token that is not in your territory And: One or more of those fighters are within 2 hexes of another friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | - | - | ||||||
BA4 | Inseparable Friends | Hybrid: Score this in an end phase if: One or more surviving friendly beasts, companions and/or minions each have one or more Denizen upgrades Or: One or more surviving friendly fighters each have two or more Denizen upgrades. |
1 | - | - | - | ||||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
BA10 | Unbeatable Team | Surge, Dual: Score this immediately after an opponent's power step if: There are more friendly fighters on objective tokens than enemy fighters on objective tokens And: There are more enemy fighters out of action than friendly fighters out of action. |
2 | - | - | - | ||||||
BA12 | We Stand Together | Surge, Dual: Score this immediately after an opponent's power step if: Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades And: Two or more of those fighters are on objective tokens. |
1 | - | - | - | 3/44 (6.82%) | |||||
BA14 | Defensive Formation | Choose up to two friendly fighters in your territory that are each a beast, companion, minion and/or have one or more Denizen upgrades. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
BA15 | Friendly Swarm | Heal (1) each friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. | - | - | - | - | ||||||
BA17 | Overly-protective | Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards. | - | - | - | - | ||||||
BA18 | Savage Their Eyes! | (Errata update) Choose an enemy fighter within 2 hexes of one or more friendly fighters that are beasts, companions, minions and/or have one or more Denizen upgrades. -1 Dice, to a minimum of 1, from Attack actions made by the chosen fighter. This effect persists until the end of the round or until the chosen fighter's next Attack action. | - | - | - | - | ||||||
BA19 | Unexpected Ally | Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action. | - | - | - | - | 3/44 (6.82%) | |||||
BA20 | Vicious Critters | Domain Range 1 Attack actions, other than Scything Attack actions, made by beasts, companions, minions and/or fighters with one or more Denizen upgrades have Critical success Grievous 1. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
BA21 | Well-trained | Choose a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Push the chosen fighter up to 2 hexes. | - | - | - | - | ||||||
BA22 | Winds of Wrath | Domain While one or more fighters that are beasts, companions, minions and/or have one or more Denizen upgrades are out of action, +1 Dice to Range 1 Attack actions, other than Scything Attack actions, made by those fighters' warbands. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | ? | - | ||||||
BA24 | Countless Familiars | Denizen When you give this to a fighter, give that fighter and one other friendly fighter within 2 hexes one Familiar counter. While a fighter has one or more Familiar counters, that fighter is considered to have one additional Denizen upgrade. |
- | - | ? | - | ||||||
BA25 | Deadly Swarm | Attack action, Denizen 1 Smash 2 - |
- | - | - | - | ||||||
BA26 | Ever-hungry Fiend | Denizen You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory. When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
BA29 | Kindred Affinity | At the start of the action phase, draw the top card of your power deck and reveal it. If that card is a Denizen upgrade, give that upgrade to this fighter (this does not cost any glory points). Otherwise, add that card to your hand. | - | - | ? | - | ||||||
BA30 | Stalking Terror | Denizen When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter. |
- | - | - | - | ||||||
BA32 | Vicious Familiar | Denizen Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice. |
- | - | ? | - |