Da Kunnin Fortress

Da Kunnin' Krew Da Kunnin' Krew
Destruction Destruction

Card sets (2)
Fearsome Fortress Rivals Deck

After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.

If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.


Harrowdeep core setFearsome Fortress Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Objectives (12)

Total glory - 15
6 | 5 | 1
1 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
H33 Born Survivors Da Kunnin' Krew Objective Score this in an end phase if the number of friendly fighters out of action is equal to or less than the current round number.
1 - Harrowdeep core set - -  
H34 Good Lootin' Da Kunnin' Krew Objective Score this in the third end phase if the number of enemy fighters out of action is equal to or greater than the number of friendly fighters out of action.
3 - Harrowdeep core set - -  
H35 Gristle for the Mill Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action.
1 - Harrowdeep core set - -  
H40 Outmanoover Da Kunnin' Krew Objective Score this in an end phase if two or more friendly fighters each have the same enemy fighter within the Range of one or more of their Attack actions.
1 - Harrowdeep core set - -  
H41 Showy Taktiks Da Kunnin' Krew Objective Score this in an end phase if two or more friendly fighters are Inspired.
1 - Harrowdeep core set - -  
H43 Supreme Kunnin' Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter made an Attack action with two or more supporting friendly fighters.
1 - Harrowdeep core set - -  
H45 Creeping Doubt Da Kunnin' Krew Ploy Choose one enemy fighter. Push one friendly fighter 1 hex closer to the chosen fighter. Then, if that friendly fighter is adjacent to the chosen fighter, stagger the chosen fighter.
- - Harrowdeep core set - -  
H46 Easy Meat Da Kunnin' Krew Ploy +1 Damage to the first Range 1 or Range 2 Attack action made in the next activation step, if the attacker has one or more supporting fighters.
- - Harrowdeep core set - -  
H51 Murk Lurkers Da Kunnin' Krew Ploy Give one Guard token to each friendly fighter in a cover hex.
- - Harrowdeep core set - -  
H53 Skin of their Teef Da Kunnin' Krew Ploy Reaction: Play this during an Attack action that targets a friendly fighter, after the attack roll, if that Attack action would deal the precise amount of damage necessary to take the target out of action. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved.
- - Harrowdeep core set - -  
H54 Swampspill Da Kunnin' Krew Ploy Choose one friendly fighter. You can re-roll one dice in that fighter's attack rolls for Range 1 and Range 2 Attack actions. This effect persists until the end of the phase.
- - Harrowdeep core set - -  
H57 Intimidating Phosphor Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
-1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter.
- - Harrowdeep core set - -  
H59 Master of Murk Da Kunnin' Krew Upgrade +1 Dice to this fighter's Attack actions while this fighter in in a cover hex.
This fighter's Attack actions have Ensnare while the target is in a cover hex.
- - Harrowdeep core set - -  
H63 Titan of Krulety Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
Reaction: After this fighter's action, other than an Attack action with Scything, push this fighter 1 hex.
- - Harrowdeep core set - -  
H64 Titan of Kunnin' Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
+1 Defence.
- - Harrowdeep core set - -  
FF1 Bold Sortie Universal Objective Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory.
1 - Fearsome Fortress Rivals Deck - - 7/44 (15.91%)  
FF2 Conquered Domain Universal Objective Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 9/44 (20.45%)  
FF3 Earthworks Universal Objective Surge: Score this immediately after:
A friendly fighter is given a Guard token
If: That fighter is on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 5/44 (11.36%)  
FF4 Impregnable Defences Universal Objective Surge: Score this immediately after an enemy fighter's failed Attack action that targeted a friendly fighter on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 2/44 (4.55%)  
FF10 Stockpile Universal Objective Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4).
2 - Fearsome Fortress Rivals Deck - - 6/44 (13.64%)  
FF11 To the Walls! Universal Objective Surge, Dual: Score this immediately after an activation step if:
Your warband holds more objectives than any other warband
And: Each objective token within 1 hex of no one's territory is in a hex occupied by a friendly fighter.
1 - Fearsome Fortress Rivals Deck - - 6/44 (13.64%)  
FF13 Bound Spirit Universal Ploy Trap, Denizen
Reaction: Play this after an enemy fighter's activation if that fighter is adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Deal 1 damage to that enemy fighter.
- - Fearsome Fortress Rivals Deck - -  
FF17 Makeshift Bombardment Universal Ploy Choose one friendly fighter on a feature token, and choose one enemy fighter visible to that friendly fighter and within 3 hexes of that friendly fighter. Pick one: Stagger the chosen enemy fighter, or push the chosen enemy fighter 1 hex away from the chosen friendly fighter.
- - Fearsome Fortress Rivals Deck - -  
FF18 Opportunistic Reprisal Universal Ploy Reaction: Play this after an enemy fighter's Attack action if that fighter is staggered. Choose one friendly fighter. The chosen fighter makes one Attack action that must target that enemy fighter.
- - Fearsome Fortress Rivals Deck - -  
FF20 Redeploy Universal Ploy Choose one friendly fighter on a feature token in your territory. Push that fighter up to 4 hexes. At the end of that push, that fighter must be on a feature token.
- - Fearsome Fortress Rivals Deck - -  
FF21 Take Your Positions! Universal Ploy Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token.
- Leader Fearsome Fortress Rivals Deck - - 5/44 (11.36%)  
FF26 Mason's Greathammer Universal Upgrade Attack action

Hex 1 HammerSmash 2 Damage 2
Cleave, Critical successCritical success Grievous 1

Reaction: After this fighter's activation, remove a feature token from this fighter's hex, then place another available feature token in this fighter's hex.
- - Fearsome Fortress Rivals Deck - -  
FF27 Melding Stone Universal Upgrade Metalith
Each hex within 2 hexes of this fighter that contains a feature token is considered to be a cover hex in addition to its other types.
- - Fearsome Fortress Rivals Deck - -  
FF28 Rapid Defender Universal Upgrade Reaction: After an enemy fighter's Move action, if that enemy fighter is in no one's territory or your territory, push this fighter 1 hex towards that fighter.
- - Fearsome Fortress Rivals Deck - -  
FF29 Siegemaster Universal Upgrade Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token.
- - Fearsome Fortress Rivals Deck - - 3/44 (6.82%)  
FF31 Starmaw Universal Upgrade Attack action

Hex 4 HammerSmash 2 Damage 1
Stagger

- - Fearsome Fortress Rivals Deck - -  
FF32 Walking Wall Universal Upgrade For the purposes of cards with the Fearsome Fortress symbol, while this fighter is not on a feature token, this fighter is considered to be on a feature token, and this fighter's hex is considered to contain a feature token that cannot be flipped.
- - Fearsome Fortress Rivals Deck ? - 2/44 (4.55%)