# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H35 | Gristle for the Mill | Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. | 1 | - | - | - | ||||||
H37 | Kunnin' Warfare | Dual: Score this in an end phase if: Two or more friendly fighters are each on a feature token or in a cover hex And: Each of those fighters has one or more Charge tokens. |
2 | - | - | - | ||||||
H41 | Showy Taktiks | Score this in an end phase if two or more friendly fighters are Inspired. | 1 | - | - | - | ||||||
H43 | Supreme Kunnin' | Surge: Score this immediately after a friendly fighter made an Attack action with two or more supporting friendly fighters. | 1 | - | - | - | ||||||
H45 | Creeping Doubt | Choose one enemy fighter. Push one friendly fighter 1 hex closer to the chosen fighter. Then, if that friendly fighter is adjacent to the chosen fighter, stagger the chosen fighter. | - | - | - | - | ||||||
H48 | Grotpile | Push one friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters. Then you can push another friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters adjacent to the first fighter. | - | - | - | - | ||||||
H50 | Kunnin' Waaagh! | Draw X power cards, where X is the number of friendly fighters with one or more Charge tokens. | - | - | - | - | ||||||
H52 | Overthink | Draw one objective card, then pick one of your objective cards and put it on the bottom of your objective deck. | - | Mannok da Kunnin' | - | - | ||||||
H53 | Skin of their Teef | Reaction: Play this during an Attack action that targets a friendly fighter, after the attack roll, if that Attack action would deal the precise amount of damage necessary to take the target out of action. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved. | - | - | - | - | ||||||
H54 | Swampspill | Choose one friendly fighter. You can re-roll one dice in that fighter's attack rolls for Range 1 and Range 2 Attack actions. This effect persists until the end of the phase. | - | - | - | - | ||||||
H56 | Ghastly Potion | Potion Action: Pick one, then break this card: Deal 1 damage to one adjacent enemy fighter Or: Heal (2) this fighter. |
- | - | - | - | ||||||
H57 | Intimidating Phosphor | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter. |
- | - | - | - | ||||||
H58 | Looter | When an adjacent enemy fighter with one or more upgrades is taken out of action, increase the bounty for that fighter by 1 glory point. | - | Krookgrin | - | - | ||||||
H61 | Practical Joke | Attack action 1 Smash 2 1 Reaction: After this fighter's activation in which this fighter made one or more Attack actions, if a target of one of those Attack actions is vulnerable, this fighter makes this Attack action. It must target a vulnerable fighter. |
- | - | - | - | ||||||
H62 | Spiteful Strength | +1 Damage to this fighter's Range 1 Attack actions. | - | Minion | - | - | ||||||
H63 | Titan of Krulety | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After this fighter's action, other than an Attack action with Scything, push this fighter 1 hex. |
- | - | - | - | ||||||
H64 | Titan of Kunnin' | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. +1 Defence. |
- | - | - | - | ||||||
PP1 | A Dire Omen | Hybrid: Score this in an end phase if: Your warband holds objective 5 Or: The value of objectives your warband holds adds up to 5 precisely (e.g. objectives 2 and 3, or 1 and 4). |
1 | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP7 | Held in a Bloody Fist | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding one or more objectives And: One or more of those fighters have one or more wound counters. |
1 | - | - | - | ||||||
PP8 | Portents of Doom | Score this in an end phase if the value of objectives your warband holds adds up to 9 precisely (e.g. objectives 5 and 4, or 1 and 3 and 5). When you score this objective, if your warband holds three or more objectives, gain 1 additional glory point. |
2 | - | - | - | ||||||
PP9 | Positive Foreboding | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: One or more of those objectives are within 2 hexes of no one's territory. |
1 | - | - | - | ||||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 7/44 (15.91%) | |||||
PP11 | Written in the Skies | Hybrid: Score this in an end phase if: Your warband holds an objective with a value of 0 or 6 Or: The value of objectives your warband holds adds up to 6 precisely (e.g. objectives 1 and 5, or 2 and 4). |
1 | - | - | - | ||||||
PP12 | Your Lucky Day | Surge, Dual: Score this immediately after an opponent's activation step if: The value of objectives your warband holds add up to 7 precisely (e.g. objectives 5 and 2) And: One or more enemy fighters are out of action. |
2 | - | - | - | ||||||
PP14 | Bursting Power | Pick an objective token. Roll one magic dice for each fighter within 1 hex of that objective token. On a roll of Channel, deal 1 damage to that fighter. Restricted |
- | - | - | - | ||||||
PP17 | Fair Fortune | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card, if your warband holds 3 or more objectives, draw 1 power card. | - | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP21 | Succour in Certainty | Choose a friendly fighter. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if your warband holds 3 or more objectives. | - | - | - | - | ||||||
PP22 | Tread the Path | Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played. | - | - | - | - | ||||||
PP24 | Deadly Defiance | Reaction: After an activation step in which this fighter's Attack action dealt damage to an enemy fighter, or in which this fighter was dealt damage, push this fighter 1 hex. | - | - | - | - | ||||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
PP26 | Inviolate Prophet | -1 Dice, to a minimum of 1, from Attack actions that target this fighter, if the attacker is not adjacent to this fighter and this fighter is holding an objective. | - | - | - | - | ||||||
PP32 | Watchful Eye | At the start of the end phase, before you or an opponent score objective cards, you can add or subtract 1, to a minimum of 0, from the value of an objective token this fighter is holding until the end of that phase. | - | - | - | - |