Shared deck

Da Kunnin' Krew Da Kunnin' Krew
Destruction Destruction

Card sets (2)

Harrowdeep core setIllusory Might Universal Deck


Play formats

Cards: 6 | 13 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
H34 Good Lootin' Da Kunnin' Krew Objective Score this in the third end phase if the number of enemy fighters out of action is equal to or greater than the number of friendly fighters out of action.
3 - Harrowdeep core set - -  
H35 Gristle for the Mill Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action.
1 - Harrowdeep core set - -  
H37 Kunnin' Warfare Da Kunnin' Krew Objective Dual: Score this in an end phase if:
Two or more friendly fighters are each on a feature token or in a cover hex
And: Each of those fighters has one or more Charge tokens.
2 - Harrowdeep core set - -  
H38 Malicious Blow Da Kunnin' Krew Objective Surge, Hybrid: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action if that Attack action:
Takes an enemy fighter with a Wounds characteristic of 2 or less out of action
Or: Takes a vulnerable enemy fighter out of action.
1 - Harrowdeep core set - -  
H39 Mind of Mork Da Kunnin' Krew Objective Dual: Score this in an end phase if: There is a surviving friendly leader
And: You have scored two or more other objective cards in this round.
1 - Harrowdeep core set - -  
H41 Showy Taktiks Da Kunnin' Krew Objective Score this in an end phase if two or more friendly fighters are Inspired.
1 - Harrowdeep core set - -  
H43 Supreme Kunnin' Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter made an Attack action with two or more supporting friendly fighters.
1 - Harrowdeep core set - -  
H45 Creeping Doubt Da Kunnin' Krew Ploy Choose one enemy fighter. Push one friendly fighter 1 hex closer to the chosen fighter. Then, if that friendly fighter is adjacent to the chosen fighter, stagger the chosen fighter.
- - Harrowdeep core set - -  
H46 Easy Meat Da Kunnin' Krew Ploy +1 Damage to the first Range 1 or Range 2 Attack action made in the next activation step, if the attacker has one or more supporting fighters.
- - Harrowdeep core set - -  
H48 Grotpile Da Kunnin' Krew Ploy Push one friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters. Then you can push another friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters adjacent to the first fighter.
- - Harrowdeep core set - -  
H50 Kunnin' Waaagh! Da Kunnin' Krew Ploy Draw X power cards, where X is the number of friendly fighters with one or more Charge tokens.
- - Harrowdeep core set - -  
H51 Murk Lurkers Da Kunnin' Krew Ploy Give one Guard token to each friendly fighter in a cover hex.
- - Harrowdeep core set - -  
H53 Skin of their Teef Da Kunnin' Krew Ploy Reaction: Play this during an Attack action that targets a friendly fighter, after the attack roll, if that Attack action would deal the precise amount of damage necessary to take the target out of action. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved.
- - Harrowdeep core set - -  
H54 Swampspill Da Kunnin' Krew Ploy Choose one friendly fighter. You can re-roll one dice in that fighter's attack rolls for Range 1 and Range 2 Attack actions. This effect persists until the end of the phase.
- - Harrowdeep core set - -  
H57 Intimidating Phosphor Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
-1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter.
- - Harrowdeep core set - -  
H59 Master of Murk Da Kunnin' Krew Upgrade +1 Dice to this fighter's Attack actions while this fighter in in a cover hex.
This fighter's Attack actions have Ensnare while the target is in a cover hex.
- - Harrowdeep core set - -  
H60 Morkrow Da Kunnin' Krew Upgrade Attack action

Hex 4 SwordFury 3 Damage 1

- Mannok da Kunnin' Harrowdeep core set - -  
H63 Titan of Krulety Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
Reaction: After this fighter's action, other than an Attack action with Scything, push this fighter 1 hex.
- - Harrowdeep core set - -  
H64 Titan of Kunnin' Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
+1 Defence.
- - Harrowdeep core set - -  
H202 Illusory Nemesis Universal Objective Surge, Hybrid: Score this immediately after:
A power step if one or more opponents played one or more Illusion upgrades in that power step
Or: You play your third or subsequent Illusion upgrade in the same phase.
1 - Illusory Might Universal Deck - -  
H204 Illusory Titan Universal Objective Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades.
1 - Illusory Might Universal Deck - -  
H212 Lengthening Shadows Universal Objective Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory.
2 - Illusory Might Universal Deck - - 3/44 (6.82%)  
H225 Shock Troops Universal Objective Surge, Hybrid: Score this immediately after an activation if:
One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades
Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters.
1 - Illusory Might Universal Deck - -  
H227 Trace the Leylines Universal Objective Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2).
1 - Illusory Might Universal Deck - - 9/44 (20.45%)  
H242 Illusory Find Universal Ploy Reveal cards from the top of your power deck one by one until you reveal an Illusion upgrade. Add that card to your hand, then return the revealed cards to your power deck and shuffle your power deck. If you did not reveal an Illusion upgrade, return the revealed cards to your power deck and shuffle your power deck.
- - Illusory Might Universal Deck - -  
H249 Phantom Advance Universal Ploy Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter.
- - Illusory Might Universal Deck - -  
H278 Ephemeral Fortitude Universal Upgrade This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified.
- - Illusory Might Universal Deck - -  
H290 Phantom Darts Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 3 SwordFury 3 Damage 1
Grievous, Seeking

Seeking: +1 Dice if the target is in a cover hex.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H292 Phantom Fists Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 1 HammerSmash 3 Damage 2
Stagger

- - Illusory Might Universal Deck - -  
H293 Phantom Shield Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter's Defence characteristic is BlockBlock 2 and cannot be modified.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H294 Phantom Spear Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 2 HammerSmash 2 Damage 2
Cleave

- - Illusory Might Universal Deck - -  
H307 Weapons Master Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades.
- - Illusory Might Universal Deck - - 6/44 (13.64%)