Shared deck
Skittershank's Clawpack
Chaos
Card sets (9)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 17 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 18
6 |
6 |
0
4 | 1
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 11/44 (25%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H205 | In Cold Blood | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - | - | - | 2/44 (4.55%) | |||||
H218 | Out for the Count | Hybrid: Score this in an end phase if: Each surviving enemy fighter is staggered Or: Three or more enemy fighters are staggered. |
2 | - | - | - | ||||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/44 (13.64%) | |||||
H234 | Dark Determination | Surviving friendly fighters other than your leader have the assassin keyword. +1 Dice to friendly assassin's Range 1 Attack actions that target a leader. This effect persists until the end of the phase. |
- | - | - | - | ||||||
H267 | Whetted Blades | Pick one: You can re-roll one attack dice in the attack roll for the first Range 1 or Range 2 Attack action in the next activation step Or: That Attack action has Cleave. In either case, if an assassin makes that Attack action, that Attack action also has Grievous. |
- | - | - | - | 3/44 (6.82%) | |||||
H299 | Shadow Keeper | (Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical success in the defence roll, deal 1 damage to the attacker. |
- | - | - | - | 3/44 (6.82%) | |||||
NM2 | Collateral Damage | Dual: Score this in an end phase if: One or more enemy leaders are out of action And: There are four of more fighters out of action. |
3 | - | - | - | ||||||
NM3 | Daggers in the Dark | Surge: Score this immediately after a staggered enemy fighter is taken out of action. | 1 | - | - | - | ||||||
NM4 | Dazed and Confused | Score this in an end phase if there are more enemy fighters that have one or more Stagger tokens than there are surviving enemy fighters that have no Stagger tokens. | 2 | - | - | - | ||||||
NM7 | Killer Supreme | Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes. | 1 | - | - | - | ||||||
NM9 | Unsurprising Fate | Score this in an end phase if one or more friendly minions are out of action. | 1 | - | - | - | ||||||
NM13 | Closing for the Kill | Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter. Or: Choose two friendly fighters. Push each chosen fighter 1 hex. |
- | - | - | - | ||||||
NM18 | Skittering Blur | In the next activation, Attack actions cannot target friendly assassins. | - | - | - | - | ||||||
NM21 | Way of the Iron Paw | The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1. | - | - | - | - | ||||||
NM23 | Deathmaster | +1 Move, rolls of Double support are successes in this fighter's attack rolls. | - | Leader | - | - | ||||||
NM24 | Eshin Throwing Stars | Attack action 3 Fury 3 1 |
- | - | - | - | ||||||
NM31 | Supernatural Agility | +1 Defence. | - | - | - | - | ||||||
NM149 | Sadistic Stab | Reaction: Play this during a friendly fighter's Range 1 or Range 2 Attack action, after the defence roll. If you do, deal 1 damage to the attacker. That Attack action has +1 Damage until it has been resolved. If the fighter is a Slaanesh fighter, that Attack action has Cleave until it has been resolved. | - | - | - | - | ||||||
NM153 | Weighty Blessing | Mutation Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked: Shield: +1 Defence Magic: This fighter's Attack actions have Cleave. |
- | - | ? | - | 10/44 (22.73%) | |||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 7/44 (15.91%) | |||||
NM224 | Shifting Walls | Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - | - | - | 14/44 (31.82%) | |||||
FF18 | Opportunistic Reprisal | Reaction: Play this after an enemy fighter's Attack action if that fighter is staggered. Choose one friendly fighter. The chosen fighter makes one Attack action that must target that enemy fighter. | - | - | - | - | ||||||
FF24 | Defensive Charges | Reaction: After this fighter's activation, stagger each enemy fighter adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Then break this card. | - | - | - | - | ||||||
FF25 | Hardy Scout | You cannot give this to a Large fighter. +1 Move \ +1 Wounds while this fighter is not in your territory. |
- | - | - | - | 3/44 (6.82%) | |||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) |