Shared deck

The Farstriders The Farstriders
Order Order

Card sets (2)

Illusory Might Universal DeckThe Farstriders Rivals Deck


Play formats

Cards: 6 | 20 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
H201 Horrors in the Dark Universal Objective Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
1 - Illusory Might Universal Deck - -  
H202 Illusory Nemesis Universal Objective Surge, Hybrid: Score this immediately after:
A power step if one or more opponents played one or more Illusion upgrades in that power step
Or: You play your third or subsequent Illusion upgrade in the same phase.
1 - Illusory Might Universal Deck - -  
H204 Illusory Titan Universal Objective Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades.
1 - Illusory Might Universal Deck - -  
H212 Lengthening Shadows Universal Objective Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory.
2 - Illusory Might Universal Deck - - 3/44 (6.82%)  
H217 Masters of Illusion Universal Objective Surge: Score this immediately after a power step if each surviving friendly fighter has one or more Illusion upgrades.
1 - Illusory Might Universal Deck - -  
H219 Out of Time Universal Objective Hybrid: Score this in an end phase if:
Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase)
Or: The number of friendly fighters in cover hexes is equal to the round number.
1 - Illusory Might Universal Deck - -  
H225 Shock Troops Universal Objective Surge, Hybrid: Score this immediately after an activation if:
One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades
Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters.
1 - Illusory Might Universal Deck - -  
H227 Trace the Leylines Universal Objective Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2).
1 - Illusory Might Universal Deck - - 9/44 (20.45%)  
H242 Illusory Find Universal Ploy Reveal cards from the top of your power deck one by one until you reveal an Illusion upgrade. Add that card to your hand, then return the revealed cards to your power deck and shuffle your power deck. If you did not reveal an Illusion upgrade, return the revealed cards to your power deck and shuffle your power deck.
- - Illusory Might Universal Deck - -  
H249 Phantom Advance Universal Ploy Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter.
- - Illusory Might Universal Deck - -  
H250 Phantom Denial Universal Ploy Reaction: Play this when an opponent plays a gambit which chooses one or more fighters, if one or more of the chosen fighters are friendly fighters with one or more Illusion upgrades. Discard one power card. When you do, those fighters are not chosen and the gambit is discarded.
- - Illusory Might Universal Deck - -  
H251 Phantom Retrieval Universal Ploy Pick one or more Illusion upgrades in your discard pile. Then discard two power cards for each Illusion upgrade you picked. When you do, return the Illusion upgrades you picked to your hand.
- - Illusory Might Universal Deck - -  
H271 Bloodwrack Mask Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter.
- - Illusory Might Universal Deck - -  
H279 False Presence Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
When this card is broken, if this fighter is on the battlefield, place this fighter in a starting hex in your territory.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H281 Illusory Form Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter is on Guard.
- - Illusory Might Universal Deck - -  
H290 Phantom Darts Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 3 SwordFury 3 Damage 1
Grievous, Seeking

Seeking: +1 Dice if the target is in a cover hex.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H292 Phantom Fists Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 1 HammerSmash 3 Damage 2
Stagger

- - Illusory Might Universal Deck - -  
H293 Phantom Shield Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter's Defence characteristic is BlockBlock 2 and cannot be modified.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H294 Phantom Spear Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 2 HammerSmash 2 Damage 2
Cleave

- - Illusory Might Universal Deck - -  
H307 Weapons Master Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades.
- - Illusory Might Universal Deck - - 6/44 (13.64%)  
FS2 Flash of Light The Farstriders Objective Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS3 Lightning Advance The Farstriders Objective Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: Each of those fighters is in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS6 Ranger Strike The Farstriders Objective Surge: Score this immediately after your warband takes a second or subsequent enemy fighter out of action in the same phase.
1 - The Farstriders Rivals Deck - -  
FS12 Without Equal The Farstriders Objective Dual: Score this in an end phase if:
Two or more enemy fighters are out of action
And: Your warband holds one or more objectives.
2 - The Farstriders Rivals Deck - -  
FS16 Lightning Blow The Farstriders Ploy +1 Damage to the first Attack action made by a friendly fighter in the next activation step.
- - The Farstriders Rivals Deck - -  
FS18 Rangers, Advance The Farstriders Ploy Choose up to two friendly fighters and push each chosen fighter 1 hex.
- - The Farstriders Rivals Deck - -  
FS19 Rapid Volley The Farstriders Ploy Reaction: Play this after a friendly fighter's Range 3+ Attack action. That fighter makes a Range 3+ Attack action that targets the same fighter.
- - The Farstriders Rivals Deck - -  
FS20 Raptor Strike The Farstriders Ploy Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter.
- - The Farstriders Rivals Deck - -  
FS21 Retribution The Farstriders Ploy Reaction: Play this after an enemy fighter's Attack action that dealt damage to a friendly fighter. That friendly fighter makes one Attack action. It must target the attacker.
- - The Farstriders Rivals Deck - -  
FS22 Warning Cry The Farstriders Ploy Choose a friendly fighter. Give the chosen fighter one Guard token.
- - The Farstriders Rivals Deck - -  
FS29 Lone Warrior The Farstriders Upgrade Rolls of Single SupportSingle support are successes in this fighter's defence rolls.
- - The Farstriders Rivals Deck - -  
FS30 Overcharged Boltstorm Pistol The Farstriders Upgrade (Errata update) Attack action

Hex 3 HammerSmash 3 Damage 1
Cleave

- - The Farstriders Rivals Deck - -