Relic Rulebreaker Mollog
Card sets (12)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Cards: 6 | 20 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 15
6 | 6 | 0
3 | 2
11 | 0
9 | 2
|N206||Earn Your Keep||Score this immediately if an enemy fighter is taken out of action by an Attack action made by a friendly fighter other than Mollog.||1||-||-||-|
|N213||Brutal Savagery||The first Attack action made by a friendly fighter in the next activation has +1 Dice.||-||-||-||-|
|N214||Feast||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Remove up to one wound token from the friendly fighter's fighter card.||-||-||-||-|
|N215||Flit||Push a friendly Bat Squig up to three hexes. This push can take them through occupied hexes but must end in an empty hex.||-||-||-||-|
|N218||Predatory Growls||Choose an enemy fighter and push them one hex.||-||-||-||-|
|N221||There the Whole Time||Roll an attack dice. On a roll of Smash or Critical success return a friendly Stalagsquig that has been taken out of action to any empty hex on the battlefield.||-||-||-||-|
|N222||Wind Up||+1 Damage to the first Attack action with a Range of 1 or 2 made by a friendly fighter in the next activation.||-||-||-||-|
|N223||Blooming Spores||+1 Damage to this fighter's Attack actions with a Range of 1 or 2.||-||Mollog the Mighty||-||-|
|N224||Foul Temper||You can re-roll one dice in each attack roll for this fighter's Attack actions.
|N225||Horrific Stench||Enemy fighters adjacent to this fighter are considered to have one fewer supporting fighters (to a minimum of zero).||-||-||-||-|
|N228||Regenerate||At the beginning of each round, remove up to one wound token from this fighter's fighter card.||-||Mollog the Mighty||-||-|
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N363||Press the Advantage||Score this in an end phase if you have more glory points than an opponent.||1||-||-||-|
|N415||Fearful Visage||Choose a fighter. The first fighter to make an Attack action while adjacent to that fighter in the next activation has -1 Dice to a minimum of 1.||-||-||-||-|
|N477||Bag of Tricks||Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter.||-||-||-||NVduplicate|
1 Fury 3 2If there are any Critical success in the attack roll, this Attack action has Cleave. You can re-roll one dice in the attack roll if the target is a wizard.
|N530||Quick Learner||Reaction: After an enemy fighter's Attack action or another warband's gambit that damages this fighter but does not take them out of action, draw a power card.||-||-||?||-|
|N542||Strong-arm||Action: Push an adjacent enemy fighter up to one hex.||-||-||-||-|
|P17||Horrible Grin||Reaction: Play this after an enemy fighter's Attack action with a Range of 1 that targets a friendly Mollog but does not take that Mollog out of action. The enemy fighter is no longer Inspired, and cannot be Inspired. This effect persists.||-||-||-||-|
|P33||Spike||Score this immediately after an enemy fighter suffers damage, and they have suffered 5 or more damage in this phase (damage in excess of their Wounds characteristic counts).||1||-||-||-|
|P51||Huge Presence||When an opponent chooses a target for an Attack action, they consider this fighter's hex to be a blocked hex, unless this fighter is chosen as the target.||-||-||-||-|
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC361||Ferocious Blow||+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation.
In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters.
|DC410||Strength of the Swarm||+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters.
In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters.
This effect persists until after the next Attack action made by a friendly fighter.
|E16||Strong Start||Surge: Score this immediately after the first fighter is taken out of action in this round, if that fighter is an enemy fighter.||1||-||?||NewestDuplicate||5/56 (8.93%)|
|E47||Fighter's Ferocity||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
On a critical hit, this fighter's Attack actions have +1 Damage.
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|H174||Easy Come, Easy Go||Score this in an end phase if you have no power cards in your hand.||1||-||-||-|
|H176||Path of Destruction||Dual: Score this in an end phase if:
There are more enemy fighters out of action than there are surviving enemy fighters
And: There are more enemy fighters out of action than there are friendly fighters out of action.
|H196||False Apotheosis||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter with three or more upgrades out of action.||2||-||-||-|
|H259||Sic 'em||Choose one friendly fighter. Push that fighter 1 hex towards the nearest enemy fighter, or up to 2 hexes towards the nearest enemy fighter if the chosen fighter is a beast.||-||-||-||-|
|NM175||Into the Fray||Dual: Score this in an end phase if:
Your leader holds an objective in enemy territory
And: Your leader is within 2 hexes of one or more enemy fighters.
|NM193||Brave Advance||Dual: Score this in an end phase if:
Your leader is in enemy territory
And: One or more friendly fighters are in no one's or your territory.
|TC10||Paragon of Ferocity||Surge, Hybrid: Score this immediately after a savage friendly fighter's Attack action takes the target out of action if:
That friendly fighter is in enemy territory
Or: The target was an enemy leader.