# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/60 (31.67%) | |||||
H208 | Inseparable | Dual: Score this in an end phase if: Two or more friendly fighters each have one or more Charge tokens And: Those fighters are adjacent. |
1 | - | - | - | ||||||
H211 | Lead from the Rear | Dual: Score this in an end phase if: Your leader is the friendly fighter furthest from each enemy fighter And: One or more friendly fighters are in enemy territory or in no one's territory. |
1 | - | - | - | ||||||
H214 | Looming Threat | Score this in an end phase if two or more friendly fighters are adjacent to the same enemy fighter. | 1 | - | - | - | ||||||
H215 | Lost in Shadow | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more enemy fighters are each in a cover hex. |
2 | - | - | - | ||||||
H226 | Sinking Feeling | Score this in an end phase if there are more friendly fighters on feature tokens than there are enemy fighters on feature tokens. | 1 | - | - | - | 2/60 (3.33%) | |||||
H228 | Unequal Contest | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - | - | - | 5/60 (8.33%) | |||||
H235 | Dark Epiphany | Draw one power card for each friendly fighter in a cover hex. Then discard that many power cards. | - | - | - | - | ||||||
H245 | Leeched Strength | Choose one friendly fighter and one enemy fighter adjacent to that fighter. In the next activation, the chosen friendly fighter's Range 1 Attack actions have a Damage characteristic equal to the highest Damage characteristic of the chosen enemy fighter's Attack actions. | - | - | - | - | ||||||
H246 | Live for the Fight | The first Attack action made in the next activation step has +1 Dice. If that Attack action is made by a brawler, each Attack action made by that fighter in that activation step has +1 Dice instead. |
- | - | - | - | 5/60 (8.33%) | |||||
H257 | Shadow Lure | Choose one friendly fighter. Pick one: Push that fighter 1 hex towards the nearest cover hex Or: Pick the nearest feature token in an empty hex and move that token 1 hex towards that fighter. |
- | - | - | - | 2/60 (3.33%) | |||||
H264 | Unfair Fight | Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step, if that friendly fighter has one or more supporting fighters. Stagger the target. That Attack action has Grievous until it has been resolved. | - | - | - | - | 3/60 (5%) | |||||
H267 | Whetted Blades | Pick one: You can re-roll one attack dice in the attack roll for the first Range 1 or Range 2 Attack action in the next activation step Or: That Attack action has Cleave. In either case, if an assassin makes that Attack action, that Attack action also has Grievous. |
- | - | - | - | 3/60 (5%) | |||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H277 | Encrusted Key | Cursed Key If this fighter is in a cover hex at the end of the third action phase, gain 1 glory point. |
- | - | - | - | ||||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H306 | Waterlogged Map | (Errata update) Map If this fighter is in enemy territory at the end of the third action phase, gain 1 glory point. |
- | Leader | - | - | ||||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 11/60 (18.33%) | |||||
NM205 | Ferret Them Out | Hybrid: Score this in an end phase if: One or more enemy assassins were taken out of action in this round Or: One or more enemy fighters were taken out of action in your territory in this round. |
1 | - | - | - | ||||||
NM210 | Lost Leader | Dual: Score this in an end phase if: Your leader is out of action And: You have more glory points than each opponent. |
2 | - | - | - | ||||||
NM212 | Lucky Find | Score this in an end phase if one or more friendly fighters each have one or more map upgrades. | 1 | - | - | - | ||||||
NM213 | Lured In | Surge: Score this immediately after an enemy fighter on an objective token in your territory is taken out of action. | 1 | - | - | - | ||||||
NM235 | Creaking Ceiling | Domain Each time a fighter is driven back into an edge hex or a hex adjacent to a blocked hex, deal 1 damage to that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
NM244 | In Too Deep | Enemy fighters cannot be on Guard in your territory. This effect persists until the end of the phase. | - | - | - | - | ||||||
NM258 | Step Between Shadows | Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token. | - | - | - | - | ||||||
NM260 | Suffocating Mists | Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM269 | Abyssal Summoner | During Attack actions made by this fighter, if this fighter is in a cover hex, this fighter is considered to have one additional supporting fighter. | - | - | - | - | ||||||
NM273 | Cursed Cutlass | Attack action This fighter is a brawler 1 Fury 4 2 The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token. |
- | - | - | - | ||||||
NM277 | Dark Fortitude | You cannot give this card to a Large fighter. Reaction: Use this after an activation step in which this fighter took one or more actions, if this fighter is in a cover hex. Heal (2) this fighter, then break this card. |
- | - | - | - | 3/60 (5%) | |||||
NM278 | Dark Intellect | Reaction: Use this after an activation step in which you drew one or more power cards, if this fighter is in a cover hex. Roll one magic dice: on a roll of Channel draw one power card. | - | - | - | - | ||||||
NM281 | Dark Strength | +1 Damage to this fighter's Range 1 Attack actions if this fighter is in a cover hex. | - | - | - | - | ||||||
NM287 | Ferocious Bite | +1 Dice to this fighter's Range 1 Attack actions. +2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast. Forsaken |
- | - | - | - | 3/60 (5%) |